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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / fast / canvas / webgl / webgl-texture-binding-preserved.html
blob7baad575d7a9701d68873cab0a3a52532b6e037d
1 <html>
2 <head>
3 <script src="../../../resources/js-test.js"></script>
4 <script src="resources/webgl-test.js"></script>
5 <script src="resources/webgl-test-utils.js"> </script>
6 </head>
7 <body>
8 <div id="description"></div>
9 <div id="console"></div>
10 <script>
11 description("Checks that painting WebGL contents doesn't pollute the context state.");
13 var wtu = WebGLTestUtils;
15 if (window.testRunner) {
16 testRunner.dumpAsText();
17 testRunner.waitUntilDone();
20 if (window.internals)
21 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
23 var canvas;
24 var context;
26 function draw() {
27 // Draw a blue quad to the screen. The compositor should have executed
28 // before reaching this point. If the texture state was corrupted, then
29 // a red quad will be drawn. See crbug.com/105045.
30 wtu.drawQuad(context);
32 wtu.checkCanvasRect(context, 0, 0, 1, 1, [0, 0, 255, 255], "Should have rendered blue.", 1);
33 if (window.testRunner)
34 testRunner.notifyDone();
37 window.onload = function()
39 if (window.initNonKhronosFramework) {
40 window.initNonKhronosFramework(false);
43 canvas = document.getElementById("webgl-canvas");
44 context = create3DContext(canvas);
46 var program = wtu.setupTexturedQuad(context);
47 var bufferObjects = wtu.setupUnitQuad(context);
48 var texture = wtu.createColoredTexture(context, 1, 1, [0, 0, 255, 255]);
50 context.uniform1i(context.getUniformLocation(program, "tex"), 0);
52 context.activeTexture(context.TEXTURE_0 + 5);
53 context.bindTexture(context.TEXTURE_2D, texture);
55 context.viewport(0, 0, canvas.width, canvas.height);
57 context.clearColor(255, 0, 0, 255);
58 context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT);
60 // We need to ensure that the compositor has run before the drawing
61 // takes place. requestAnimationFrame was tried for this purpose,
62 // but it did not produce the failing behaviour in crbug.com/105045.
63 // A timeout of 100 ms was found to consistently reproduce the problem.
64 setTimeout(draw, 100);
66 </script>
67 <canvas id="webgl-canvas" width="32px" height="32px"></canvas>
68 </body>
69 </html>