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28 #ifndef DOUBLE_CONVERSION_DIY_FP_H_
29 #define DOUBLE_CONVERSION_DIY_FP_H_
35 namespace double_conversion
{
37 // This "Do It Yourself Floating Point" class implements a floating-point number
38 // with a uint64 significand and an int exponent. Normalized DiyFp numbers will
39 // have the most significant bit of the significand set.
40 // Multiplication and Subtraction do not normalize their results.
41 // DiyFp are not designed to contain special doubles (NaN and Infinity).
44 static const int kSignificandSize
= 64;
46 DiyFp() : f_(0), e_(0) {}
47 DiyFp(uint64_t f
, int e
) : f_(f
), e_(e
) {}
49 // this = this - other.
50 // The exponents of both numbers must be the same and the significand of this
51 // must be bigger than the significand of other.
52 // The result will not be normalized.
53 void Subtract(const DiyFp
& other
) {
54 ASSERT(e_
== other
.e_
);
55 ASSERT(f_
>= other
.f_
);
60 // The exponents of both numbers must be the same and this must be bigger
61 // than other. The result will not be normalized.
62 static DiyFp
Minus(const DiyFp
& a
, const DiyFp
& b
) {
69 // this = this * other.
70 void Multiply(const DiyFp
& other
);
73 static DiyFp
Times(const DiyFp
& a
, const DiyFp
& b
) {
84 // This method is mainly called for normalizing boundaries. In general
85 // boundaries need to be shifted by 10 bits. We thus optimize for this case.
86 const uint64_t k10MSBits
= UINT64_2PART_C(0xFFC00000, 00000000);
87 while ((f
& k10MSBits
) == 0) {
91 while ((f
& kUint64MSB
) == 0) {
99 static DiyFp
Normalize(const DiyFp
& a
) {
105 uint64_t f() const { return f_
; }
106 int e() const { return e_
; }
108 void set_f(uint64_t new_value
) { f_
= new_value
; }
109 void set_e(int new_value
) { e_
= new_value
; }
112 static const uint64_t kUint64MSB
= UINT64_2PART_C(0x80000000, 00000000);
118 } // namespace double_conversion
122 #endif // DOUBLE_CONVERSION_DIY_FP_H_