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[chromium-blink-merge.git] / third_party / WebKit / LayoutTests / webaudio / delaynode-maxdelay.html
bloba3bd2de169502a98faf6a1226e2f99aba4385e90
1 <!DOCTYPE html>
3 <html>
4 <head>
5 <script src="../resources/js-test.js"></script>
6 <script src="resources/compatibility.js"></script>
7 <script src="resources/audio-testing.js"></script>
8 <script src="resources/delay-testing.js"></script>
9 </head>
11 <body>
13 <div id="description"></div>
14 <div id="console"></div>
16 <script>
17 description("Tests basic functionality of DelayNode with a non-default max delay time.");
19 function runTest() {
20 if (window.testRunner) {
21 testRunner.dumpAsText();
22 testRunner.waitUntilDone();
25 window.jsTestIsAsync = true;
27 // Create offline audio context.
28 var context = new OfflineAudioContext(1, sampleRate * renderLengthSeconds, sampleRate);
29 var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampleRate); // 20Hz tone
31 var bufferSource = context.createBufferSource();
32 bufferSource.buffer = toneBuffer;
34 // Create a delay node with an explicit max delay time (greater than the default of 1 second).
35 var delay = context.createDelay(2);
36 // Set the delay time to a value greater than the default max delay so we can verify the delay
37 // is working for this case.
38 delayTimeSeconds = 1.5;
39 delay.delayTime.value = delayTimeSeconds;
41 bufferSource.connect(delay);
42 delay.connect(context.destination);
43 bufferSource.start(0);
45 context.oncomplete = checkDelayedResult(toneBuffer);
46 context.startRendering();
49 runTest();
51 </script>
53 </body>
54 </html>