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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / paint / invalidation / animated-gif-background-offscreen.html
blob4452e5815e8fe941cf247c0d9b4cc05f95dcc3a2
1 <!doctype HTML>
2 <body>
3 <div style="height: 2000px; width: 2000px;">
4 <div id="targetImage" style="width: 50px; height: 50px">
5 </div>
6 <img id="testTarget" style="visibility: hidden">
8 <script src="../../fast/repaint/resources/text-based-repaint.js"></script>
9 <script>
10 window.testIsAsync = true;
12 // The image should not show a paint invalidation if offscreen if Slimming Paint is on.
13 // Otherwise it should.
15 // Steps:
16 // 1. Load the image
17 // 2. Move the image offscreen
18 // 3. Start tracking paint invalidation rects
19 // 4. Call layoutAndPaintAsyncThen (via runRepaintTest, which does this for us) to draw a frame
20 // 5. Wait longer than 100ms, so that the timer between the first and second animated GIF
21 // frame expires and a paint invalidation is issued on the animated GIF. (100ms is the
22 // length of the first frame of the animation in the GIF file.)
23 // 6. Stop tracking paint invalidation rects (finishRepaintTest does this for us)
25 // These steps differ from a standard repaint test in that step 3 precedes step 4.
26 // This is critical because layoutAndPaintAsyncThen may take longer than the 100ms of the timer,
27 // so we may miss it.
29 function repaintTest() {
30 setTimeout(finishRepaintTest, 150);
33 function targetImageOnload() {
34 window.scrollTo(0, 1000);
35 if (window.internals)
36 window.internals.startTrackingRepaints(document);
37 runRepaintTest();
40 window.onload = function() {
41 targetImage.style.background = "url(../../fast/backgrounds/resources/red-green-animated.gif)";
43 // Use a parallel image element as a hack to detect whether the image has loaded, and therefore
44 // we'll get a frame.
45 testTarget.onload = targetImageOnload;
46 testTarget.src = "../../fast/backgrounds/resources/red-green-animated.gif";
48 </script>