1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
9 #include "base/basictypes.h"
10 #include "gpu/command_buffer/service/gl_utils.h"
11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 "precision mediump float;\n" \
16 "#define TexCoordPrecision mediump\n" \
18 "#define TexCoordPrecision\n" \
20 #define SHADER_2D(src) \
21 "#define SamplerType sampler2D\n" \
22 "#define TextureLookup texture2D\n" SHADER(src)
23 #define SHADER_RECTANGLE_ARB(src) \
24 "#define SamplerType sampler2DRect\n" \
25 "#define TextureLookup texture2DRect\n" SHADER(src)
26 #define SHADER_EXTERNAL_OES(src) \
27 "#extension GL_OES_EGL_image_external : require\n" \
28 "#define SamplerType samplerExternalOES\n" \
29 "#define TextureLookup texture2D\n" SHADER(src)
30 #define FRAGMENT_SHADERS(src) \
31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src)
35 const GLfloat kIdentityMatrix
[16] = {1.0f
, 0.0f
, 0.0f
, 0.0f
,
36 0.0f
, 1.0f
, 0.0f
, 0.0f
,
37 0.0f
, 0.0f
, 1.0f
, 0.0f
,
38 0.0f
, 0.0f
, 0.0f
, 1.0f
};
41 VERTEX_SHADER_COPY_TEXTURE
,
42 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
,
46 enum FragmentShaderId
{
47 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
48 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
49 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
50 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_2D
,
51 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_RECTANGLE_ARB
,
52 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_EXTERNAL_OES
,
53 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_2D
,
54 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_RECTANGLE_ARB
,
55 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_EXTERNAL_OES
,
59 const char* vertex_shader_source
[NUM_VERTEX_SHADERS
] = {
60 // VERTEX_SHADER_COPY_TEXTURE
62 uniform vec2 u_vertex_translate
;
63 uniform vec2 u_half_size
;
64 attribute vec4 a_position
;
65 varying TexCoordPrecision vec2 v_uv
;
67 gl_Position
= a_position
+ vec4(u_vertex_translate
, 0.0, 0.0);
68 v_uv
= a_position
.xy
* vec2(u_half_size
.s
, u_half_size
.t
) +
69 vec2(u_half_size
.s
, u_half_size
.t
);
71 // VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
73 uniform vec2 u_vertex_translate
;
74 uniform vec2 u_half_size
;
75 attribute vec4 a_position
;
76 varying TexCoordPrecision vec2 v_uv
;
78 gl_Position
= a_position
+ vec4(u_vertex_translate
, 0.0, 0.0);
79 v_uv
= a_position
.xy
* vec2(u_half_size
.s
, -u_half_size
.t
) +
80 vec2(u_half_size
.s
, u_half_size
.t
);
84 const char* fragment_shader_source
[NUM_FRAGMENT_SHADERS
] = {
85 // FRAGMENT_SHADER_COPY_TEXTURE_*
87 uniform SamplerType u_sampler
;
88 uniform mat4 u_tex_coord_transform
;
89 varying TexCoordPrecision vec2 v_uv
;
91 TexCoordPrecision vec4 uv
= u_tex_coord_transform
* vec4(v_uv
, 0, 1);
92 gl_FragColor
= TextureLookup(u_sampler
, uv
.st
);
94 // FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_*
96 uniform SamplerType u_sampler
;
97 uniform mat4 u_tex_coord_transform
;
98 varying TexCoordPrecision vec2 v_uv
;
100 TexCoordPrecision vec4 uv
= u_tex_coord_transform
* vec4(v_uv
, 0, 1);
101 gl_FragColor
= TextureLookup(u_sampler
, uv
.st
);
102 gl_FragColor
.rgb
*= gl_FragColor
.a
;
104 // FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_*
106 uniform SamplerType u_sampler
;
107 uniform mat4 u_tex_coord_transform
;
108 varying TexCoordPrecision vec2 v_uv
;
110 TexCoordPrecision vec4 uv
= u_tex_coord_transform
* vec4(v_uv
, 0, 1);
111 gl_FragColor
= TextureLookup(u_sampler
, uv
.st
);
112 if (gl_FragColor
.a
> 0.0)
113 gl_FragColor
.rgb
/= gl_FragColor
.a
;
117 // Returns the correct vertex shader id to evaluate the copy operation for
118 // the CHROMIUM_flipy setting.
