1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_ANIMATION_TWEEN_H_
6 #define UI_GFX_ANIMATION_TWEEN_H_
8 #include "base/basictypes.h"
9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/gfx/geometry/rect.h"
11 #include "ui/gfx/gfx_export.h"
12 #include "ui/gfx/transform.h"
16 class GFX_EXPORT Tween
{
20 EASE_OUT
, // Fast in, slow out (default).
21 EASE_IN
, // Slow in, fast out.
22 EASE_IN_2
, // Variant of EASE_IN that starts out slower than
24 EASE_IN_OUT
, // Slow in and out, fast in the middle.
25 FAST_IN_OUT
, // Fast in and out, slow in the middle.
26 EASE_OUT_SNAP
, // Fast in, slow out, snap to final value.
27 SMOOTH_IN_OUT
, // Smooth, consistent speeds in and out (sine wave).
28 FAST_OUT_SLOW_IN
, // Variant of EASE_IN_OUT which should be used in most
30 LINEAR_OUT_SLOW_IN
, // Variant of EASE_OUT which should be used for
31 // fading in from 0% or motion when entering a scene.
32 FAST_OUT_LINEAR_IN
, // Variant of EASE_IN which should should be used for
33 // fading out to 0% or motion when exiting a scene.
34 ZERO
, // Returns a value of 0 always.
37 // Returns the value based on the tween type. |state| is from 0-1.
38 static double CalculateValue(Type type
, double state
);
40 // Conveniences for getting a value between a start and end point.
41 static SkColor
ColorValueBetween(double value
, SkColor start
, SkColor target
);
42 static double DoubleValueBetween(double value
, double start
, double target
);
43 static float FloatValueBetween(double value
, float start
, float target
);
45 // Interpolated between start and target, with every integer in this range
46 // given equal weight.
47 static int IntValueBetween(double value
, int start
, int target
);
49 // Interpolates between start and target as real numbers, and rounds the
50 // result to the nearest integer, with ties broken by rounding towards
51 // positive infinity. This gives start and target half the weight of the
52 // other integers in the range. This is the integer interpolation approach
53 // specified by www.w3.org/TR/css3-transitions.
54 static int LinearIntValueBetween(double value
, int start
, int target
);
55 static gfx::Rect
RectValueBetween(double value
,
56 const gfx::Rect
& start_bounds
,
57 const gfx::Rect
& target_bounds
);
58 static gfx::Transform
TransformValueBetween(
60 const gfx::Transform
& start_transform
,
61 const gfx::Transform
& target_transform
);
67 DISALLOW_COPY_AND_ASSIGN(Tween
);
72 #endif // UI_GFX_ANIMATION_TWEEN_H_