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26 #ifndef WebExternalTextureLayer_h
27 #define WebExternalTextureLayer_h
29 #include "WebCommon.h"
30 #include "WebFloatRect.h"
35 // This class represents a layer that renders a texture that is generated
36 // externally (not managed by the WebLayerTreeView).
37 // The texture will be used by the WebLayerTreeView during compositing passes.
38 // When in single-thread mode, this means during WebLayerTreeView::composite().
39 // When using the threaded compositor, this can mean at an arbitrary time until
40 // the WebLayerTreeView is destroyed.
41 class WebExternalTextureLayer
{
43 virtual ~WebExternalTextureLayer() { }
45 virtual WebLayer
* layer() = 0;
47 // Clears texture from the layer.
48 virtual void clearTexture() = 0;
50 // Sets whether every pixel in this layer is opaque. Defaults to false.
51 virtual void setOpaque(bool) = 0;
53 // Sets whether this layer's texture has premultiplied alpha or not. Defaults to true.
54 virtual void setPremultipliedAlpha(bool) = 0;
56 // Sets whether the texture should be blended with the background color
57 // at draw time. Defaults to false.
58 virtual void setBlendBackgroundColor(bool) = 0;
60 // Sets whether this texture should use nearest neighbor interpolation as
61 // opposed to bilinear. Defaults to false.
62 virtual void setNearestNeighbor(bool) = 0;
67 #endif // WebExternalTextureLayer_h