1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
10 #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_
11 #define UI_GFX_GEOMETRY_VECTOR3D_F_H_
16 #include "ui/gfx/geometry/vector2d_f.h"
17 #include "ui/gfx/gfx_export.h"
21 class GFX_EXPORT Vector3dF
{
24 Vector3dF(float x
, float y
, float z
);
26 explicit Vector3dF(const Vector2dF
& other
);
28 float x() const { return x_
; }
29 void set_x(float x
) { x_
= x
; }
31 float y() const { return y_
; }
32 void set_y(float y
) { y_
= y
; }
34 float z() const { return z_
; }
35 void set_z(float z
) { z_
= z
; }
37 // True if all components of the vector are 0.
40 // Add the components of the |other| vector to the current vector.
41 void Add(const Vector3dF
& other
);
42 // Subtract the components of the |other| vector from the current vector.
43 void Subtract(const Vector3dF
& other
);
45 void operator+=(const Vector3dF
& other
) { Add(other
); }
46 void operator-=(const Vector3dF
& other
) { Subtract(other
); }
48 void SetToMin(const Vector3dF
& other
) {
49 x_
= x_
<= other
.x_
? x_
: other
.x_
;
50 y_
= y_
<= other
.y_
? y_
: other
.y_
;
51 z_
= z_
<= other
.z_
? z_
: other
.z_
;
54 void SetToMax(const Vector3dF
& other
) {
55 x_
= x_
>= other
.x_
? x_
: other
.x_
;
56 y_
= y_
>= other
.y_
? y_
: other
.y_
;
57 z_
= z_
>= other
.z_
? z_
: other
.z_
;
60 // Gives the square of the diagonal length of the vector.
61 double LengthSquared() const;
62 // Gives the diagonal length of the vector.
65 // Scale all components of the vector by |scale|.
66 void Scale(float scale
) { Scale(scale
, scale
, scale
); }
67 // Scale the each component of the vector by the given scale factors.
68 void Scale(float x_scale
, float y_scale
, float z_scale
);
70 // Take the cross product of this vector with |other| and become the result.
71 void Cross(const Vector3dF
& other
);
73 std::string
ToString() const;
81 inline bool operator==(const Vector3dF
& lhs
, const Vector3dF
& rhs
) {
82 return lhs
.x() == rhs
.x() && lhs
.y() == rhs
.y() && lhs
.z() == rhs
.z();
85 inline Vector3dF
operator-(const Vector3dF
& v
) {
86 return Vector3dF(-v
.x(), -v
.y(), -v
.z());
89 inline Vector3dF
operator+(const Vector3dF
& lhs
, const Vector3dF
& rhs
) {
90 Vector3dF result
= lhs
;
95 inline Vector3dF
operator-(const Vector3dF
& lhs
, const Vector3dF
& rhs
) {
96 Vector3dF result
= lhs
;
101 // Return the cross product of two vectors.
102 inline Vector3dF
CrossProduct(const Vector3dF
& lhs
, const Vector3dF
& rhs
) {
103 Vector3dF result
= lhs
;
108 // Return the dot product of two vectors.
109 GFX_EXPORT
float DotProduct(const Vector3dF
& lhs
, const Vector3dF
& rhs
);
111 // Return a vector that is |v| scaled by the given scale factors along each
113 GFX_EXPORT Vector3dF
ScaleVector3d(const Vector3dF
& v
,
118 // Return a vector that is |v| scaled by the given scale factor.
119 inline Vector3dF
ScaleVector3d(const Vector3dF
& v
, float scale
) {
120 return ScaleVector3d(v
, scale
, scale
, scale
);
123 // Returns the angle between |base| and |other| in degrees.
124 GFX_EXPORT
float AngleBetweenVectorsInDegrees(const gfx::Vector3dF
& base
,
125 const gfx::Vector3dF
& other
);
127 // Returns the clockwise angle between |base| and |other| where |normal| is the
128 // normal of the virtual surface to measure clockwise according to.
129 GFX_EXPORT
float ClockwiseAngleBetweenVectorsInDegrees(
130 const gfx::Vector3dF
& base
,
131 const gfx::Vector3dF
& other
,
132 const gfx::Vector3dF
& normal
);
134 // This is declared here for use in gtest-based unit tests but is defined in
135 // the gfx_test_support target. Depend on that to use this in your unit test.
136 // This should not be used in production code - call ToString() instead.
137 void PrintTo(const Vector3dF
& vector
, ::std::ostream
* os
);
141 #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_