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[chromium-blink-merge.git] / third_party / WebKit / ManualTests / input-starved-by-timers.html
blobf26cfa7b92510b706b556229c2d2608d35b2e804
1 <html>
2 <head>
3 <script>
4 function log(m) {
5 document.getElementById("log").innerHTML += m + "<br>";
8 var multiplyFactor = 2; // Create this many timers in every timer callback.
9 var targetLatency = 10000; // Multiply timers until it takes this much to fire all their callbacks.
10 var timerCount = 1;
12 function timerCallback(creationTimestamp) {
13 --timerCount;
15 if (!multiplyFactor) {
16 if (timerCount == 0)
17 log("No more timers - UI should be responsive now.");
18 return;
21 // Create more timers. Capture the current time so when callbacks are fired,
22 // we can check how long it actually took (latency caused by a long timer queue).
23 var timestamp = new Date().getTime();
24 for (i = 0; i < multiplyFactor; ++i) {
25 setTimeout(function() { timerCallback(timestamp); }, 0);
26 ++timerCount;
29 // Once the timer queue gets long enough for the timer firing latency to be over the limit,
30 // stop multplying them and keep the number of timers constant.
31 if (multiplyFactor > 1 && new Date().getTime() - creationTimestamp > targetLatency)
32 multiplyFactor = 1;
35 function runTest() {
36 log("Freezing UI...");
37 setTimeout(function() { timerCallback(new Date().getTime()); }, 0);
38 setTimeout("multiplyFactor = 0; log('Finishing. Started to drain timers.');", 10000);
41 </script>
42 </head>
43 <body onload="runTest()">
44 This test will create enough timers to freeze browser UI. After 10 seconds, it
45 will start drain the timers so the UI becomes responsive again in a few seconds.
46 You don't need to kill the browser.<br>If the bug is fixed, there will be no
47 UI freeze. Refresh the page to repeat the experiment.<br>Try to click at this
48 button (or browser's menu) while UI is frozen: <button onclick="log('clicked')">Click Me</button> <hr>
49 <div id="log"></div>
50 </body>
51 </html>