119 VertexShaderId
GetVertexShaderId(bool flip_y
) {
121 static VertexShaderId shader_ids
[] = {
122 VERTEX_SHADER_COPY_TEXTURE
,
123 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y
,
126 unsigned index
= flip_y
? 1 : 0;
127 return shader_ids
[index
];
130 // Returns the correct fragment shader id to evaluate the copy operation for
131 // the premultiply alpha pixel store settings and target.
132 FragmentShaderId
GetFragmentShaderId(bool premultiply_alpha
,
133 bool unpremultiply_alpha
,
137 SAMPLER_RECTANGLE_ARB
,
138 SAMPLER_EXTERNAL_OES
,
142 // bit 0: premultiply alpha
143 // bit 1: unpremultiply alpha
144 static FragmentShaderId shader_ids
[][NUM_SAMPLERS
] = {
146 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
147 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
148 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
151 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_2D
,
152 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_RECTANGLE_ARB
,
153 FRAGMENT_SHADER_COPY_TEXTURE_PREMULTIPLY_ALPHA_EXTERNAL_OES
,
156 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_2D
,
157 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_RECTANGLE_ARB
,
158 FRAGMENT_SHADER_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_EXTERNAL_OES
,
161 FRAGMENT_SHADER_COPY_TEXTURE_2D
,
162 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB
,
163 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES
,
166 unsigned index
= (premultiply_alpha
? (1 << 0) : 0) |
167 (unpremultiply_alpha
? (1 << 1) : 0);
171 return shader_ids
[index
][SAMPLER_2D
];
172 case GL_TEXTURE_RECTANGLE_ARB
:
173 return shader_ids
[index
][SAMPLER_RECTANGLE_ARB
];
174 case GL_TEXTURE_EXTERNAL_OES
:
175 return shader_ids
[index
][SAMPLER_EXTERNAL_OES
];
181 return shader_ids
[0][SAMPLER_2D
];
184 void CompileShader(GLuint shader
, const char* shader_source
) {
185 glShaderSource(shader
, 1, &shader_source
, 0);
186 glCompileShader(shader
);
188 GLint compile_status
;
189 glGetShaderiv(shader
, GL_COMPILE_STATUS
, &compile_status
);
190 if (GL_TRUE
!= compile_status
)
191 DLOG(ERROR
) << "CopyTextureCHROMIUM: shader compilation failure.";
195 void DeleteShader(GLuint shader
) {
197 glDeleteShader(shader
);
200 bool BindFramebufferTexture2D(GLenum target
,
202 GLuint framebuffer
) {
203 DCHECK(target
== GL_TEXTURE_2D
|| target
== GL_TEXTURE_RECTANGLE_ARB
);
204 glActiveTexture(GL_TEXTURE0
);
205 glBindTexture(target
, texture_id
);
206 // NVidia drivers require texture settings to be a certain way
207 // or they won't report FRAMEBUFFER_COMPLETE.
208 glTexParameterf(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
209 glTexParameterf(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
210 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
211 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
212 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, framebuffer
);
213 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, target
,
217 GLenum fb_status
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
218 if (GL_FRAMEBUFFER_COMPLETE
!= fb_status
) {
219 DLOG(ERROR
) << "CopyTextureCHROMIUM: Incomplete framebuffer.";
226 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder
* decoder
,
227 GLenum source_target
,
230 GLenum dest_internal_format
,
233 GLuint framebuffer
) {
234 DCHECK(source_target
== GL_TEXTURE_2D
||
235 source_target
== GL_TEXTURE_RECTANGLE_ARB
);
236 if (BindFramebufferTexture2D(source_target
, source_id
, framebuffer
)) {
237 glBindTexture(GL_TEXTURE_2D
, dest_id
);
238 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
239 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
240 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
241 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
242 glCopyTexImage2D(GL_TEXTURE_2D
, 0 /* level */, dest_internal_format
,
243 0 /* x */, 0 /* y */, width
