1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
8 #include "base/callback.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/weak_ptr.h"
11 #include "ui/base/cursor/cursor.h"
12 #include "ui/events/platform/platform_event_dispatcher.h"
13 #include "ui/gfx/geometry/vector2d_f.h"
14 #include "ui/gfx/image/image_skia.h"
15 #include "ui/gfx/native_widget_types.h"
16 #include "ui/gfx/x/x11_types.h"
17 #include "ui/views/widget/desktop_aura/x11_move_loop.h"
18 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
26 class ScopedEventDispatcher
;
33 // Runs a nested message loop and grabs the mouse. This is used to implement
35 class X11WholeScreenMoveLoop
: public X11MoveLoop
,
36 public ui::PlatformEventDispatcher
{
38 explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate
* delegate
);
39 ~X11WholeScreenMoveLoop() override
;
41 // ui:::PlatformEventDispatcher:
42 bool CanDispatchEvent(const ui::PlatformEvent
& event
) override
;
43 uint32_t DispatchEvent(const ui::PlatformEvent
& event
) override
;
46 bool RunMoveLoop(aura::Window
* window
, gfx::NativeCursor cursor
) override
;
47 void UpdateCursor(gfx::NativeCursor cursor
) override
;
48 void EndMoveLoop() override
;
51 // Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if
53 bool GrabPointer(gfx::NativeCursor cursor
);
57 // Creates an input-only window to be used during the drag.
58 XID
CreateDragInputWindow(XDisplay
* display
);
60 // Dispatch mouse movement event to |delegate_| in a posted task.
61 void DispatchMouseMovement();
63 X11MoveLoopDelegate
* delegate_
;
65 // Are we running a nested message loop from RunMoveLoop()?
67 scoped_ptr
<ui::ScopedEventDispatcher
> nested_dispatcher_
;
69 // Cursor in use prior to the move loop starting. Restored when the move loop
71 gfx::NativeCursor initial_cursor_
;
73 bool should_reset_mouse_flags_
;
75 // An invisible InputOnly window. Keyboard grab and sometimes mouse grab
76 // are set on this window.
77 XID grab_input_window_
;
79 // Whether the pointer was grabbed on |grab_input_window_|.
80 bool grabbed_pointer_
;
82 base::Closure quit_closure_
;
84 // Keeps track of whether the move-loop is cancled by the user (e.g. by
88 scoped_ptr
<ui::MouseEvent
> last_motion_in_screen_
;
89 base::WeakPtrFactory
<X11WholeScreenMoveLoop
> weak_factory_
;
91 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop
);
96 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_