1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/focus/focus_manager.h"
10 #include "base/auto_reset.h"
11 #include "base/logging.h"
12 #include "build/build_config.h"
13 #include "ui/base/accelerators/accelerator.h"
14 #include "ui/base/ime/input_method.h"
15 #include "ui/base/ime/text_input_client.h"
16 #include "ui/events/event.h"
17 #include "ui/events/keycodes/keyboard_codes.h"
18 #include "ui/views/focus/focus_manager_delegate.h"
19 #include "ui/views/focus/focus_search.h"
20 #include "ui/views/focus/view_storage.h"
21 #include "ui/views/focus/widget_focus_manager.h"
22 #include "ui/views/view.h"
23 #include "ui/views/widget/root_view.h"
24 #include "ui/views/widget/widget.h"
25 #include "ui/views/widget/widget_delegate.h"
29 bool FocusManager::arrow_key_traversal_enabled_
= false;
31 FocusManager::FocusManager(Widget
* widget
, FocusManagerDelegate
* delegate
)
35 accelerator_manager_(new ui::AcceleratorManager
),
36 shortcut_handling_suspended_(false),
37 focus_change_reason_(kReasonDirectFocusChange
),
38 is_changing_focus_(false) {
40 stored_focused_view_storage_id_
=
41 ViewStorage::GetInstance()->CreateStorageID();
44 FocusManager::~FocusManager() {
47 bool FocusManager::OnKeyEvent(const ui::KeyEvent
& event
) {
48 const int key_code
= event
.key_code();
50 if (event
.type() != ui::ET_KEY_PRESSED
&& event
.type() != ui::ET_KEY_RELEASED
)
53 if (shortcut_handling_suspended())
56 ui::Accelerator
accelerator(event
);
58 if (event
.type() == ui::ET_KEY_PRESSED
) {
59 // If the focused view wants to process the key event as is, let it be.
60 if (focused_view_
&& focused_view_
->SkipDefaultKeyEventProcessing(event
) &&
61 !accelerator_manager_
->HasPriorityHandler(accelerator
))
64 // Intercept Tab related messages for focus traversal.
65 // Note that we don't do focus traversal if the root window is not part of
66 // the active window hierarchy as this would mean we have no focused view
67 // and would focus the first focusable view.
68 if (IsTabTraversalKeyEvent(event
)) {
69 AdvanceFocus(event
.IsShiftDown());
73 if (arrow_key_traversal_enabled_
&& ProcessArrowKeyTraversal(event
))
76 // Intercept arrow key messages to switch between grouped views.
77 if (focused_view_
&& focused_view_
->GetGroup() != -1 &&
78 (key_code
== ui::VKEY_UP
|| key_code
== ui::VKEY_DOWN
||
79 key_code
== ui::VKEY_LEFT
|| key_code
== ui::VKEY_RIGHT
)) {
80 bool next
= (key_code
== ui::VKEY_RIGHT
|| key_code
== ui::VKEY_DOWN
);
82 focused_view_
->parent()->GetViewsInGroup(focused_view_
->GetGroup(),
84 View::Views::const_iterator
i(
85 std::find(views
.begin(), views
.end(), focused_view_
));
86 DCHECK(i
!= views
.end());
87 int index
= static_cast<int>(i
- views
.begin());
88 index
+= next
? 1 : -1;
90 index
= static_cast<int>(views
.size()) - 1;
91 } else if (index
>= static_cast<int>(views
.size())) {
94 SetFocusedViewWithReason(views
[index
], kReasonFocusTraversal
);
99 // Process keyboard accelerators.
100 // If the key combination matches an accelerator, the accelerator is
101 // triggered, otherwise the key event is processed as usual.
102 if (ProcessAccelerator(accelerator
)) {
103 // If a shortcut was activated for this keydown message, do not propagate
104 // the event further.
110 void FocusManager::ValidateFocusedView() {
111 if (focused_view_
&& !ContainsView(focused_view_
))
115 // Tests whether a view is valid, whether it still belongs to the window
116 // hierarchy of the FocusManager.
117 bool FocusManager::ContainsView(View
* view
) {
118 Widget
* widget
= view
->GetWidget();
119 return widget
? widget
->GetFocusManager() == this : false;
122 void FocusManager::AdvanceFocus(bool reverse
) {
123 View
* v
= GetNextFocusableView(focused_view_
, NULL
, reverse
, false);
124 // Note: Do not skip this next block when v == focused_view_. If the user
125 // tabs past the last focusable element in a webpage, we'll get here, and if
126 // the TabContentsContainerView is the only focusable view (possible in
127 // fullscreen mode), we need to run this block in order to cycle around to the
128 // first element on the page.
