Merge Chromium + Blink git repositories
[chromium-blink-merge.git] / ui / views / style / mac / dialog_button_border_mac.cc
blob24cedaec8cb19ee46e5d0016ba419e48a124323d
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/style/mac/dialog_button_border_mac.h"
7 #include "base/logging.h"
8 #include "skia/ext/refptr.h"
9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkDrawLooper.h"
11 #include "third_party/skia/include/core/SkPaint.h"
12 #include "third_party/skia/include/core/SkPath.h"
13 #include "third_party/skia/include/effects/SkGradientShader.h"
14 #include "ui/gfx/canvas.h"
15 #include "ui/views/border.h"
16 #include "ui/views/controls/button/custom_button.h"
18 namespace views {
19 namespace {
21 // Type to map button states to a corresponding SkColor.
22 typedef const SkColor ColorByState[Button::STATE_COUNT];
24 // If a state is added, ColorByState will silently fill with zeros, so assert.
25 static_assert(Button::STATE_COUNT == 4,
26 "DialogButtonBorderMac assumes 4 button states.");
28 // Corner radius of rounded rectangles.
29 const SkScalar kCornerRadius = 2;
31 // Vertical offset of the drop shadow and the inner highlight shadow.
32 const SkScalar kShadowOffsetY = 1;
34 // Shadow blur radius of the inner highlight shadow.
35 const double kInnerShadowBlurRadius = 2.0;
37 // Default border insets, to provide text padding.
38 const int kPaddingX = 14;
39 const int kPaddingY = 4;
41 skia::RefPtr<SkShader> GetButtonGradient(int height,
42 Button::ButtonState state) {
43 ColorByState start = {0xFFF0F0F0, 0xFFF4F4F4, 0xFFEBEBEB, 0xFFEDEDED};
44 ColorByState end = {0xFFE0E0E0, 0xFFE4E4E4, 0xFFDBDBDB, 0xFFDEDEDE};
46 SkPoint gradient_points[2];
47 gradient_points[0].iset(0, 0);
48 gradient_points[1].iset(0, height);
50 SkColor gradient_colors[] = {start[state], start[state], end[state]};
51 SkScalar gradient_positions[] = {0.0, 0.38, 1.0};
53 skia::RefPtr<SkShader> gradient_shader =
54 skia::AdoptRef(SkGradientShader::CreateLinear(
55 gradient_points, gradient_colors, gradient_positions, 3,
56 SkShader::kClamp_TileMode));
57 return gradient_shader;
60 void DrawConstrainedButtonBackground(const SkRect& button_rect,
61 SkCanvas* canvas,
62 Button::ButtonState button_state) {
63 // Extend the size of the SkRect so the border stroke is drawn over it on all
64 // sides.
65 SkRect rect(button_rect);
66 rect.fRight += 1;
67 rect.fBottom += 1;
69 SkPaint paint;
71 // Drop Shadow.
72 ColorByState shadow = {0x14000000, 0x1F000000, 0x00000000, 0x00000000};
73 const double blur = 0.0;
74 std::vector<gfx::ShadowValue> shadows(
75 1, gfx::ShadowValue(gfx::Vector2d(0, kShadowOffsetY), blur,
76 shadow[button_state]));
77 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
78 paint.setLooper(looper.get());
80 // Background.
81 skia::RefPtr<SkShader> gradient_shader =
82 GetButtonGradient(rect.height(), button_state);
83 paint.setShader(gradient_shader.get());
84 paint.setStyle(SkPaint::kFill_Style);
85 paint.setFlags(SkPaint::kAntiAlias_Flag);
86 canvas->drawRoundRect(rect, kCornerRadius, kCornerRadius, paint);
89 // Draws an inner box shadow inside a rounded rectangle of size |rect|. The
90 // technique: draw a black "ring" around the outside of the button cell. Then
91 // clip out everything except the shadow it casts. Works similar to Blink's
92 // GraphicsContext::drawInnerShadow().
93 void DrawRoundRectInnerShadow(const SkRect& rect,
94 SkCanvas* canvas,
95 SkColor shadow_color) {
96 const gfx::Vector2d shadow_offset(0, kShadowOffsetY);
97 SkRect outer(rect);
98 outer.outset(abs(shadow_offset.x()) + kInnerShadowBlurRadius,
99 abs(shadow_offset.y()) + kInnerShadowBlurRadius);
101 SkPath path;
102 path.addRect(outer);
103 path.setFillType(SkPath::kEvenOdd_FillType);
104 path.addRoundRect(rect, kCornerRadius, kCornerRadius); // Poke a hole.
106 // Inset the clip to cater for the border stroke.
107 SkPath clip;
108 clip.addRoundRect(rect.makeInset(0.5, 0.5), kCornerRadius, kCornerRadius);
110 SkPaint paint;
111 std::vector<gfx::ShadowValue> shadows(
112 1, gfx::ShadowValue(shadow_offset, kInnerShadowBlurRadius, shadow_color));
113 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
114 paint.setLooper(looper.get());
115 paint.setStyle(SkPaint::kFill_Style);
116 paint.setColor(SK_ColorBLACK); // Note: Entirely clipped.
118 canvas->save();
119 canvas->clipPath(clip, SkRegion::kIntersect_Op, true /* antialias */);
120 canvas->drawPath(path, paint);
121 canvas->restore();
124 } // namespace
126 DialogButtonBorderMac::DialogButtonBorderMac() {
127 set_insets(gfx::Insets(kPaddingY, kPaddingX, kPaddingY, kPaddingX));
130 DialogButtonBorderMac::~DialogButtonBorderMac() {}
132 void DialogButtonBorderMac::Paint(const View& view, gfx::Canvas* canvas) {
133 DCHECK(CustomButton::AsCustomButton(&view));
134 const CustomButton& button = static_cast<const CustomButton&>(view);
135 SkCanvas* canvas_skia = canvas->sk_canvas();
137 // Inset all sides for the rounded rectangle stroke. Inset again to make room
138 // for the shadows (while keeping the text centered).
139 SkRect sk_rect = gfx::RectToSkRect(view.GetLocalBounds());
140 sk_rect.inset(2.0, 2.0);
142 DrawConstrainedButtonBackground(sk_rect, canvas_skia, button.state());
144 // Offset so that strokes are contained within the pixel boundary.
145 sk_rect.offset(0.5, 0.5);
146 ColorByState highlight = {0xBFFFFFFF, 0xF2FFFFFF, 0x24000000, 0x00000000};
147 DrawRoundRectInnerShadow(sk_rect, canvas_skia, highlight[button.state()]);
149 // Border or focus ring.
150 SkPaint paint;
151 ColorByState border = {0x40000000, 0x4D000000, 0x4D000000, 0x1F000000};
152 const SkColor focus_border = {0xFF5DA5FF};
153 paint.setStrokeWidth(1);
154 paint.setStyle(SkPaint::kStroke_Style);
155 paint.setFlags(SkPaint::kAntiAlias_Flag);
156 if (button.HasFocus() && button.state() != Button::STATE_PRESSED)
157 paint.setColor(focus_border);
158 else
159 paint.setColor(border[button.state()]);
160 canvas_skia->drawRoundRect(sk_rect, kCornerRadius, kCornerRadius, paint);
163 gfx::Size DialogButtonBorderMac::GetMinimumSize() const {
164 return gfx::Size(100, 30);
167 } // namespace views