, height
, 0 /* border */);
246 decoder
->RestoreTextureState(source_id
);
247 decoder
->RestoreTextureState(dest_id
);
248 decoder
->RestoreTextureUnitBindings(0);
249 decoder
->RestoreActiveTexture();
250 decoder
->RestoreFramebufferBindings();
253 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder
* decoder
,
254 GLenum source_target
,
261 GLsizei source_width
,
262 GLsizei source_height
,
263 GLuint framebuffer
) {
264 DCHECK(source_target
== GL_TEXTURE_2D
||
265 source_target
== GL_TEXTURE_RECTANGLE_ARB
);
266 if (BindFramebufferTexture2D(source_target
, source_id
, framebuffer
)) {
267 glBindTexture(GL_TEXTURE_2D
, dest_id
);
268 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
269 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
270 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
271 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
272 glCopyTexSubImage2D(GL_TEXTURE_2D
, 0 /* level */, xoffset
, yoffset
,
273 source_x
, source_y
, source_width
, source_height
);
276 decoder
->RestoreTextureState(source_id
);
277 decoder
->RestoreTextureState(dest_id
);
278 decoder
->RestoreTextureUnitBindings(0);
279 decoder
->RestoreActiveTexture();
280 decoder
->RestoreFramebufferBindings();
287 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager()
288 : initialized_(false),
289 vertex_shaders_(NUM_VERTEX_SHADERS
, 0u),
290 fragment_shaders_(NUM_FRAGMENT_SHADERS
, 0u),
294 CopyTextureCHROMIUMResourceManager::~CopyTextureCHROMIUMResourceManager() {
295 // |buffer_id_| and |framebuffer_| can be not-null because when GPU context is
296 // lost, this class can be deleted without releasing resources like
300 void CopyTextureCHROMIUMResourceManager::Initialize(
301 const gles2::GLES2Decoder
* decoder
) {
303 kVertexPositionAttrib
== 0u,
304 "kVertexPositionAttrib must be 0");
306 DCHECK(!framebuffer_
);
307 DCHECK(programs_
.empty());
309 // Initialize all of the GPU resources required to perform the copy.
310 glGenBuffersARB(1, &buffer_id_
);
311 glBindBuffer(GL_ARRAY_BUFFER
, buffer_id_
);
312 const GLfloat kQuadVertices
[] = {-1.0f
, -1.0f
,
317 GL_ARRAY_BUFFER
, sizeof(kQuadVertices
), kQuadVertices
, GL_STATIC_DRAW
);
319 glGenFramebuffersEXT(1, &framebuffer_
);
321 decoder
->RestoreBufferBindings();
326 void CopyTextureCHROMIUMResourceManager::Destroy() {
330 glDeleteFramebuffersEXT(1, &framebuffer_
);
333 std::for_each(vertex_shaders_
.begin(), vertex_shaders_
.end(), DeleteShader
);
335 fragment_shaders_
.begin(), fragment_shaders_
.end(), DeleteShader
);
337 for (ProgramMap::const_iterator it
= programs_
.begin(); it
!= programs_
.end();
339 const ProgramInfo
& info
= it
->second
;
340 glDeleteProgram(info
.program
);
343 glDeleteBuffersARB(1, &buffer_id_
);
347 void CopyTextureCHROMIUMResourceManager::DoCopyTexture(
348 const gles2::GLES2Decoder
* decoder
,
349 GLenum source_target
,
351 GLenum source_internal_format
,
353 GLenum dest_internal_format
,
357 bool premultiply_alpha
,
358 bool unpremultiply_alpha
) {
359 bool premultiply_alpha_change
= premultiply_alpha
^ unpremultiply_alpha
;
360 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
361 // format does not contain a superset of the components required by the base
362 // format of internalformat.
363 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
364 bool source_format_contain_superset_of_dest_format
=
365 (source_internal_format
== dest_internal_format
&&
366 source_internal_format
!= GL_BGRA_EXT
) ||
367 (source_internal_format
== GL_RGBA
&& dest_internal_format
== GL_RGB
);
368 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
369 // so restrict this to GL_TEXTURE_2D.
370 if (source_target
== GL_TEXTURE_2D
&& !flip_y
&& !premultiply_alpha_change
&&
371 source_format_contain_superset_of_dest_format
) {
372 DoCopyTexImage2D(decoder
,
376 dest_internal_format
,
383 // Use kIdentityMatrix if no transform passed in.