130 views::View
* focused_view
= focused_view_
;
131 v
->AboutToRequestFocusFromTabTraversal(reverse
);
132 // AboutToRequestFocusFromTabTraversal() may have changed focus. If it did,
133 // don't change focus again.
134 if (focused_view
== focused_view_
)
135 SetFocusedViewWithReason(v
, kReasonFocusTraversal
);
139 void FocusManager::ClearNativeFocus() {
140 // Keep the top root window focused so we get keyboard events.
141 widget_
->ClearNativeFocus();
144 bool FocusManager::RotatePaneFocus(Direction direction
,
145 FocusCycleWrappingBehavior wrap
) {
146 // Get the list of all accessible panes.
147 std::vector
<View
*> panes
;
148 widget_
->widget_delegate()->GetAccessiblePanes(&panes
);
150 // Count the number of panes and set the default index if no pane
151 // is initially focused.
152 int count
= static_cast<int>(panes
.size());
156 // Initialize |index| to an appropriate starting index if nothing is
157 // focused initially.
158 int index
= direction
== kBackward
? 0 : count
- 1;
160 // Check to see if a pane already has focus and update the index accordingly.
161 const views::View
* focused_view
= GetFocusedView();
163 for (int i
= 0; i
< count
; i
++) {
164 if (panes
[i
] && panes
[i
]->Contains(focused_view
)) {
172 int start_index
= index
;
174 if (direction
== kBackward
)
179 if (wrap
== kNoWrap
&& (index
>= count
|| index
< 0))
181 index
= (index
+ count
) % count
;
183 // Ensure that we don't loop more than once.
184 if (index
== start_index
)
187 views::View
* pane
= panes
[index
];
190 if (!pane
->visible())
193 pane
->RequestFocus();
194 focused_view
= GetFocusedView();
195 if (pane
== focused_view
|| pane
->Contains(focused_view
))
202 View
* FocusManager::GetNextFocusableView(View
* original_starting_view
,
203 Widget
* starting_widget
,
206 FocusTraversable
* focus_traversable
= NULL
;
208 // Let's revalidate the focused view.
209 ValidateFocusedView();
211 View
* starting_view
= NULL
;
212 if (original_starting_view
) {
213 // Search up the containment hierarchy to see if a view is acting as
214 // a pane, and wants to implement its own focus traversable to keep
215 // the focus trapped within that pane.
216 View
* pane_search
= original_starting_view
;
217 while (pane_search
) {
218 focus_traversable
= pane_search
->GetPaneFocusTraversable();
219 if (focus_traversable
) {
220 starting_view
= original_starting_view
;
223 pane_search
= pane_search
->parent();
226 if (!focus_traversable
) {
228 // If the starting view has a focus traversable, use it.
229 // This is the case with NativeWidgetWins for example.
230 focus_traversable
= original_starting_view
->GetFocusTraversable();
232 // Otherwise default to the root view.
233 if (!focus_traversable
) {
235 original_starting_view
->GetWidget()->GetFocusTraversable();
236 starting_view
= original_starting_view
;
239 // When you are going back, starting view's FocusTraversable
240 // should not be used.
242 original_starting_view
->GetWidget()->GetFocusTraversable();
243 starting_view
= original_starting_view
;
247 Widget
* widget
= starting_widget
? starting_widget
: widget_
;
248 focus_traversable
= widget
->GetFocusTraversable();
251 // Traverse the FocusTraversable tree down to find the focusable view.
252 View
* v
= FindFocusableView(focus_traversable
, starting_view
, reverse
);
256 // Let's go up in the FocusTraversable tree.
257 FocusTraversable
* parent_focus_traversable
=
258 focus_traversable
->GetFocusTraversableParent();
259 starting_view
= focus_traversable
->GetFocusTraversableParentView();
260 while (parent_focus_traversable
) {
261 FocusTraversable
* new_focus_traversable
= NULL
;
262 View
* new_starting_view
= NULL
;
263 // When we are going backward, the parent view might gain the next focus.
264 bool check_starting_view
= reverse
;
265 v
= parent_focus_traversable
->GetFocusSearch()->FindNextFocusableView(
266 starting_view
, reverse
, FocusSearch::UP
,
267 check_starting_view
, &new_focus_traversable
, &new_starting_view
);
269 if (new_focus_traversable
) {
272 // There is a FocusTraversable, traverse it down.
