1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/host/touch_injector_win.h"
7 #include "base/files/file_path.h"
8 #include "base/logging.h"
9 #include "base/native_library.h"
10 #include "base/stl_util.h"
11 #include "remoting/proto/event.pb.h"
15 using protocol::TouchEvent
;
16 using protocol::TouchEventPoint
;
20 typedef BOOL(NTAPI
* InitializeTouchInjectionFunction
)(UINT32
, DWORD
);
21 typedef BOOL(NTAPI
* InjectTouchInputFunction
)(UINT32
,
22 const POINTER_TOUCH_INFO
*);
23 const uint32_t kMaxSimultaneousTouchCount
= 10;
25 // This is used to reinject all points that have not changed as "move"ed points,
26 // even if they have not actually moved.
27 // This is required for multi-touch to work, e.g. pinching and zooming gestures
28 // (handled by apps) won't work without reinjecting the points, even though the
29 // user moved only one finger and held the other finger in place.
30 void AppendMapValuesToVector(
31 std::map
<uint32_t, POINTER_TOUCH_INFO
>* touches_in_contact
,
32 std::vector
<POINTER_TOUCH_INFO
>* output_vector
) {
33 for (auto& id_and_pointer_touch_info
: *touches_in_contact
) {
34 POINTER_TOUCH_INFO
& pointer_touch_info
= id_and_pointer_touch_info
.second
;
35 output_vector
->push_back(pointer_touch_info
);
39 // The caller should set memset(0) the struct and set
40 // pointer_touch_info->pointerInfo.pointerFlags.
41 void ConvertToPointerTouchInfo(
42 const TouchEventPoint
& touch_point
,
43 POINTER_TOUCH_INFO
* pointer_touch_info
) {
44 pointer_touch_info
->touchMask
=
45 TOUCH_MASK_CONTACTAREA
| TOUCH_MASK_ORIENTATION
;
46 pointer_touch_info
->touchFlags
= TOUCH_FLAG_NONE
;
48 // Although radius_{x,y} can be undefined (i.e. has_radius_{x,y} == false),
49 // the default value (0.0) will set the area correctly.
50 // MSDN mentions that if the digitizer does not detect the size of the touch
51 // point, rcContact should be set to 0 by 0 rectangle centered at the
53 pointer_touch_info
->rcContact
.left
=
54 touch_point
.x() - touch_point
.radius_x();
55 pointer_touch_info
->rcContact
.top
= touch_point
.y() - touch_point
.radius_y();
56 pointer_touch_info
->rcContact
.right
=
57 touch_point
.x() + touch_point
.radius_x();
58 pointer_touch_info
->rcContact
.bottom
=
59 touch_point
.y() + touch_point
.radius_y();
61 pointer_touch_info
->orientation
= touch_point
.angle();
63 if (touch_point
.has_pressure()) {
64 pointer_touch_info
->touchMask
|= TOUCH_MASK_PRESSURE
;
65 const float kMinimumPressure
= 0.0;
66 const float kMaximumPressure
= 1.0;
67 const float clamped_touch_point_pressure
=
68 std::max(kMinimumPressure
,
69 std::min(kMaximumPressure
, touch_point
.pressure()));
71 const int kWindowsMaxTouchPressure
= 1024; // Defined in MSDN.