384 DoCopyTextureWithTransform(decoder
, source_target
, source_id
, dest_id
, width
,
385 height
, flip_y
, premultiply_alpha
,
386 unpremultiply_alpha
, kIdentityMatrix
);
389 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture(
390 const gles2::GLES2Decoder
* decoder
,
391 GLenum source_target
,
393 GLenum source_internal_format
,
395 GLenum dest_internal_format
,
404 GLsizei source_width
,
405 GLsizei source_height
,
407 bool premultiply_alpha
,
408 bool unpremultiply_alpha
) {
409 bool premultiply_alpha_change
= premultiply_alpha
^ unpremultiply_alpha
;
410 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
411 // format does not contain a superset of the components required by the base
412 // format of internalformat.
413 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
414 bool source_format_contain_superset_of_dest_format
=
415 (source_internal_format
== dest_internal_format
&&
416 source_internal_format
!= GL_BGRA_EXT
) ||
417 (source_internal_format
== GL_RGBA
&& dest_internal_format
== GL_RGB
);
418 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
419 // so restrict this to GL_TEXTURE_2D.
420 if (source_target
== GL_TEXTURE_2D
&& !flip_y
&& !premultiply_alpha_change
&&
421 source_format_contain_superset_of_dest_format
) {
422 DoCopyTexSubImage2D(decoder
, source_target
, source_id
, dest_id
, xoffset
,
423 yoffset
, x
, y
, width
, height
, framebuffer_
);
427 DoCopyTextureInternal(decoder
, source_target
, source_id
, dest_id
, xoffset
,
428 yoffset
, x
, y
, width
, height
, dest_width
, dest_height
,
429 source_width
, source_height
, flip_y
, premultiply_alpha
,
430 unpremultiply_alpha
, kIdentityMatrix
);
433 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform(
434 const gles2::GLES2Decoder
* decoder
,
435 GLenum source_target
,
441 bool premultiply_alpha
,
442 bool unpremultiply_alpha
,
443 const GLfloat transform_matrix
[16]) {
444 GLsizei dest_width
= width
;
445 GLsizei dest_height
= height
;
446 DoCopyTextureInternal(decoder
, source_target
, source_id
, dest_id
, 0, 0, 0, 0,
447 width
, height
, dest_width
, dest_height
, width
, height
,
448 flip_y
, premultiply_alpha
, unpremultiply_alpha
,
452 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal(
453 const gles2::GLES2Decoder
* decoder
,
454 GLenum source_target
,
465 GLsizei source_width
,
466 GLsizei source_height
,
468 bool premultiply_alpha
,
469 bool unpremultiply_alpha
,
470 const GLfloat transform_matrix
[16]) {
471 DCHECK(source_target
== GL_TEXTURE_2D
||
472 source_target
== GL_TEXTURE_RECTANGLE_ARB
||
473 source_target
== GL_TEXTURE_EXTERNAL_OES
);
474 DCHECK_GE(xoffset
, 0);
475 DCHECK_LE(xoffset
+ width
, dest_width
);
476 DCHECK_GE(yoffset
, 0);
477 DCHECK_LE(yoffset
+ height
, dest_height
);
479 DLOG(ERROR
) << "CopyTextureCHROMIUM: Uninitialized manager.";
483 VertexShaderId vertex_shader_id
= GetVertexShaderId(flip_y
);
484 DCHECK_LT(static_cast<size_t>(vertex_shader_id
), vertex_shaders_
.size());
485 FragmentShaderId fragment_shader_id
= GetFragmentShaderId(
486 premultiply_alpha
, unpremultiply_alpha
, source_target
);
487 DCHECK_LT(static_cast<size_t>(fragment_shader_id
), fragment_shaders_
.size());
489 ProgramMapKey
key(vertex_shader_id
, fragment_shader_id
);
490 ProgramInfo
* info
= &programs_
[key
];
491 // Create program if necessary.
