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29 #ifndef GraphicsContextStateSaver_h
30 #define GraphicsContextStateSaver_h
32 #include "platform/PlatformExport.h"
33 #include "platform/graphics/GraphicsContext.h"
37 class PLATFORM_EXPORT GraphicsContextStateSaver
{
38 WTF_MAKE_FAST_ALLOCATED(GraphicsContextStateSaver
);
40 GraphicsContextStateSaver(GraphicsContext
& context
, bool saveAndRestore
= true)
42 , m_saveAndRestore(saveAndRestore
)
48 ~GraphicsContextStateSaver()
56 ASSERT(!m_saveAndRestore
);
58 m_saveAndRestore
= true;
70 ASSERT(m_saveAndRestore
);
72 m_saveAndRestore
= false;
75 GraphicsContext
* context() const { return &m_context
; }
76 bool saved() const { return m_saveAndRestore
; }
79 GraphicsContext
& m_context
;
80 bool m_saveAndRestore
;
85 #endif // GraphicsContextStateSaver_h