73 clamped_touch_point_pressure
* kWindowsMaxTouchPressure
;
74 pointer_touch_info
->pressure
= pressure
;
77 pointer_touch_info
->pointerInfo
.pointerType
= PT_TOUCH
;
78 pointer_touch_info
->pointerInfo
.pointerId
= touch_point
.id();
79 pointer_touch_info
->pointerInfo
.ptPixelLocation
.x
= touch_point
.x();
80 pointer_touch_info
->pointerInfo
.ptPixelLocation
.y
= touch_point
.y();
85 TouchInjectorWinDelegate::~TouchInjectorWinDelegate() {}
88 scoped_ptr
<TouchInjectorWinDelegate
> TouchInjectorWinDelegate::Create() {
89 base::ScopedNativeLibrary
library(base::FilePath(L
"User32.dll"));
90 if (!library
.is_valid()) {
91 PLOG(INFO
) << "Failed to get library module for touch injection functions.";
92 return scoped_ptr
<TouchInjectorWinDelegate
>();
95 InitializeTouchInjectionFunction init_func
=
96 reinterpret_cast<InitializeTouchInjectionFunction
>(
97 library
.GetFunctionPointer("InitializeTouchInjection"));
99 PLOG(INFO
) << "Failed to get InitializeTouchInjection function handle.";
100 return scoped_ptr
<TouchInjectorWinDelegate
>();
103 InjectTouchInputFunction inject_touch_func
=
104 reinterpret_cast<InjectTouchInputFunction
>(
105 library
.GetFunctionPointer("InjectTouchInput"));
106 if (!inject_touch_func
) {
107 PLOG(INFO
) << "Failed to get InjectTouchInput.";
108 return scoped_ptr
<TouchInjectorWinDelegate
>();
111 return scoped_ptr
<TouchInjectorWinDelegate
>(
112 new TouchInjectorWinDelegate(
113 library
.Release(), init_func
, inject_touch_func
));
116 TouchInjectorWinDelegate::TouchInjectorWinDelegate(
117 base::NativeLibrary library
,
118 InitializeTouchInjectionFunction initialize_touch_injection_func
,
119 InjectTouchInputFunction inject_touch_input_func
)
120 : library_module_(library
),
121 initialize_touch_injection_func_(initialize_touch_injection_func
),
122 inject_touch_input_func_(inject_touch_input_func
) {}
124 BOOL
TouchInjectorWinDelegate::InitializeTouchInjection(UINT32 max_count
,
126 return initialize_touch_injection_func_(max_count
, dw_mode
);
129 DWORD
TouchInjectorWinDelegate::InjectTouchInput(
131 const POINTER_TOUCH_INFO
* contacts
) {
132 return inject_touch_input_func_(count
, contacts
);
135 TouchInjectorWin::TouchInjectorWin()
136 : delegate_(TouchInjectorWinDelegate::Create()) {}
138 TouchInjectorWin::~TouchInjectorWin() {}
140 // Note that TouchInjectorWinDelegate::Create() is not called in this method
141 // so that a mock delegate can be injected in tests and set expectations on the
142 // mock and return value of this method.
143 bool TouchInjectorWin::Init() {
147 if (!delegate_
->InitializeTouchInjection(
148 kMaxSimultaneousTouchCount
, TOUCH_FEEDBACK_DEFAULT
)) {
149 // delagate_ is reset here so that the function that need the delegate
150 // can check if it is null.
152 PLOG(INFO
) << "Failed to initialize touch injection.";
159 void TouchInjectorWin::Deinitialize() {
160 touches_in_contact_
.clear();
161 // Same reason as TouchInjectorWin::Init(). For injecting mock delegates for
162 // tests, a new delegate is created here.
163 delegate_
= TouchInjectorWinDelegate::Create();
166 void TouchInjectorWin::InjectTouchEvent(const TouchEvent
& event
) {
168 VLOG(3) << "Touch injection functions are not initialized.";
172 switch (event
.event_type()) {
173 case TouchEvent::TOUCH_POINT_START
:
174 AddNewTouchPoints(event
);
176 case TouchEvent::TOUCH_POINT_MOVE
:
177 MoveTouchPoints(event
);
179 case TouchEvent::TOUCH_POINT_END
:
180 EndTouchPoints(event
);
182 case TouchEvent::TOUCH_POINT_CANCEL
:
183 CancelTouchPoints(event
);
191 void TouchInjectorWin::SetInjectorDelegateForTest(
192 scoped_ptr
<TouchInjectorWinDelegate
> functions
) {
193 delegate_
= functions
.Pass();
196 void TouchInjectorWin::AddNewTouchPoints(const TouchEvent
& event
) {
197 DCHECK_EQ(event
.event_type(), TouchEvent::TOUCH_POINT_START
);
199 std::vector
<POINTER_TOUCH_INFO
> touches
;
200 // Must inject already touching points as move events.