273 v
= FindFocusableView(new_focus_traversable
, NULL
, reverse
);
279 starting_view
= focus_traversable
->GetFocusTraversableParentView();
280 parent_focus_traversable
=
281 parent_focus_traversable
->GetFocusTraversableParent();
284 // If we get here, we have reached the end of the focus hierarchy, let's
285 // loop. Make sure there was at least a view to start with, to prevent
286 // infinitely looping in empty windows.
287 if (!dont_loop
&& original_starting_view
) {
288 // Easy, just clear the selection and press tab again.
289 // By calling with NULL as the starting view, we'll start from either
290 // the starting views widget or |widget_|.
291 Widget
* widget
= original_starting_view
->GetWidget();
292 if (widget
->widget_delegate()->ShouldAdvanceFocusToTopLevelWidget())
294 return GetNextFocusableView(NULL
, widget
, reverse
, true);
300 void FocusManager::SetFocusedViewWithReason(
301 View
* view
, FocusChangeReason reason
) {
302 if (focused_view_
== view
)
305 base::AutoReset
<bool> auto_changing_focus(&is_changing_focus_
, true);
306 // Update the reason for the focus change (since this is checked by
307 // some listeners), then notify all listeners.
308 focus_change_reason_
= reason
;
309 FOR_EACH_OBSERVER(FocusChangeListener
, focus_change_listeners_
,
310 OnWillChangeFocus(focused_view_
, view
));
312 View
* old_focused_view
= focused_view_
;
313 focused_view_
= view
;
314 if (old_focused_view
)
315 old_focused_view
->Blur();
316 // Also make |focused_view_| the stored focus view. This way the stored focus
317 // view is remembered if focus changes are requested prior to a show or while
319 SetStoredFocusView(focused_view_
);
321 focused_view_
->Focus();
323 FOR_EACH_OBSERVER(FocusChangeListener
, focus_change_listeners_
,
324 OnDidChangeFocus(old_focused_view
, focused_view_
));
327 void FocusManager::ClearFocus() {
328 // SetFocusedView(NULL) is going to clear out the stored view to. We need to
329 // persist it in this case.
330 views::View
* focused_view
= GetStoredFocusView();
331 SetFocusedView(NULL
);
333 SetStoredFocusView(focused_view
);
336 void FocusManager::AdvanceFocusIfNecessary() {
337 // If widget is inactive, there is no focused view to check. The stored view
338 // will also be checked for focusability when it is being restored.
339 if (!widget_
->IsActive())
342 // If widget is active and focused view is not focusable, advance focus or,
343 // if not possible, clear focus.
344 if (focused_view_
&& !focused_view_
->IsAccessibilityFocusable()) {
346 if (focused_view_
&& !focused_view_
->IsAccessibilityFocusable())
351 void FocusManager::StoreFocusedView(bool clear_native_focus
) {
352 View
* focused_view
= focused_view_
;
353 // Don't do anything if no focused view. Storing the view (which is NULL), in
354 // this case, would clobber the view that was previously saved.
358 View
* v
= focused_view_
;
360 if (clear_native_focus
) {
361 // Temporarily disable notification. ClearFocus() will set the focus to the
362 // main browser window. This extra focus bounce which happens during
363 // deactivation can confuse registered WidgetFocusListeners, as the focus
364 // is not changing due to a user-initiated event.
365 AutoNativeNotificationDisabler local_notification_disabler
;
366 // ClearFocus() also stores the focused view.
369 SetFocusedView(NULL
);
370 SetStoredFocusView(focused_view
);
374 v
->SchedulePaint(); // Remove focus border.
377 bool FocusManager::RestoreFocusedView() {
378 View
* view
= GetStoredFocusView();
380 if (ContainsView(view
)) {
381 if (!view
->IsFocusable() && view
->IsAccessibilityFocusable()) {
382 // RequestFocus would fail, but we want to restore focus to controls
383 // that had focus in accessibility mode.
384 SetFocusedViewWithReason(view
, kReasonFocusRestore
);
386 // This usually just sets the focus if this view is focusable, but
387 // let the view override RequestFocus if necessary.
388 view
->RequestFocus();
390 // If it succeeded, the reason would be incorrect; set it to
392 if (focused_view_
== view
)
393 focus_change_reason_
= kReasonFocusRestore
;
401 void FocusManager::SetStoredFocusView(View
* focus_view
) {
402 ViewStorage
* view_storage
= ViewStorage::GetInstance();
404 // This should never happen but bug 981648 seems to indicate it could.
