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25 #ifndef WebTransformOperations_h
26 #define WebTransformOperations_h
30 #define WEB_TRANSFORM_OPERATIONS_IS_VIRTUAL 1
34 class WebTransformOperations
{
36 virtual ~WebTransformOperations() { }
38 // Returns true if these operations can be blended. It will only return
39 // false if we must resort to matrix interpolation, and matrix interpolation
40 // fails (this can happen if either matrix cannot be decomposed).
41 virtual bool canBlendWith(const WebTransformOperations
& other
) const = 0;
43 virtual void appendTranslate(double x
, double y
, double z
) = 0;
44 virtual void appendRotate(double x
, double y
, double z
, double degrees
) = 0;
45 virtual void appendScale(double x
, double y
, double z
) = 0;
46 virtual void appendSkew(double x
, double y
) = 0;
47 virtual void appendPerspective(double depth
) = 0;
48 virtual void appendMatrix(const SkMatrix44
&) = 0;
49 virtual void appendIdentity() = 0;
51 virtual bool isIdentity() const = 0;
56 #endif // WebTransformOperations_h