6 src: url('../../resources/Ahem.ttf');
11 <p>On success, there should only be a green rectangle.
</p>
12 <canvas id=
"c" class=
"output" width=
"100" height=
"100"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
13 <div id=
"console"></div>
16 function drawCanvas(ctx
) {
17 ctx
.fillStyle
= '#f00';
18 ctx
.fillRect(0,0,100,100);
19 var gradient
= ctx
.createLinearGradient(0, 0, 100, 100);
20 gradient
.addColorStop(0, '#0f0');
21 gradient
.addColorStop(1, '#0f0');
22 ctx
.fillStyle
= gradient
;
23 ctx
.fillText("X", 0, 80, 200);
24 ctx
.fillStyle
= '#f00';
25 ctx
.fillText("X", 0, 80, -10);
28 function doDeferredTest() {
31 // Check that the letter rendered appropriately
32 var renderedCorrectly
= true;
34 // Check that there is only a green rectangle
35 var imageData
= ctx
.getImageData(50,50,1,1);
36 if (imageData
.data
[0] != 0) renderedCorrectly
= false;
37 if (imageData
.data
[1] != 255) renderedCorrectly
= false;
38 if (imageData
.data
[2] != 0) renderedCorrectly
= false;
39 if (imageData
.data
[3] != 255) renderedCorrectly
= false;
41 if (renderedCorrectly
)
42 document
.getElementById("console").innerHTML
= "TEST PASSED";
44 document
.getElementById("console").innerHTML
= "TEST FAILED";
46 if (window
.testRunner
)
47 testRunner
.notifyDone();
50 if (window
.testRunner
) {
51 testRunner
.dumpAsText();
52 testRunner
.waitUntilDone();
55 var canvas
= document
.getElementById('c');
56 var ctx
= canvas
.getContext("2d");
57 ctx
.font
= "100px Ahem";
59 // Kick off loading of the font
60 ctx
.fillText(" ", 0, 0);
62 // Wait for the font to load, then run
63 document
.fonts
.addEventListener('loadingdone', doDeferredTest
);