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31 #ifndef WebScreenInfo_h
32 #define WebScreenInfo_h
35 #include "public/platform/modules/screen_orientation/WebScreenOrientationType.h"
39 struct WebScreenInfo
{
40 // Device scale factor. Specifies the ratio between physical and logical
42 float deviceScaleFactor
;
44 // The screen depth in bits per pixel
47 // The bits per colour component. This assumes that the colours are balanced
49 int depthPerComponent
;
51 // This can be true for black and white printers
54 // This is set from the rcMonitor member of MONITORINFOEX, to whit:
55 // "A RECT structure that specifies the display monitor rectangle,
56 // expressed in virtual-screen coordinates. Note that if the monitor
57 // is not the primary display monitor, some of the rectangle's
58 // coordinates may be negative values."
61 // This is set from the rcWork member of MONITORINFOEX, to whit:
62 // "A RECT structure that specifies the work area rectangle of the
63 // display monitor that can be used by applications, expressed in
64 // virtual-screen coordinates. Windows uses this rectangle to
65 // maximize an application on the monitor. The rest of the area in
66 // rcMonitor contains system windows such as the task bar and side
67 // bars. Note that if the monitor is not the primary display monitor,
68 // some of the rectangle's coordinates may be negative values".
69 WebRect availableRect
;
71 // This is the orientation 'type' or 'name', as in landscape-primary or
72 // portrait-secondary for examples.
73 // See WebScreenOrientationType.h for the full list.
74 WebScreenOrientationType orientationType
;
76 // This is the orientation angle of the displayed content in degrees.
77 // It is the opposite of the physical rotation.
78 uint16_t orientationAngle
;
81 : deviceScaleFactor(1)
83 , depthPerComponent(0)
85 , orientationType(WebScreenOrientationUndefined
)
86 , orientationAngle(0) { }
88 bool operator==(const WebScreenInfo
& other
) const
90 return this->deviceScaleFactor
== other
.deviceScaleFactor
91 && this->depth
== other
.depth
92 && this->depthPerComponent
== other
.depthPerComponent
93 && this->isMonochrome
== other
.isMonochrome
94 && this->rect
== other
.rect
95 && this->availableRect
== other
.availableRect
96 && this->orientationType
== other
.orientationType
97 && this->orientationAngle
== other
.orientationAngle
;
100 bool operator!=(const WebScreenInfo
& other
) const
102 return !this->operator==(other
);