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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / texture-transparent-pixels-initialized.html
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1 <html>
2 <head>
3 <script src="../../../resources/js-test.js"></script>
4 <script src="resources/webgl-test.js"></script>
5 <script src="resources/webgl-test-utils.js"></script>
6 <script>
7 var wtu = WebGLTestUtils;
8 var gl = null;
9 var textureLoc = null;
11 function init()
13 if (window.initNonKhronosFramework) {
14 window.initNonKhronosFramework(true);
17 description('Tests there is no garbage in transparent regions of images uploaded as textures');
19 wtu = WebGLTestUtils;
20 var canvas = document.getElementById("example");
21 gl = wtu.create3DContext(canvas);
22 var program = wtu.setupTexturedQuad(gl);
23 gl.clearColor(0.5,0.5,0.5,1);
24 gl.clearDepth(1);
26 textureLoc = gl.getUniformLocation(program, "tex");
28 // The input texture has 8 characters; take the leftmost one
29 var coeff = 1.0 / 8.0;
30 var texCoords = new Float32Array([
31 coeff, 1.0,
32 0.0, 1.0,
33 0.0, 0.0,
34 coeff, 1.0,
35 0.0, 0.0,
36 coeff, 0.0]);
38 var vbo = gl.createBuffer();
39 gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
40 gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
41 gl.enableVertexAttribArray(1);
42 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
44 texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest);
47 // These two declarations need to be global for "shouldBe" to see them
48 var buf = null;
49 var idx = 0;
51 function runTest()
53 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
54 gl.enable(gl.BLEND);
55 gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
56 // Bind the texture to texture unit 0
57 gl.bindTexture(gl.TEXTURE_2D, texture);
58 // Point the uniform sampler to texture unit 0
59 gl.uniform1i(textureLoc, 0);
60 // Draw the triangles
61 wtu.drawQuad(gl, [0, 0, 0, 255]);
63 // Spot check a couple of 2x2 regions in the upper and lower left
64 // corners; they should be the rgb values in the texture.
65 color = [0, 0, 0];
66 debug("Checking lower left corner");
67 wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
68 "shouldBe " + color);
69 debug("Checking upper left corner");
70 wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
71 "shouldBe " + color);
73 finishJSTest();
75 </script>
76 </head>
77 <body onload="init()">
78 <canvas id="example" width="32px" height="32px"></canvas>
79 <div id="description"></div>
80 <div id="console"></div>
81 </body>
82 </html>