Merge Chromium + Blink git repositories
[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / accessibility / svg-bounds.html
blobd99acda9a6ad2cc650eb05a1f648b3ee541b3a28
1 <!DOCTYPE HTML>
2 <html>
3 <body>
4 <script src="../resources/js-test.js"></script>
6 <div id="container" style="position: relative; top: 100px; left: 600px; width:400px; height: 400px;" role="group" tabindex="0">
8 <svg role="group" id="svgroot">
10 <circle role="button" aria-label="face" id="face" r="200" cx="200" cy="200" stroke="red" stroke-width="1" fill="yellow" />
11 <ellipse role="button" aria-label="left-eye" id="left-eye" cx="120" cy="180" rx="18" ry="33" fill="black"/>
12 <ellipse role="button" aria-label="right-eye" id="right-eye" cx="280" cy="120" rx="18" ry="33" fill="black"/>
13 <ellipse role="button" aria-label="nose" id="nose" cx="200" cy="220" rx="8" ry="15" fill="black"/>
14 <path role="button" aria-label="smile" id="smile" stroke-width="10" stroke="black" fill="none" stroke-linecap="round" d="M120,280 Q200,330 290,280"/>
15 <text x="150" y="130" fill="red">Test</text>
16 <image x="20" y="20" width="300" height="80" aria-label="Test Image" xlink:href="resources/cake.png" />
18 </svg>
19 </div>
22 <div id="console"></div>
23 <script>
25 description("This test ensures the accessibility bounds of embedded SVG objects are correct.")
27 // Return the page's relative coordinates. If we rely on the x() or y() of the accessibility object, then
28 // accessibility transforms are applied that fail because there is no window available
29 function pageX(element) {
30 return element.clickPointX - element.width/2;
33 function pageY(element) {
34 return element.clickPointY - element.height/2;
37 if (window.testRunner && window.accessibilityController) {
38 window.testRunner.dumpAsText();
40 var container = accessibilityController.accessibleElementById("svgroot");
42 var x = pageX(container) - 1;
43 var y = pageY(container) - 1;
45 debug("container location: (" + x + ", " + y + ")");
47 var face = container.childAtIndex(0);
48 debug('Face role: ' + face.role);
49 debug('Face label: ' + face.deprecatedDescription);
50 debug('FaceX: ' + (pageX(face) - x));
51 debug('FaceY: ' + Math.abs(pageY(face) - y));
52 debug('<br>');
54 var eye = container.childAtIndex(1);
55 debug('Eye role: ' + eye.role);
56 debug('Eye label: ' + eye.deprecatedDescription);
57 debug('EyeX: ' + (pageX(eye) - x));
58 debug('EyeY: ' + Math.abs(pageY(eye) - y));
59 debug('<br>');
61 var nose = container.childAtIndex(3);
62 debug('Nose role: ' + nose.role);
63 debug('Nose label: ' + nose.deprecatedDescription);
64 debug('NoseX: ' + (pageX(nose) - x));
65 debug('NoseY: ' + Math.abs(pageY(nose) - y));
66 debug('<br>');
68 var mouth = container.childAtIndex(4);
69 debug('Mouth role: ' + mouth.role);
70 debug('Mouth label: ' + mouth.deprecatedDescription);
71 debug('MouthX: ' + (pageX(mouth) - x));
72 debug('MouthY: ' + Math.floor(Math.abs(pageY(mouth) - y)));
73 debug('<br>');
75 // Text varies by about 1 - 2 pixels depending on the platform,
76 // so just print the text coordinates divided by 10.
77 var text = container.childAtIndex(5).childAtIndex(0);
78 debug('Text role: ' + text.role);
79 debug('TextX/10: ' + Math.floor((pageX(text) - x) / 10));
80 debug('TextY/10: ' + Math.floor(Math.abs(pageY(text) - y) / 10));
81 debug('<br>');
83 var image = container.childAtIndex(6);
84 debug('Image role: ' + image.role);
85 debug('Image label: ' + image.deprecatedDescription);
86 debug('ImageX: ' + (pageX(image) - x));
87 debug('ImageY: ' + Math.abs(pageY(image) - y));
90 </script>
92 </body>
93 </html>