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32 #include "web/FindInPageCoordinates.h"
34 #include "core/dom/Node.h"
35 #include "core/dom/Range.h"
36 #include "core/frame/LocalFrame.h"
37 #include "core/layout/LayoutBlock.h"
38 #include "core/layout/LayoutBox.h"
39 #include "core/layout/LayoutObject.h"
40 #include "core/layout/LayoutPart.h"
41 #include "core/layout/LayoutView.h"
42 #include "core/style/ComputedStyle.h"
43 #include "platform/geometry/FloatPoint.h"
44 #include "platform/geometry/FloatQuad.h"
45 #include "platform/geometry/IntPoint.h"
49 static const LayoutBlock
* enclosingScrollableAncestor(const LayoutObject
* layoutObject
)
51 ASSERT(!layoutObject
->isLayoutView());
53 // Trace up the containingBlocks until we reach either the layoutObject view or a scrollable object.
54 const LayoutBlock
* container
= layoutObject
->containingBlock();
55 while (!container
->hasOverflowClip() && !container
->isLayoutView())
56 container
= container
->containingBlock();
60 static FloatRect
toNormalizedRect(const FloatRect
& absoluteRect
, const LayoutObject
* layoutObject
, const LayoutBlock
* container
)
64 ASSERT(container
|| layoutObject
->isLayoutView());
68 // We want to normalize by the max layout overflow size instead of only the visible bounding box.
69 // Quads and their enclosing bounding boxes need to be used in order to keep results transform-friendly.
70 FloatPoint scrolledOrigin
;
72 // For overflow:scroll we need to get where the actual origin is independently of the scroll.
73 if (container
->hasOverflowClip())
74 scrolledOrigin
= -IntPoint(container
->scrolledContentOffset());
76 FloatRect
overflowRect(scrolledOrigin
, FloatSize(container
->maxLayoutOverflow()));
77 FloatRect containerRect
= container
->localToAbsoluteQuad(FloatQuad(overflowRect
)).enclosingBoundingBox();
79 if (containerRect
.isEmpty())
82 // Make the coordinates relative to the container enclosing bounding box.
83 // Since we work with rects enclosing quad unions this is still transform-friendly.
84 FloatRect normalizedRect
= absoluteRect
;
85 normalizedRect
.moveBy(-containerRect
.location());
87 // Fixed positions do not make sense in this coordinate system, but need to leave consistent tickmarks.
88 // So, use their position when the view is not scrolled, like an absolute position.
89 if (layoutObject
->style()->position() == FixedPosition
&& container
->isLayoutView())
90 normalizedRect
.moveBy(-toLayoutView(container
)->frameView()->scrollPosition());
92 normalizedRect
.scale(1 / containerRect
.width(), 1 / containerRect
.height());
93 return normalizedRect
;
96 FloatRect
findInPageRectFromAbsoluteRect(const FloatRect
& inputRect
, const LayoutObject
* baseLayoutObject
)
98 if (!baseLayoutObject
|| inputRect
.isEmpty())
101 // Normalize the input rect to its container block.
102 const LayoutBlock
* baseContainer
= enclosingScrollableAncestor(baseLayoutObject
);
103 FloatRect normalizedRect
= toNormalizedRect(inputRect
, baseLayoutObject
, baseContainer
);
105 // Go up across frames.
106 for (const LayoutBox
* layoutObject
= baseContainer
; layoutObject
; ) {
108 // Go up the layout tree until we reach the root of the current frame (the LayoutView).
109 while (!layoutObject
->isLayoutView()) {
110 const LayoutBlock
* container
= enclosingScrollableAncestor(layoutObject
);
112 // Compose the normalized rects.
113 FloatRect normalizedBoxRect
= toNormalizedRect(layoutObject
->absoluteBoundingBoxRect(), layoutObject
, container
);
114 normalizedRect
.scale(normalizedBoxRect
.width(), normalizedBoxRect
.height());
115 normalizedRect
.moveBy(normalizedBoxRect
.location());
117 layoutObject
= container
;
120 ASSERT(layoutObject
->isLayoutView());
122 // Jump to the layoutObject owning the frame, if any.
123 layoutObject
= layoutObject
->frame() ? layoutObject
->frame()->ownerLayoutObject() : 0;
126 return normalizedRect
;
129 FloatRect
findInPageRectFromRange(Range
* range
)
131 if (!range
|| !range
->firstNode())
134 return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectForRange(range
), range
->firstNode()->layoutObject());