1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/controls/button/menu_button.h"
7 #include "base/strings/utf_string_conversions.h"
8 #include "ui/accessibility/ax_view_state.h"
9 #include "ui/base/dragdrop/drag_drop_types.h"
10 #include "ui/base/l10n/l10n_util.h"
11 #include "ui/base/resource/resource_bundle.h"
12 #include "ui/base/ui_base_switches_util.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_constants.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/image/image.h"
17 #include "ui/gfx/screen.h"
18 #include "ui/gfx/text_constants.h"
19 #include "ui/resources/grit/ui_resources.h"
20 #include "ui/strings/grit/ui_strings.h"
21 #include "ui/views/controls/button/button.h"
22 #include "ui/views/controls/button/menu_button_listener.h"
23 #include "ui/views/mouse_constants.h"
24 #include "ui/views/resources/grit/views_resources.h"
25 #include "ui/views/widget/root_view.h"
26 #include "ui/views/widget/widget.h"
28 using base::TimeTicks
;
29 using base::TimeDelta
;
33 // Default menu offset.
34 static const int kDefaultMenuOffsetX
= -2;
35 static const int kDefaultMenuOffsetY
= -4;
38 const char MenuButton::kViewClassName
[] = "MenuButton";
39 const int MenuButton::kMenuMarkerPaddingLeft
= 3;
40 const int MenuButton::kMenuMarkerPaddingRight
= -1;
42 ////////////////////////////////////////////////////////////////////////////////
44 // MenuButton::PressedLock
46 ////////////////////////////////////////////////////////////////////////////////
48 MenuButton::PressedLock::PressedLock(MenuButton
* menu_button
)
49 : menu_button_(menu_button
->weak_factory_
.GetWeakPtr()) {
50 menu_button_
->IncrementPressedLocked();
53 MenuButton::PressedLock::~PressedLock() {
54 if (menu_button_
.get())
55 menu_button_
->DecrementPressedLocked();
58 ////////////////////////////////////////////////////////////////////////////////
60 // MenuButton - constructors, destructors, initialization
62 ////////////////////////////////////////////////////////////////////////////////
64 MenuButton::MenuButton(ButtonListener
* listener
,
65 const base::string16
& text
,
66 MenuButtonListener
* menu_button_listener
,
67 bool show_menu_marker
)
68 : LabelButton(listener
, text
),
69 menu_offset_(kDefaultMenuOffsetX
, kDefaultMenuOffsetY
),
70 listener_(menu_button_listener
),
71 show_menu_marker_(show_menu_marker
),
72 menu_marker_(ui::ResourceBundle::GetSharedInstance().GetImageNamed(
73 IDR_MENU_DROPARROW
).ToImageSkia()),
74 destroyed_flag_(NULL
),
75 pressed_lock_count_(0),
76 should_disable_after_press_(false),
78 SetHorizontalAlignment(gfx::ALIGN_LEFT
);
81 MenuButton::~MenuButton() {
83 *destroyed_flag_
= true;
86 ////////////////////////////////////////////////////////////////////////////////
88 // MenuButton - Public APIs
90 ////////////////////////////////////////////////////////////////////////////////
92 bool MenuButton::Activate() {
93 SetState(STATE_PRESSED
);
95 gfx::Rect lb
= GetLocalBounds();
97 // The position of the menu depends on whether or not the locale is
99 gfx::Point
menu_position(lb
.right(), lb
.bottom());
100 if (base::i18n::IsRTL())
101 menu_position
.set_x(lb
.x());
103 View::ConvertPointToScreen(this, &menu_position
);
104 if (base::i18n::IsRTL())
105 menu_position
.Offset(-menu_offset_
.x(), menu_offset_
.y());
107 menu_position
.Offset(menu_offset_
.x(), menu_offset_
.y());
109 int max_x_coordinate
= GetMaximumScreenXCoordinate();
110 if (max_x_coordinate
&& max_x_coordinate
<= menu_position
.x())
111 menu_position
.set_x(max_x_coordinate
- 1);
113 // We're about to show the menu from a mouse press. By showing from the
114 // mouse press event we block RootView in mouse dispatching. This also
115 // appears to cause RootView to get a mouse pressed BEFORE the mouse
116 // release is seen, which means RootView sends us another mouse press no
117 // matter where the user pressed. To force RootView to recalculate the
118 // mouse target during the mouse press we explicitly set the mouse handler
120 static_cast<internal::RootView
*>(GetWidget()->GetRootView())->
121 SetMouseHandler(NULL
);
123 bool destroyed
= false;
124 destroyed_flag_
= &destroyed
;
126 // We don't set our state here. It's handled in the MenuController code or
127 // by our click listener.
