1 <!-- Based on fast/repaint/canvas-putImageData.html -->
2 <!-- Test for https://bugs.webkit.org/show_bug.cgi?id=46319 -->
4 <script src=
"resources/paint-invalidation-test.js"></script>
7 <canvas id=
"canvas" width=
"100" height=
"100"></canvas>
9 var canvas
= document
.getElementById('canvas');
10 var ctx
= canvas
.getContext('2d');
13 ctx
.fillStyle
= "rgb(255, 0, 0)"; ctx
.fillRect(0, 0, 100, 100); // red background
14 ctx
.fillStyle
= "rgb(0, 255, 0)"; ctx
.fillRect(10, 10, 10, 10); // inset green square
15 var imageDataGreen
= ctx
.getImageData(10, 10, 10, 10);
16 var imageDataRedWithInsetGreen
= ctx
.getImageData(0, 0, 30, 30);
18 // clear canvas to dark green
19 ctx
.fillStyle
= "rgb(0, 128, 0)";
20 ctx
.fillRect(0, 0, 100, 100);
22 // fill target locations with dark red
23 ctx
.fillStyle
= "rgb(128, 0, 0)";
24 ctx
.fillRect(0, 0, 10, 10);
25 ctx
.fillRect(40, 40, 10, 10);
26 ctx
.fillRect(80, 80, 10, 10);
27 window
.testIsAsync
= true;
29 window
.expectedPaintInvalidationObjects
= [
30 "LayoutHTMLCanvas CANVAS id='canvas'",
32 function paintInvalidationTest()
34 // patch up red squares with putImageData
35 ctx
.putImageData(imageDataGreen
, 0, 0);
36 ctx
.putImageData(imageDataGreen
, 40, 40);
37 ctx
.putImageData(imageDataRedWithInsetGreen
, 70, 70, 10, 10, 10, 10);
38 // Because canvas invalidations are processed at the end of the current task,
39 // the repaint test has to end in a subsequent task in order to capture the repaint.
40 setTimeout(finishPaintInvalidationTest
, 0);
43 window
.onload
= runPaintInvalidationTest
;