1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gpu_switches.h"
7 #include "base/macros.h"
11 // Always return success when compiling a shader. Linking will still fail.
12 const char kCompileShaderAlwaysSucceeds
[] = "compile-shader-always-succeeds";
14 // Disable the GL error log limit.
15 const char kDisableGLErrorLimit
[] = "disable-gl-error-limit";
17 // Disable the GLSL translator.
18 const char kDisableGLSLTranslator
[] = "disable-glsl-translator";
20 // Disable workarounds for various GPU driver bugs.
21 const char kDisableGpuDriverBugWorkarounds
[] =
22 "disable-gpu-driver-bug-workarounds";
24 // Turn off user-defined name hashing in shaders.
25 const char kDisableShaderNameHashing
[] = "disable-shader-name-hashing";
27 // Turn on Logging GPU commands.
28 const char kEnableGPUCommandLogging
[] = "enable-gpu-command-logging";
30 // Turn on Calling GL Error after every command.
31 const char kEnableGPUDebugging
[] = "enable-gpu-debugging";
33 // Enable GPU service logging. Note: This is the same switch as the one in
34 // gl_switches.cc. It's defined here again to avoid dependencies between
36 const char kEnableGPUServiceLoggingGPU
[] = "enable-gpu-service-logging";
38 // Turn off gpu program caching
39 const char kDisableGpuProgramCache
[] = "disable-gpu-program-cache";
41 // Enforce GL minimums.
42 const char kEnforceGLMinimums
[] = "enforce-gl-minimums";
44 // Sets the total amount of memory that may be allocated for GPU resources
45 const char kForceGpuMemAvailableMb
[] = "force-gpu-mem-available-mb";
47 // Sets the maximum size of the in-memory gpu program cache, in kb
48 const char kGpuProgramCacheSizeKb
[] = "gpu-program-cache-size-kb";
50 // Disables the GPU shader on disk cache.
51 const char kDisableGpuShaderDiskCache
[] = "disable-gpu-shader-disk-cache";
53 // Allows async texture uploads (off main thread) via GL context sharing.
54 const char kEnableShareGroupAsyncTextureUpload
[] =
55 "enable-share-group-async-texture-upload";
57 // Enable WebGL subscribe uniform extension.
58 const char kEnableSubscribeUniformExtension
[] =
59 "enable-subscribe-uniform-extension";
61 // Simulates shared textures when share groups are not available. Not available
63 const char kEnableThreadedTextureMailboxes
[] =
64 "enable-threaded-texture-mailboxes";
66 // Include ANGLE's intermediate representation (AST) output in shader
67 // compilation info logs.
68 const char kGLShaderIntermOutput
[] = "gl-shader-interm-output";
70 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to
71 // round intermediate values in ANGLE.
72 const char kEmulateShaderPrecision
[] = "emulate-shader-precision";
74 // Enables using path rendering implementation implemented currently
75 // in NV_path_rendering OpenGL extension. Requires compatible hardware
76 // and driver. This is used in GPU rasterization.
77 const char kEnableGLPathRendering
[] = "enable-gl-path-rendering";
79 const char* kGpuSwitches
[] = {
80 kCompileShaderAlwaysSucceeds
,
82 kDisableGLSLTranslator
,
83 kDisableGpuDriverBugWorkarounds
,
84 kDisableShaderNameHashing
,
85 kEnableGPUCommandLogging
,
87 kEnableGPUServiceLoggingGPU
,
88 kDisableGpuProgramCache
,
90 kForceGpuMemAvailableMb
,
91 kGpuDriverBugWorkarounds
,
92 kGpuProgramCacheSizeKb
,
93 kDisableGpuShaderDiskCache
,
94 kEnableShareGroupAsyncTextureUpload
,
95 kEnableSubscribeUniformExtension
,
96 kGLShaderIntermOutput
,
97 kEmulateShaderPrecision
,
98 kEnableGLPathRendering
,
101 const int kNumGpuSwitches
= arraysize(kGpuSwitches
);
103 } // namespace switches