2 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 #include "core/layout/HitTestingTransformState.h"
29 #include "platform/geometry/LayoutRect.h"
30 #include "wtf/PassOwnPtr.h"
34 void HitTestingTransformState::translate(int x
, int y
, TransformAccumulation accumulate
)
36 m_accumulatedTransform
.translate(x
, y
);
37 if (accumulate
== FlattenTransform
)
38 flattenWithTransform(m_accumulatedTransform
);
40 m_accumulatingTransform
= accumulate
== AccumulateTransform
;
43 void HitTestingTransformState::applyTransform(const TransformationMatrix
& transformFromContainer
, TransformAccumulation accumulate
)
45 m_accumulatedTransform
.multiply(transformFromContainer
);
46 if (accumulate
== FlattenTransform
)
47 flattenWithTransform(m_accumulatedTransform
);
49 m_accumulatingTransform
= accumulate
== AccumulateTransform
;
52 void HitTestingTransformState::flatten()
54 flattenWithTransform(m_accumulatedTransform
);
57 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix
& t
)
59 TransformationMatrix inverseTransform
= t
.inverse();
60 m_lastPlanarPoint
= inverseTransform
.projectPoint(m_lastPlanarPoint
);
61 m_lastPlanarQuad
= inverseTransform
.projectQuad(m_lastPlanarQuad
);
62 m_lastPlanarArea
= inverseTransform
.projectQuad(m_lastPlanarArea
);
64 m_accumulatedTransform
.makeIdentity();
65 m_accumulatingTransform
= false;
68 FloatPoint
HitTestingTransformState::mappedPoint() const
70 return m_accumulatedTransform
.inverse().projectPoint(m_lastPlanarPoint
);
73 FloatQuad
HitTestingTransformState::mappedQuad() const
75 return m_accumulatedTransform
.inverse().projectQuad(m_lastPlanarQuad
);
78 FloatQuad
HitTestingTransformState::mappedArea() const
80 return m_accumulatedTransform
.inverse().projectQuad(m_lastPlanarArea
);
83 LayoutRect
HitTestingTransformState::boundsOfMappedArea() const
85 return m_accumulatedTransform
.inverse().clampedBoundsOfProjectedQuad(m_lastPlanarArea
);