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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / gl-vertexattribpointer.html
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL vertexAttribPointer Conformance Tests</title>
7 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
8 <script src="../../../resources/js-test.js"></script>
9 <script src="resources/webgl-test.js"></script>
10 <script src="resources/webgl-test-utils.js"></script>
11 </head>
12 <body>
13 <div id="description"></div>
14 <div id="console"></div>
15 <canvas id="canvas" width="2" height="2"> </canvas>
16 <script>
17 description("This test checks vertexAttribPointer behaviors in WebGL.");
19 debug("");
20 debug("Canvas.getContext");
22 if (window.internals)
23 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
25 var wtu = WebGLTestUtils;
26 var gl = create3DContext(document.getElementById("canvas"));
27 if (!gl) {
28 testFailed("context does not exist");
29 } else {
30 testPassed("context exists");
32 debug("");
33 debug("Checking gl.vertexAttribPointer.");
35 if (!gl.FIXED) {
36 gl.FIXED = 0x140C;
39 gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
40 glErrorShouldBe(gl, gl.INVALID_OPERATION,
41 "vertexAttribPointer should fail if no buffer is bound");
43 var vertexObject = gl.createBuffer();
44 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
45 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
47 gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
48 glErrorShouldBe(gl, gl.INVALID_ENUM,
49 "vertexAttribPointer should not support INT");
50 gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
51 glErrorShouldBe(gl, gl.INVALID_ENUM,
52 "vertexAttribPointer should not support UNSIGNED_INT");
53 gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
54 glErrorShouldBe(gl, gl.INVALID_ENUM,
55 "vertexAttribPointer should not support FIXED");
57 function checkVertexAttribPointer(
58 gl, err, reason, size, type, normalize, stride, offset) {
59 gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
60 glErrorShouldBe(gl, err,
61 "gl.vertexAttribPointer(0, " + size +
62 ", gl." + wtu.glEnumToString(gl, type) +
63 ", " + normalize +
64 ", " + stride +
65 ", " + offset +
66 ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
69 var types = [
70 { type:gl.BYTE, bytesPerComponent: 1 },
71 { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
72 { type:gl.SHORT, bytesPerComponent: 2 },
73 { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
74 { type:gl.FLOAT, bytesPerComponent: 4 },
77 for (var ii = 0; ii < types.length; ++ii) {
78 var info = types[ii];
79 debug("");
80 for (var size = 1; size <= 4; ++size) {
81 debug("");
82 debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
83 var bytesPerElement = size * info.bytesPerComponent;
84 var offsetSet;
85 if (info.bytesPerComponent > 1)
86 offsetSet = [0, info.bytesPerComponent - 1];
87 else
88 offsetSet = [0];
89 for (var jj = 0; jj < offsetSet.length; ++jj) {
90 var offset = offsetSet[jj];
91 var strideSet;
92 if (bytesPerElement > 1)
93 strideSet = [0, bytesPerElement - 1, bytesPerElement];
94 else
95 strideSet = [0, bytesPerElement];
96 for (var kk = 0; kk < strideSet.length; ++kk) {
97 var stride = strideSet[kk];
98 var err = gl.NO_ERROR;
99 var reason = ""
100 if (offset != 0) {
101 reason = "because offset is bad";
102 err = gl.INVALID_OPERATION;
104 if (stride % info.bytesPerComponent != 0) {
105 reason = "because stride is bad";
106 err = gl.INVALID_OPERATION;
108 checkVertexAttribPointer(
109 gl, err, reason, size, info.type, false, stride, offset);
111 var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
113 if (offset == 0) {
114 checkVertexAttribPointer(
115 gl, gl.NO_ERROR, "at stride limit",
116 size, info.type, false, stride, offset);
117 checkVertexAttribPointer(
118 gl, gl.INVALID_VALUE, "over stride limit",
119 size, info.type, false,
120 stride + info.bytesPerComponent, offset);
127 debug("");
129 </script>
131 <script>
132 </script>
134 </body>
135 </html>