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[chromium-blink-merge.git] / ui / views / controls / button / image_button.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_
8 #include "base/gtest_prod_util.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/base/layout.h"
11 #include "ui/gfx/image/image_skia.h"
12 #include "ui/views/controls/button/custom_button.h"
14 namespace views {
16 class Painter;
18 // An image button.
20 // Note that this type of button is not focusable by default and will not be
21 // part of the focus chain. Call SetFocusable(true) to make it part of the
22 // focus chain.
24 class VIEWS_EXPORT ImageButton : public CustomButton {
25 public:
26 static const char kViewClassName[];
28 enum HorizontalAlignment {
29 ALIGN_LEFT = 0,
30 ALIGN_CENTER,
31 ALIGN_RIGHT
34 enum VerticalAlignment {
35 ALIGN_TOP = 0,
36 ALIGN_MIDDLE,
37 ALIGN_BOTTOM
40 explicit ImageButton(ButtonListener* listener);
41 ~ImageButton() override;
43 // Returns the image for a given |state|.
44 virtual const gfx::ImageSkia& GetImage(ButtonState state) const;
46 // Set the image the button should use for the provided state.
47 virtual void SetImage(ButtonState state, const gfx::ImageSkia* image);
49 // Set the background details.
50 void SetBackground(SkColor color,
51 const gfx::ImageSkia* image,
52 const gfx::ImageSkia* mask);
54 // Sets how the image is laid out within the button's bounds.
55 void SetImageAlignment(HorizontalAlignment h_align,
56 VerticalAlignment v_align);
58 void SetFocusPainter(scoped_ptr<Painter> focus_painter);
60 // The minimum size of the contents (not including the border). The contents
61 // will be at least this size, but may be larger if the image itself is
62 // larger.
63 const gfx::Size& minimum_image_size() const { return minimum_image_size_; }
64 void SetMinimumImageSize(const gfx::Size& size);
66 // Whether we should draw our images resources horizontally flipped.
67 void SetDrawImageMirrored(bool mirrored) {
68 draw_image_mirrored_ = mirrored;
71 // Overridden from View:
72 gfx::Size GetPreferredSize() const override;
73 const char* GetClassName() const override;
74 void OnPaint(gfx::Canvas* canvas) override;
76 protected:
77 // Overridden from View:
78 void OnFocus() override;
79 void OnBlur() override;
81 // Returns the image to paint. This is invoked from paint and returns a value
82 // from images.
83 virtual gfx::ImageSkia GetImageToPaint();
85 // Updates button background for |scale_factor|.
86 void UpdateButtonBackground(ui::ScaleFactor scale_factor);
88 Painter* focus_painter() { return focus_painter_.get(); }
90 // The images used to render the different states of this button.
91 gfx::ImageSkia images_[STATE_COUNT];
93 gfx::ImageSkia background_image_;
95 private:
96 FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, Basics);
97 FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, ImagePositionWithBorder);
98 FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, LeftAlignedMirrored);
99 FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, RightAlignedMirrored);
101 // Returns the correct position of the image for painting.
102 gfx::Point ComputeImagePaintPosition(const gfx::ImageSkia& image);
104 // Image alignment.
105 HorizontalAlignment h_alignment_;
106 VerticalAlignment v_alignment_;
107 gfx::Size minimum_image_size_;
109 // Whether we draw our resources horizontally flipped. This can happen in the
110 // linux titlebar, where image resources were designed to be flipped so a
111 // small curved corner in the close button designed to fit into the frame
112 // resources.
113 bool draw_image_mirrored_;
115 scoped_ptr<Painter> focus_painter_;
117 DISALLOW_COPY_AND_ASSIGN(ImageButton);
120 ////////////////////////////////////////////////////////////////////////////////
122 // ToggleImageButton
124 // A toggle-able ImageButton. It swaps out its graphics when toggled.
126 ////////////////////////////////////////////////////////////////////////////////
127 class VIEWS_EXPORT ToggleImageButton : public ImageButton {
128 public:
129 explicit ToggleImageButton(ButtonListener* listener);
130 ~ToggleImageButton() override;
132 // Change the toggled state.
133 void SetToggled(bool toggled);
135 // Like ImageButton::SetImage(), but to set the graphics used for the
136 // "has been toggled" state. Must be called for each button state
137 // before the button is toggled.
138 void SetToggledImage(ButtonState state, const gfx::ImageSkia* image);
140 // Set the tooltip text displayed when the button is toggled.
141 void SetToggledTooltipText(const base::string16& tooltip);
143 // Overridden from ImageButton:
144 const gfx::ImageSkia& GetImage(ButtonState state) const override;
145 void SetImage(ButtonState state, const gfx::ImageSkia* image) override;
147 // Overridden from View:
148 bool GetTooltipText(const gfx::Point& p,
149 base::string16* tooltip) const override;
150 void GetAccessibleState(ui::AXViewState* state) override;
152 private:
153 // The parent class's images_ member is used for the current images,
154 // and this array is used to hold the alternative images.
155 // We swap between the two when toggling.
156 gfx::ImageSkia alternate_images_[STATE_COUNT];
158 // True if the button is currently toggled.
159 bool toggled_;
161 // The parent class's tooltip_text_ is displayed when not toggled, and
162 // this one is shown when toggled.
163 base::string16 toggled_tooltip_text_;
165 DISALLOW_COPY_AND_ASSIGN(ToggleImageButton);
168 } // namespace views
170 #endif // UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_