3 <p>Test PASSES if it does not CRASH.
</p>
5 var canvas
= document
.createElement('canvas');
6 document
.body
.appendChild(canvas
);
7 var ctx
= canvas
.getContext('2d');
8 ctx
.fillText(unescape('%udfae%u0fb5%ufc0a'), 0, 0);
10 testRunner
.dumpAsText();