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32 #include "platform/graphics/DrawLooperBuilder.h"
34 #include "platform/geometry/FloatSize.h"
35 #include "platform/graphics/Color.h"
36 #include "platform/graphics/skia/SkiaUtils.h"
37 #include "third_party/skia/include/core/SkColor.h"
38 #include "third_party/skia/include/core/SkColorFilter.h"
39 #include "third_party/skia/include/core/SkDrawLooper.h"
40 #include "third_party/skia/include/core/SkPaint.h"
41 #include "third_party/skia/include/core/SkXfermode.h"
42 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
43 #include "wtf/RefPtr.h"
47 DrawLooperBuilder::DrawLooperBuilder() { }
49 DrawLooperBuilder::~DrawLooperBuilder() { }
51 PassOwnPtr
<DrawLooperBuilder
> DrawLooperBuilder::create()
53 return adoptPtr(new DrawLooperBuilder
);
56 PassRefPtr
<SkDrawLooper
> DrawLooperBuilder::detachDrawLooper()
58 return adoptRef(m_skDrawLooperBuilder
.detachLooper());
61 void DrawLooperBuilder::addUnmodifiedContent()
63 SkLayerDrawLooper::LayerInfo info
;
64 m_skDrawLooperBuilder
.addLayerOnTop(info
);
67 void DrawLooperBuilder::addShadow(const FloatSize
& offset
, float blur
, const Color
& color
,
68 ShadowTransformMode shadowTransformMode
, ShadowAlphaMode shadowAlphaMode
)
70 // Detect when there's no effective shadow.
74 SkColor skColor
= color
.rgb();
76 SkLayerDrawLooper::LayerInfo info
;
78 switch (shadowAlphaMode
) {
79 case ShadowRespectsAlpha
:
80 info
.fColorMode
= SkXfermode::kDst_Mode
;
82 case ShadowIgnoresAlpha
:
83 info
.fColorMode
= SkXfermode::kSrc_Mode
;
90 info
.fPaintBits
|= SkLayerDrawLooper::kMaskFilter_Bit
; // our blur
91 info
.fPaintBits
|= SkLayerDrawLooper::kColorFilter_Bit
;
92 info
.fOffset
.set(offset
.width(), offset
.height());
93 info
.fPostTranslate
= (shadowTransformMode
== ShadowIgnoresTransforms
);
95 SkPaint
* paint
= m_skDrawLooperBuilder
.addLayerOnTop(info
);
98 const SkScalar sigma
= skBlurRadiusToSigma(blur
);
99 uint32_t mfFlags
= SkBlurMaskFilter::kHighQuality_BlurFlag
;
100 if (shadowTransformMode
== ShadowIgnoresTransforms
)
101 mfFlags
|= SkBlurMaskFilter::kIgnoreTransform_BlurFlag
;
102 RefPtr
<SkMaskFilter
> mf
= adoptRef(SkBlurMaskFilter::Create(kNormal_SkBlurStyle
, sigma
, mfFlags
));
103 paint
->setMaskFilter(mf
.get());
106 RefPtr
<SkColorFilter
> cf
= adoptRef(SkColorFilter::CreateModeFilter(skColor
, SkXfermode::kSrcIn_Mode
));
107 paint
->setColorFilter(cf
.get());