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30 #ifndef WebDOMMessageEvent_h
31 #define WebDOMMessageEvent_h
33 #include "../platform/WebMessagePortChannel.h"
34 #include "WebDOMEvent.h"
35 #include "WebSerializedScriptValue.h"
37 #if BLINK_IMPLEMENTATION
38 #include "core/events/Event.h"
39 #include "core/events/MessageEvent.h"
47 // An interface for posting message events to the target frame. The message
48 // events are used for communication between documents and described here:
49 // http://www.w3.org/TR/2012/WD-webmessaging-20120313/#terminology
50 class WebDOMMessageEvent
: public WebDOMEvent
{
52 WebDOMMessageEvent() { }
53 BLINK_EXPORT
void initMessageEvent(const WebString
& type
, bool canBubble
, bool cancelable
, const WebSerializedScriptValue
& messageData
, const WebString
& origin
, const WebFrame
* sourceFrame
, const WebDocument
& targetDocument
, const WebString
& lastEventId
, const WebMessagePortChannelArray
& channels
= WebMessagePortChannelArray());
55 BLINK_EXPORT WebSerializedScriptValue
data() const;
56 BLINK_EXPORT WebString
origin() const;
58 BLINK_EXPORT WebMessagePortChannelArray
releaseChannels();
60 #if BLINK_IMPLEMENTATION
61 explicit WebDOMMessageEvent(const PassRefPtrWillBeRawPtr
<MessageEvent
>& e
) : WebDOMEvent(e
) { }