1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_GESTURES_FLING_CURVE_H_
6 #define UI_EVENTS_GESTURES_FLING_CURVE_H_
8 #include "base/time/time.h"
9 #include "ui/events/events_base_export.h"
10 #include "ui/events/gesture_curve.h"
11 #include "ui/gfx/geometry/point_f.h"
12 #include "ui/gfx/geometry/vector2d_f.h"
16 // FlingCurve can be used to scroll a UI element suitable for touch screen-based
18 class EVENTS_BASE_EXPORT FlingCurve
: public GestureCurve
{
20 FlingCurve(const gfx::Vector2dF
& velocity
, base::TimeTicks start_timestamp
);
21 ~FlingCurve() override
;
23 // GestureCurve implementation.
24 bool ComputeScrollOffset(base::TimeTicks time
,
25 gfx::Vector2dF
* offset
,
26 gfx::Vector2dF
* velocity
) override
;
28 // In contrast to |ComputeScrollOffset()|, this method is stateful and
29 // returns the *change* in scroll offset between successive calls.
30 // Returns true as long as the curve is still active and requires additional
32 bool ComputeScrollDeltaAtTime(base::TimeTicks current
, gfx::Vector2dF
* delta
);
35 const float curve_duration_
;
36 const base::TimeTicks start_timestamp_
;
38 gfx::Vector2dF displacement_ratio_
;
39 gfx::Vector2dF cumulative_scroll_
;
40 base::TimeTicks previous_timestamp_
;
42 float position_offset_
;
44 DISALLOW_COPY_AND_ASSIGN(FlingCurve
);
49 #endif // UI_EVENTS_GESTURES_FLING_CURVE_H_