129 listener_
->OnMenuButtonClicked(this, menu_position
);
132 // The menu was deleted while showing. Don't attempt any processing.
136 destroyed_flag_
= NULL
;
138 menu_closed_time_
= TimeTicks::Now();
140 // We must return false here so that the RootView does not get stuck
141 // sending all mouse pressed events to us instead of the appropriate
148 void MenuButton::OnPaint(gfx::Canvas
* canvas
) {
149 LabelButton::OnPaint(canvas
);
151 if (show_menu_marker_
)
152 PaintMenuMarker(canvas
);
155 ////////////////////////////////////////////////////////////////////////////////
157 // MenuButton - Events
159 ////////////////////////////////////////////////////////////////////////////////
161 gfx::Size
MenuButton::GetPreferredSize() const {
162 gfx::Size prefsize
= LabelButton::GetPreferredSize();
163 if (show_menu_marker_
) {
164 prefsize
.Enlarge(menu_marker_
->width() + kMenuMarkerPaddingLeft
+
165 kMenuMarkerPaddingRight
,
171 const char* MenuButton::GetClassName() const {
172 return kViewClassName
;
175 bool MenuButton::OnMousePressed(const ui::MouseEvent
& event
) {
176 if (request_focus_on_press())
178 if (state() != STATE_DISABLED
&& ShouldEnterPushedState(event
) &&
179 HitTestPoint(event
.location())) {
180 TimeDelta delta
= TimeTicks::Now() - menu_closed_time_
;
181 if (delta
.InMilliseconds() > kMinimumMsBetweenButtonClicks
)
187 void MenuButton::OnMouseReleased(const ui::MouseEvent
& event
) {
188 if (state() != STATE_DISABLED
&& ShouldEnterPushedState(event
) &&
189 HitTestPoint(event
.location()) && !InDrag()) {
192 LabelButton::OnMouseReleased(event
);
196 void MenuButton::OnMouseEntered(const ui::MouseEvent
& event
) {
197 if (pressed_lock_count_
== 0) // Ignore mouse movement if state is locked.
198 LabelButton::OnMouseEntered(event
);
201 void MenuButton::OnMouseExited(const ui::MouseEvent
& event
) {
202 if (pressed_lock_count_
== 0) // Ignore mouse movement if state is locked.
203 LabelButton::OnMouseExited(event
);
206 void MenuButton::OnMouseMoved(const ui::MouseEvent
& event
) {
207 if (pressed_lock_count_
== 0) // Ignore mouse movement if state is locked.
208 LabelButton::OnMouseMoved(event
);
211 void MenuButton::OnGestureEvent(ui::GestureEvent
* event
) {
212 if (state() != STATE_DISABLED
) {
213 if (ShouldEnterPushedState(*event
) && !Activate()) {
214 // When |Activate()| returns |false|, it means that a menu is shown and
215 // has handled the gesture event. So, there is no need to further process
216 // the gesture event here.
219 if (switches::IsTouchFeedbackEnabled()) {
220 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
222 SetState(Button::STATE_HOVERED
);
223 } else if (state() == Button::STATE_HOVERED
&&
224 (event
->type() == ui::ET_GESTURE_TAP_CANCEL
||
225 event
->type() == ui::ET_GESTURE_END
)) {
226 SetState(Button::STATE_NORMAL
);
230 LabelButton::OnGestureEvent(event
);
233 bool MenuButton::OnKeyPressed(const ui::KeyEvent
& event
) {
234 switch (event
.key_code()) {
236 // Alt-space on windows should show the window menu.
237 if (event
.IsAltDown())
239 case ui::VKEY_RETURN
:
241 case ui::VKEY_DOWN
: {
242 // WARNING: we may have been deleted by the time Activate returns.