201 AppendMapValuesToVector(&touches_in_contact_
, &touches
);
203 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
204 POINTER_TOUCH_INFO pointer_touch_info
;
205 memset(&pointer_touch_info
, 0, sizeof(pointer_touch_info
));
206 pointer_touch_info
.pointerInfo
.pointerFlags
=
207 POINTER_FLAG_INRANGE
| POINTER_FLAG_INCONTACT
| POINTER_FLAG_DOWN
;
208 ConvertToPointerTouchInfo(touch_point
, &pointer_touch_info
);
209 touches
.push_back(pointer_touch_info
);
211 // All points in the map should be a move point.
212 pointer_touch_info
.pointerInfo
.pointerFlags
=
213 POINTER_FLAG_INRANGE
| POINTER_FLAG_INCONTACT
| POINTER_FLAG_UPDATE
;
214 touches_in_contact_
[touch_point
.id()] = pointer_touch_info
;
217 if (delegate_
->InjectTouchInput(touches
.size(),
218 vector_as_array(&touches
)) == 0) {
219 PLOG(ERROR
) << "Failed to inject a touch start event.";
223 void TouchInjectorWin::MoveTouchPoints(const TouchEvent
& event
) {
224 DCHECK_EQ(event
.event_type(), TouchEvent::TOUCH_POINT_MOVE
);
226 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
227 POINTER_TOUCH_INFO
* pointer_touch_info
=
228 &touches_in_contact_
[touch_point
.id()];
229 memset(pointer_touch_info
, 0, sizeof(*pointer_touch_info
));
230 pointer_touch_info
->pointerInfo
.pointerFlags
=
231 POINTER_FLAG_INRANGE
| POINTER_FLAG_INCONTACT
| POINTER_FLAG_UPDATE
;
232 ConvertToPointerTouchInfo(touch_point
, pointer_touch_info
);
235 std::vector
<POINTER_TOUCH_INFO
> touches
;
236 // Must inject already touching points as move events.
237 AppendMapValuesToVector(&touches_in_contact_
, &touches
);
238 if (delegate_
->InjectTouchInput(touches
.size(),
239 vector_as_array(&touches
)) == 0) {
240 PLOG(ERROR
) << "Failed to inject a touch move event.";
244 void TouchInjectorWin::EndTouchPoints(const TouchEvent
& event
) {
245 DCHECK_EQ(event
.event_type(), TouchEvent::TOUCH_POINT_END
);
247 std::vector
<POINTER_TOUCH_INFO
> touches
;
248 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
249 POINTER_TOUCH_INFO pointer_touch_info
=
250 touches_in_contact_
[touch_point
.id()];
251 pointer_touch_info
.pointerInfo
.pointerFlags
= POINTER_FLAG_UP
;
253 touches_in_contact_
.erase(touch_point
.id());
254 touches
.push_back(pointer_touch_info
);
257 AppendMapValuesToVector(&touches_in_contact_
, &touches
);
258 if (delegate_
->InjectTouchInput(touches
.size(),
259 vector_as_array(&touches
)) == 0) {
260 PLOG(ERROR
) << "Failed to inject a touch end event.";
264 void TouchInjectorWin::CancelTouchPoints(const TouchEvent
& event
) {
265 DCHECK_EQ(event
.event_type(), TouchEvent::TOUCH_POINT_CANCEL
);
267 std::vector
<POINTER_TOUCH_INFO
> touches
;
268 for (const TouchEventPoint
& touch_point
: event
.touch_points()) {
269 POINTER_TOUCH_INFO pointer_touch_info
=
270 touches_in_contact_
[touch_point
.id()];
271 pointer_touch_info
.pointerInfo
.pointerFlags
=
272 POINTER_FLAG_UP
| POINTER_FLAG_CANCELED
;
274 touches_in_contact_
.erase(touch_point
.id());
275 touches
.push_back(pointer_touch_info
);
278 AppendMapValuesToVector(&touches_in_contact_
, &touches
);
279 if (delegate_
->InjectTouchInput(touches
.size(),
280 vector_as_array(&touches
)) == 0) {
281 PLOG(ERROR
) << "Failed to inject a touch cancel event.";
285 } // namespace remoting