409 // TODO(jcivelli): when a TabContents containing a popup is closed, the focus
410 // is stored twice causing an assert. We should find a better alternative than
411 // removing the view from the storage explicitly.
412 view_storage
->RemoveView(stored_focused_view_storage_id_
);
417 view_storage
->StoreView(stored_focused_view_storage_id_
, focus_view
);
420 View
* FocusManager::GetStoredFocusView() {
421 ViewStorage
* view_storage
= ViewStorage::GetInstance();
423 // This should never happen but bug 981648 seems to indicate it could.
428 return view_storage
->RetrieveView(stored_focused_view_storage_id_
);
431 void FocusManager::ClearStoredFocusedView() {
432 SetStoredFocusView(NULL
);
435 // Find the next (previous if reverse is true) focusable view for the specified
436 // FocusTraversable, starting at the specified view, traversing down the
437 // FocusTraversable hierarchy.
438 View
* FocusManager::FindFocusableView(FocusTraversable
* focus_traversable
,
441 FocusTraversable
* new_focus_traversable
= NULL
;
442 View
* new_starting_view
= NULL
;
443 View
* v
= focus_traversable
->GetFocusSearch()->FindNextFocusableView(
448 &new_focus_traversable
,
451 // Let's go down the FocusTraversable tree as much as we can.
452 while (new_focus_traversable
) {
454 focus_traversable
= new_focus_traversable
;
455 new_focus_traversable
= NULL
;
456 starting_view
= NULL
;
457 v
= focus_traversable
->GetFocusSearch()->FindNextFocusableView(
462 &new_focus_traversable
,
468 void FocusManager::RegisterAccelerator(
469 const ui::Accelerator
& accelerator
,
470 ui::AcceleratorManager::HandlerPriority priority
,
471 ui::AcceleratorTarget
* target
) {
472 accelerator_manager_
->Register(accelerator
, priority
, target
);
475 void FocusManager::UnregisterAccelerator(const ui::Accelerator
& accelerator
,
476 ui::AcceleratorTarget
* target
) {
477 accelerator_manager_
->Unregister(accelerator
, target
);
480 void FocusManager::UnregisterAccelerators(ui::AcceleratorTarget
* target
) {
481 accelerator_manager_
->UnregisterAll(target
);
484 bool FocusManager::ProcessAccelerator(const ui::Accelerator
& accelerator
) {
485 if (accelerator_manager_
->Process(accelerator
))
488 return delegate_
->ProcessAccelerator(accelerator
);
492 ui::AcceleratorTarget
* FocusManager::GetCurrentTargetForAccelerator(
493 const ui::Accelerator
& accelerator
) const {
494 ui::AcceleratorTarget
* target
=
495 accelerator_manager_
->GetCurrentTarget(accelerator
);
496 if (!target
&& delegate_
.get())
497 target
= delegate_
->GetCurrentTargetForAccelerator(accelerator
);
501 bool FocusManager::HasPriorityHandler(
502 const ui::Accelerator
& accelerator
) const {
503 return accelerator_manager_
->HasPriorityHandler(accelerator
);
507 bool FocusManager::IsTabTraversalKeyEvent(const ui::KeyEvent
& key_event
) {
508 return key_event
.key_code() == ui::VKEY_TAB
&& !key_event
.IsControlDown();
511 void FocusManager::ViewRemoved(View
* removed
) {
512 // If the view being removed contains (or is) the focused view,
513 // clear the focus. However, it's not safe to call ClearFocus()
514 // (and in turn ClearNativeFocus()) here because ViewRemoved() can
515 // be called while the top level widget is being destroyed.
516 if (focused_view_
&& removed
->Contains(focused_view_
))
517 SetFocusedView(NULL
);
520 void FocusManager::AddFocusChangeListener(FocusChangeListener
* listener
) {
521 focus_change_listeners_
.AddObserver(listener
);
524 void FocusManager::RemoveFocusChangeListener(FocusChangeListener
* listener
) {
525 focus_change_listeners_
.RemoveObserver(listener
);
528 bool FocusManager::ProcessArrowKeyTraversal(const ui::KeyEvent
& event
) {
529 if (event
.IsShiftDown() || event
.IsControlDown() || event
.IsAltDown())
532 const int key_code
= event
.key_code();
533 if (key_code
== ui::VKEY_LEFT
|| key_code
== ui::VKEY_UP
) {
537 if (key_code
== ui::VKEY_RIGHT
|| key_code
== ui::VKEY_DOWN
) {