1 <!-- Test for https://bugs.webkit.org/show_bug.cgi?id=46319 -->
3 <script src=
"resources/text-based-repaint.js"></script>
6 <canvas id=
"canvas" width=
"100" height=
"100"></canvas>
8 var canvas
= document
.getElementById('canvas');
9 var ctx
= canvas
.getContext('2d');
12 ctx
.fillStyle
= "rgb(255, 0, 0)"; ctx
.fillRect(0, 0, 100, 100); // red background
13 ctx
.fillStyle
= "rgb(0, 255, 0)"; ctx
.fillRect(10, 10, 10, 10); // inset green square
14 var imageDataGreen
= ctx
.getImageData(10, 10, 10, 10);
15 var imageDataRedWithInsetGreen
= ctx
.getImageData(0, 0, 30, 30);
17 // clear canvas to dark green
18 ctx
.fillStyle
= "rgb(0, 128, 0)";
19 ctx
.fillRect(0, 0, 100, 100);
21 // fill target locations with dark red
22 ctx
.fillStyle
= "rgb(128, 0, 0)";
23 ctx
.fillRect(0, 0, 10, 10);
24 ctx
.fillRect(40, 40, 10, 10);
25 ctx
.fillRect(80, 80, 10, 10);
26 window
.testIsAsync
= true;
28 function repaintTest()
30 // patch up red squares with putImageData
31 ctx
.putImageData(imageDataGreen
, 0, 0);
32 ctx
.putImageData(imageDataGreen
, 40, 40);
33 ctx
.putImageData(imageDataRedWithInsetGreen
, 70, 70, 10, 10, 10, 10);
34 // Because canvas invalidations are processed at the end of the current task,
35 // the repaint test has to end in a subsequent task in order to capture the repaint.
36 setTimeout(finishRepaintTest
, 0);
39 window
.onload
= runRepaintTest
;