1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_context.h"
7 #include "base/logging.h"
8 #include "base/memory/ref_counted.h"
9 #include "base/sys_info.h"
10 #include "ui/gl/gl_bindings.h"
11 #include "ui/gl/gl_context_egl.h"
12 #include "ui/gl/gl_context_osmesa.h"
13 #include "ui/gl/gl_context_stub.h"
14 #include "ui/gl/gl_implementation.h"
15 #include "ui/gl/gl_surface.h"
21 // Used to render into an already current context+surface,
22 // that we do not have ownership of (draw callback).
23 // TODO(boliu): Make this inherit from GLContextEGL.
24 class GLNonOwnedContext
: public GLContextReal
{
26 GLNonOwnedContext(GLShareGroup
* share_group
);
28 // Implement GLContext.
29 bool Initialize(GLSurface
* compatible_surface
,
30 GpuPreference gpu_preference
) override
;
31 bool MakeCurrent(GLSurface
* surface
) override
;
32 void ReleaseCurrent(GLSurface
* surface
) override
{}
33 bool IsCurrent(GLSurface
* surface
) override
{ return true; }
34 void* GetHandle() override
{ return nullptr; }
35 void OnSetSwapInterval(int interval
) override
{}
36 std::string
GetExtensions() override
;
39 ~GLNonOwnedContext() override
{}
44 DISALLOW_COPY_AND_ASSIGN(GLNonOwnedContext
);
47 GLNonOwnedContext::GLNonOwnedContext(GLShareGroup
* share_group
)
48 : GLContextReal(share_group
), display_(nullptr) {}
50 bool GLNonOwnedContext::Initialize(GLSurface
* compatible_surface
,
51 GpuPreference gpu_preference
) {
52 display_
= eglGetDisplay(EGL_DEFAULT_DISPLAY
);
56 bool GLNonOwnedContext::MakeCurrent(GLSurface
* surface
) {
62 std::string
GLNonOwnedContext::GetExtensions() {
63 const char* extensions
= eglQueryString(display_
, EGL_EXTENSIONS
);
65 return GLContext::GetExtensions();
67 return GLContext::GetExtensions() + " " + extensions
;
70 } // anonymous namespace
73 scoped_refptr
<GLContext
> GLContext::CreateGLContext(
74 GLShareGroup
* share_group
,
75 GLSurface
* compatible_surface
,
76 GpuPreference gpu_preference
) {
77 scoped_refptr
<GLContext
> context
;
78 switch (GetGLImplementation()) {
79 case kGLImplementationMockGL
:
80 return scoped_refptr
<GLContext
>(new GLContextStub());
81 case kGLImplementationOSMesaGL
:
82 context
= new GLContextOSMesa(share_group
);
85 if (compatible_surface
->GetHandle())
86 context
= new GLContextEGL(share_group
);
88 context
= new GLNonOwnedContext(share_group
);
92 if (!context
->Initialize(compatible_surface
, gpu_preference
))
98 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes
) {
102 // We can't query available GPU memory from the system on Android.
103 // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
104 // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
105 // 128MB java heap size). First we estimate physical memory using both.
106 size_t dalvik_mb
= base::SysInfo::DalvikHeapSizeMB();
107 size_t physical_mb
= base::SysInfo::AmountOfPhysicalMemoryMB();
108 size_t physical_memory_mb
= 0;
109 if (dalvik_mb
>= 256)
110 physical_memory_mb
= dalvik_mb
* 4;
112 physical_memory_mb
= std::max(dalvik_mb
* 4,
113 (physical_mb
* 4) / 3);
115 // Now we take a default of 1/8th of memory on high-memory devices,
116 // and gradually scale that back for low-memory devices (to be nicer
117 // to other apps so they don't get killed). Examples:
118 // Nexus 4/10(2GB) 256MB (normally 128MB)
119 // Droid Razr M(1GB) 114MB (normally 57MB)
120 // Galaxy Nexus(1GB) 100MB (normally 50MB)
121 // Xoom(1GB) 100MB (normally 50MB)
122 // Nexus S(low-end) 8MB (normally 8MB)
123 // Note that the compositor now uses only some of this memory for
124 // pre-painting and uses the rest only for 'emergencies'.
125 static size_t limit_bytes
= 0;
126 if (limit_bytes
== 0) {
127 // NOTE: Non-low-end devices use only 50% of these limits,
128 // except during 'emergencies' where 100% can be used.
129 if (!base::SysInfo::IsLowEndDevice()) {
130 if (physical_memory_mb
>= 1536)
131 limit_bytes
= physical_memory_mb
/ 8; // >192MB
132 else if (physical_memory_mb
>= 1152)
133 limit_bytes
= physical_memory_mb
/ 8; // >144MB
134 else if (physical_memory_mb
>= 768)
135 limit_bytes
= physical_memory_mb
/ 10; // >76MB
137 limit_bytes
= physical_memory_mb
/ 12; // <64MB
139 // Low-end devices have 512MB or less memory by definition
140 // so we hard code the limit rather than relying on the heuristics
141 // above. Low-end devices use 4444 textures so we can use a lower limit.
144 limit_bytes
= limit_bytes
* 1024 * 1024;
146 *bytes
= limit_bytes
;