244 // This is to prevent the keyboard event from being dispatched twice. If
245 // the keyboard event is not handled, we pass it to the default handler
246 // which dispatches the event back to us causing the menu to get displayed
247 // again. Return true to prevent this.
256 bool MenuButton::OnKeyReleased(const ui::KeyEvent
& event
) {
257 // Override CustomButton's implementation, which presses the button when
258 // you press space and clicks it when you release space. For a MenuButton
259 // we always activate the menu on key press.
263 void MenuButton::GetAccessibleState(ui::AXViewState
* state
) {
264 CustomButton::GetAccessibleState(state
);
265 state
->role
= ui::AX_ROLE_POP_UP_BUTTON
;
266 state
->default_action
= l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS
);
267 state
->AddStateFlag(ui::AX_STATE_HASPOPUP
);
270 void MenuButton::PaintMenuMarker(gfx::Canvas
* canvas
) {
271 gfx::Insets insets
= GetInsets();
273 // Using the Views mirroring infrastructure incorrectly flips icon content.
274 // Instead, manually mirror the position of the down arrow.
275 gfx::Rect
arrow_bounds(width() - insets
.right() -
276 menu_marker_
->width() - kMenuMarkerPaddingRight
,
277 height() / 2 - menu_marker_
->height() / 2,
278 menu_marker_
->width(),
279 menu_marker_
->height());
280 arrow_bounds
.set_x(GetMirroredXForRect(arrow_bounds
));
281 canvas
->DrawImageInt(*menu_marker_
, arrow_bounds
.x(), arrow_bounds
.y());
284 gfx::Rect
MenuButton::GetChildAreaBounds() {
285 gfx::Size s
= size();
287 if (show_menu_marker_
) {
288 s
.set_width(s
.width() - menu_marker_
->width() - kMenuMarkerPaddingLeft
-
289 kMenuMarkerPaddingRight
);
295 bool MenuButton::ShouldEnterPushedState(const ui::Event
& event
) {
296 if (event
.IsMouseEvent()) {
297 const ui::MouseEvent
& mouseev
= static_cast<const ui::MouseEvent
&>(event
);
298 // Active on left mouse button only, to prevent a menu from being activated
299 // when a right-click would also activate a context menu.
300 if (!mouseev
.IsOnlyLeftMouseButton())
302 // If dragging is supported activate on release, otherwise activate on
304 ui::EventType active_on
=
305 GetDragOperations(mouseev
.location()) == ui::DragDropTypes::DRAG_NONE
306 ? ui::ET_MOUSE_PRESSED
307 : ui::ET_MOUSE_RELEASED
;
308 return event
.type() == active_on
;
311 return event
.type() == ui::ET_GESTURE_TAP
;
314 void MenuButton::StateChanged() {
315 if (pressed_lock_count_
!= 0) {
316 // The button's state was changed while it was supposed to be locked in a
317 // pressed state. This shouldn't happen, but conceivably could if a caller
318 // tries to switch from enabled to disabled or vice versa while the button
320 if (state() == STATE_NORMAL
)
321 should_disable_after_press_
= false;
322 else if (state() == STATE_DISABLED
)
323 should_disable_after_press_
= true;
327 void MenuButton::IncrementPressedLocked() {
328 ++pressed_lock_count_
;
329 should_disable_after_press_
= state() == STATE_DISABLED
;
330 SetState(STATE_PRESSED
);
333 void MenuButton::DecrementPressedLocked() {
334 --pressed_lock_count_
;
335 DCHECK_GE(pressed_lock_count_
, 0);
337 // If this was the last lock, manually reset state to the desired state.
338 if (pressed_lock_count_
== 0) {
339 ButtonState desired_state
= STATE_NORMAL
;
340 if (should_disable_after_press_
) {
341 desired_state
= STATE_DISABLED
;
342 should_disable_after_press_
= false;
343 } else if (IsMouseHovered()) {
344 desired_state
= STATE_HOVERED
;
346 SetState(desired_state
);
350 int MenuButton::GetMaximumScreenXCoordinate() {
356 gfx::Rect monitor_bounds
= GetWidget()->GetWorkAreaBoundsInScreen();
357 return monitor_bounds
.right() - 1;