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29 #include "platform/geometry/LayoutRect.h"
30 #include "wtf/FastAllocBase.h"
34 class HitTestLocation
;
37 WTF_MAKE_FAST_ALLOCATED(ClipRect
);
41 , m_isClippedByClipCss(false)
44 ClipRect(const LayoutRect
& rect
)
47 , m_isClippedByClipCss(false)
50 const LayoutRect
& rect() const { return m_rect
; }
52 bool hasRadius() const { return m_hasRadius
; }
53 void setHasRadius(bool hasRadius
) { m_hasRadius
= hasRadius
; }
55 bool operator==(const ClipRect
& other
) const { return rect() == other
.rect() && hasRadius() == other
.hasRadius(); }
56 bool operator!=(const ClipRect
& other
) const { return rect() != other
.rect() || hasRadius() != other
.hasRadius(); }
57 bool operator!=(const LayoutRect
& otherRect
) const { return rect() != otherRect
; }
59 void intersect(const LayoutRect
& other
) { m_rect
.intersect(other
); }
60 void intersect(const ClipRect
& other
)
62 m_rect
.intersect(other
.rect());
63 if (other
.hasRadius())
66 void move(const LayoutSize
& size
) { m_rect
.move(size
); }
67 void move(const IntSize
& size
) { m_rect
.move(size
); }
68 void moveBy(const LayoutPoint
& point
) { m_rect
.moveBy(point
); }
70 bool isEmpty() const { return m_rect
.isEmpty(); }
71 bool intersects(const HitTestLocation
&) const;
73 // These have no semantic use. They are used for use-counting.
74 bool isClippedByClipCss() const { return m_isClippedByClipCss
; }
75 ClipRect
& setIsClippedByClipCss() { m_isClippedByClipCss
= true; return *this; }
80 bool m_isClippedByClipCss
;
83 inline ClipRect
intersection(const ClipRect
& a
, const ClipRect
& b
)