1 Tests whether SVG event bubbling works across shadow trees.
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
6 PASS successfullyParsed is true
9 PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGRectElement] (id: rect) currentTarget: [object SVGRectElement] (id: rect)"
10 PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGRectElement] (id: rect) currentTarget: [object SVGRectElement] (id: rect)"
11 PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGRectElement] (id: rect) currentTarget: [object SVGGElement] (id: rectParent)"
12 PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGRectElement] (id: rect) currentTarget: [object SVGRectElement] (id: rect)"
13 PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGRectElement] (id: rect) currentTarget: [object SVGGElement] (id: rectParent)"
14 PASS msg is "[EventHandler 3] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
15 PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGRectElement] (id: rect) currentTarget: [object SVGRectElement] (id: rect)"
16 PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGRectElement] (id: rect) currentTarget: [object SVGGElement] (id: rectParent)"
17 PASS msg is "[EventHandler 3] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
18 PASS msg is "[EventHandler 4] type: click phase: BUBBLING target: [object SVGUseElement] (id: use) currentTarget: [object SVGGElement] (id: useParent)"
19 PASS successfullyParsed is true