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16 * this software without specific prior written permission.
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32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
34 #include "core/fetch/ResourceLoader.h"
35 #include "core/layout/LayoutObject.h"
36 #include "platform/TraceEvent.h"
38 #include "wtf/Vector.h"
42 ResourceLoadPriorityOptimizer
* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
44 DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer
, s_renderLoadOptimizer
, ());
45 return &s_renderLoadOptimizer
;
48 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource
* image
, VisibilityStatus visibilityStatus
, uint32_t screenArea
)
49 : imageResource(image
)
50 , status(visibilityStatus
)
51 , screenArea(screenArea
)
55 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
59 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
63 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
67 void ResourceLoadPriorityOptimizer::addLayoutObject(LayoutObject
* layoutObject
)
69 m_objects
.add(layoutObject
);
70 layoutObject
->setHasPendingResourceUpdate(true);
73 void ResourceLoadPriorityOptimizer::removeLayoutObject(LayoutObject
* layoutObject
)
75 if (!layoutObject
->hasPendingResourceUpdate())
77 m_objects
.remove(layoutObject
);
78 layoutObject
->setHasPendingResourceUpdate(false);
81 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
83 TRACE_EVENT0("blink", "ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities");
85 m_imageResources
.clear();
87 Vector
<LayoutObject
*> objectsToRemove
;
88 for (const auto& layoutObject
: m_objects
) {
89 if (!layoutObject
->updateImageLoadingPriorities())
90 objectsToRemove
.append(layoutObject
);
92 m_objects
.removeAll(objectsToRemove
);
94 updateImageResourcesWithLoadPriority();
97 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
99 for (const auto& resource
: m_imageResources
) {
100 ResourceLoadPriority priority
= resource
.value
->status
== Visible
?
101 ResourceLoadPriorityLow
: ResourceLoadPriorityVeryLow
;
103 if (resource
.value
->imageResource
->loader() && resource
.value
->imageResource
->loader()->shouldUseIncreasedPriorities()) {
104 priority
= resource
.value
->status
== Visible
?
105 ResourceLoadPriorityHigh
: ResourceLoadPriorityLow
;
108 if (priority
!= resource
.value
->imageResource
->resourceRequest().priority()) {
109 resource
.value
->imageResource
->mutableResourceRequest().setPriority(priority
, resource
.value
->screenArea
);
110 resource
.value
->imageResource
->didChangePriority(priority
, resource
.value
->screenArea
);
113 m_imageResources
.clear();
116 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource
* img
, VisibilityStatus status
, const LayoutRect
& screenRect
)
118 if (!img
|| img
->isLoaded())
122 if (!screenRect
.isEmpty() && status
== Visible
)
123 screenArea
+= static_cast<uint32_t>(screenRect
.width() * screenRect
.height());
125 ImageResourceMap::AddResult result
= m_imageResources
.add(img
->identifier(), adoptPtr(new ResourceAndVisibility(img
, status
, screenArea
)));
126 if (!result
.isNewEntry
&& status
== Visible
) {
127 result
.storedValue
->value
->status
= Visible
;
128 result
.storedValue
->value
->screenArea
+= screenArea
;