492 if (!info
->program
) {
493 info
->program
= glCreateProgram();
494 GLuint
* vertex_shader
= &vertex_shaders_
[vertex_shader_id
];
495 if (!*vertex_shader
) {
496 *vertex_shader
= glCreateShader(GL_VERTEX_SHADER
);
497 CompileShader(*vertex_shader
, vertex_shader_source
[vertex_shader_id
]);
499 glAttachShader(info
->program
, *vertex_shader
);
500 GLuint
* fragment_shader
= &fragment_shaders_
[fragment_shader_id
];
501 if (!*fragment_shader
) {
502 *fragment_shader
= glCreateShader(GL_FRAGMENT_SHADER
);
503 CompileShader(*fragment_shader
,
504 fragment_shader_source
[fragment_shader_id
]);
506 glAttachShader(info
->program
, *fragment_shader
);
507 glBindAttribLocation(info
->program
, kVertexPositionAttrib
, "a_position");
508 glLinkProgram(info
->program
);
511 glGetProgramiv(info
->program
, GL_LINK_STATUS
, &linked
);
513 DLOG(ERROR
) << "CopyTextureCHROMIUM: program link failure.";
515 info
->vertex_translate_handle
= glGetUniformLocation(info
->program
,
516 "u_vertex_translate");
517 info
->tex_coord_transform_handle
=
518 glGetUniformLocation(info
->program
, "u_tex_coord_transform");
519 info
->half_size_handle
= glGetUniformLocation(info
->program
, "u_half_size");
520 info
->sampler_handle
= glGetUniformLocation(info
->program
, "u_sampler");
522 glUseProgram(info
->program
);
524 glUniformMatrix4fv(info
->tex_coord_transform_handle
, 1, GL_FALSE
,
527 GLint x_translate
= xoffset
- x
;
528 GLint y_translate
= yoffset
- y
;
529 if (!x_translate
&& !y_translate
) {
530 glUniform2f(info
->vertex_translate_handle
, 0.0f
, 0.0f
);
532 // transform offsets from ([0, dest_width], [0, dest_height]) coord.
533 // to ([-1, 1], [-1, 1]) coord.
534 GLfloat x_translate_on_vertex
= ((2.f
* x_translate
) / dest_width
);
535 GLfloat y_translate_on_vertex
= ((2.f
* y_translate
) / dest_height
);
537 // Pass translation to the shader program.
538 glUniform2f(info
->vertex_translate_handle
, x_translate_on_vertex
,
539 y_translate_on_vertex
);
541 if (source_target
== GL_TEXTURE_RECTANGLE_ARB
)
542 glUniform2f(info
->half_size_handle
, source_width
/ 2.0f
,
543 source_height
/ 2.0f
);
545 glUniform2f(info
->half_size_handle
, 0.5f
, 0.5f
);
547 if (BindFramebufferTexture2D(GL_TEXTURE_2D
, dest_id
, framebuffer_
)) {
549 // glValidateProgram of MACOSX validates FBO unlike other platforms, so
550 // glValidateProgram must be called after FBO binding. crbug.com/463439
551 glValidateProgram(info
->program
);
552 GLint validation_status
;
553 glGetProgramiv(info
->program
, GL_VALIDATE_STATUS
, &validation_status
);
554 if (GL_TRUE
!= validation_status
) {
555 DLOG(ERROR
) << "CopyTextureCHROMIUM: Invalid shader.";
559 decoder
->ClearAllAttributes();
560 glEnableVertexAttribArray(kVertexPositionAttrib
);
562 glBindBuffer(GL_ARRAY_BUFFER
, buffer_id_
);
563 glVertexAttribPointer(kVertexPositionAttrib
, 2, GL_FLOAT
, GL_FALSE
, 0, 0);
565 glUniform1i(info
->sampler_handle
, 0);
567 glBindTexture(source_target
, source_id
);
568 glTexParameterf(source_target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
569 glTexParameterf(source_target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
570 glTexParameteri(source_target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
571 glTexParameteri(source_target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
573 glDisable(GL_DEPTH_TEST
);
574 glDisable(GL_STENCIL_TEST
);
575 glDisable(GL_CULL_FACE
);
576 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
577 glDepthMask(GL_FALSE
);
581 xoffset
|| yoffset
|| width
!= dest_width
|| height
!= dest_height
;
583 glEnable(GL_SCISSOR_TEST
);
584 glScissor(xoffset
, yoffset
, width
, height
);
586 glDisable(GL_SCISSOR_TEST
);
588 glViewport(0, 0, dest_width
, dest_height
);
589 glDrawArrays(GL_TRIANGLE_FAN
, 0, 4);
592 decoder
->RestoreAllAttributes();
593 decoder
->RestoreTextureState(source_id
);
594 decoder
->RestoreTextureState(dest_id
);
595 decoder
->RestoreTextureUnitBindings(0);
596 decoder
->RestoreActiveTexture();
597 decoder
->RestoreProgramBindings();
598 decoder
->RestoreBufferBindings();
599 decoder
->RestoreFramebufferBindings();
600 decoder
->RestoreGlobalState();