[MemSheriff] More sendto parameter issues.
[chromium-blink-merge.git] / media / audio / audio_output_controller.cc
bloba38bc526f29260d29536f4794503c3882d860939
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_controller.h"
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/metrics/histogram.h"
10 #include "base/numerics/safe_conversions.h"
11 #include "base/task_runner_util.h"
12 #include "base/threading/platform_thread.h"
13 #include "base/time/time.h"
14 #include "build/build_config.h"
15 #include "media/base/scoped_histogram_timer.h"
17 using base::TimeDelta;
19 namespace media {
21 AudioOutputController::AudioOutputController(
22 AudioManager* audio_manager,
23 EventHandler* handler,
24 const AudioParameters& params,
25 const std::string& output_device_id,
26 SyncReader* sync_reader)
27 : audio_manager_(audio_manager),
28 params_(params),
29 handler_(handler),
30 output_device_id_(output_device_id),
31 stream_(NULL),
32 diverting_to_stream_(NULL),
33 volume_(1.0),
34 state_(kEmpty),
35 sync_reader_(sync_reader),
36 message_loop_(audio_manager->GetTaskRunner()),
37 power_monitor_(
38 params.sample_rate(),
39 TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)),
40 on_more_io_data_called_(0) {
41 DCHECK(audio_manager);
42 DCHECK(handler_);
43 DCHECK(sync_reader_);
44 DCHECK(message_loop_.get());
47 AudioOutputController::~AudioOutputController() {
48 DCHECK_EQ(kClosed, state_);
51 // static
52 scoped_refptr<AudioOutputController> AudioOutputController::Create(
53 AudioManager* audio_manager,
54 EventHandler* event_handler,
55 const AudioParameters& params,
56 const std::string& output_device_id,
57 SyncReader* sync_reader) {
58 DCHECK(audio_manager);
59 DCHECK(sync_reader);
61 if (!params.IsValid() || !audio_manager)
62 return NULL;
64 scoped_refptr<AudioOutputController> controller(new AudioOutputController(
65 audio_manager, event_handler, params, output_device_id, sync_reader));
66 controller->message_loop_->PostTask(FROM_HERE, base::Bind(
67 &AudioOutputController::DoCreate, controller, false));
68 return controller;
71 void AudioOutputController::Play() {
72 message_loop_->PostTask(FROM_HERE, base::Bind(
73 &AudioOutputController::DoPlay, this));
76 void AudioOutputController::Pause() {
77 message_loop_->PostTask(FROM_HERE, base::Bind(
78 &AudioOutputController::DoPause, this));
81 void AudioOutputController::Close(const base::Closure& closed_task) {
82 DCHECK(!closed_task.is_null());
83 message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
84 &AudioOutputController::DoClose, this), closed_task);
87 void AudioOutputController::SetVolume(double volume) {
88 message_loop_->PostTask(FROM_HERE, base::Bind(
89 &AudioOutputController::DoSetVolume, this, volume));
92 void AudioOutputController::GetOutputDeviceId(
93 base::Callback<void(const std::string&)> callback) const {
94 base::PostTaskAndReplyWithResult(
95 message_loop_.get(),
96 FROM_HERE,
97 base::Bind(&AudioOutputController::DoGetOutputDeviceId, this),
98 callback);
101 void AudioOutputController::SwitchOutputDevice(
102 const std::string& output_device_id, const base::Closure& callback) {
103 message_loop_->PostTaskAndReply(
104 FROM_HERE,
105 base::Bind(&AudioOutputController::DoSwitchOutputDevice, this,
106 output_device_id),
107 callback);
110 void AudioOutputController::DoCreate(bool is_for_device_change) {
111 DCHECK(message_loop_->BelongsToCurrentThread());
112 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
113 TRACE_EVENT0("audio", "AudioOutputController::DoCreate");
115 // Close() can be called before DoCreate() is executed.
116 if (state_ == kClosed)
117 return;
119 DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
120 DCHECK_EQ(kEmpty, state_);
122 stream_ = diverting_to_stream_ ?
123 diverting_to_stream_ :
124 audio_manager_->MakeAudioOutputStreamProxy(params_, output_device_id_);
125 if (!stream_) {
126 state_ = kError;
127 handler_->OnError();
128 return;
131 if (!stream_->Open()) {
132 DoStopCloseAndClearStream();
133 state_ = kError;
134 handler_->OnError();
135 return;
138 // Everything started okay, so re-register for state change callbacks if
139 // stream_ was created via AudioManager.
140 if (stream_ != diverting_to_stream_)
141 audio_manager_->AddOutputDeviceChangeListener(this);
143 // We have successfully opened the stream. Set the initial volume.
144 stream_->SetVolume(volume_);
146 // Finally set the state to kCreated.
147 state_ = kCreated;
149 // And then report we have been created if we haven't done so already.
150 if (!is_for_device_change)
151 handler_->OnCreated();
154 void AudioOutputController::DoPlay() {
155 DCHECK(message_loop_->BelongsToCurrentThread());
156 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
157 TRACE_EVENT0("audio", "AudioOutputController::DoPlay");
159 // We can start from created or paused state.
160 if (state_ != kCreated && state_ != kPaused)
161 return;
163 // Ask for first packet.
164 sync_reader_->UpdatePendingBytes(0);
166 state_ = kPlaying;
168 stream_->Start(this);
170 // For UMA tracking purposes, start the wedge detection timer. This allows us
171 // to record statistics about the number of wedged playbacks in the field.
173 // WedgeCheck() will look to see if |on_more_io_data_called_| is true after
174 // the timeout expires. Care must be taken to ensure the wedge check delay is
175 // large enough that the value isn't queried while OnMoreDataIO() is setting
176 // it.
178 // Timer self-manages its lifetime and WedgeCheck() will only record the UMA
179 // statistic if state is still kPlaying. Additional Start() calls will
180 // invalidate the previous timer.
181 wedge_timer_.reset(new base::OneShotTimer<AudioOutputController>());
182 wedge_timer_->Start(
183 FROM_HERE, TimeDelta::FromSeconds(5), this,
184 &AudioOutputController::WedgeCheck);
186 handler_->OnPlaying();
189 void AudioOutputController::StopStream() {
190 DCHECK(message_loop_->BelongsToCurrentThread());
192 if (state_ == kPlaying) {
193 wedge_timer_.reset();
194 stream_->Stop();
196 // A stopped stream is silent, and power_montior_.Scan() is no longer being
197 // called; so we must reset the power monitor.
198 power_monitor_.Reset();
200 state_ = kPaused;
204 void AudioOutputController::DoPause() {
205 DCHECK(message_loop_->BelongsToCurrentThread());
206 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
207 TRACE_EVENT0("audio", "AudioOutputController::DoPause");
209 StopStream();
211 if (state_ != kPaused)
212 return;
214 // Let the renderer know we've stopped. Necessary to let PPAPI clients know
215 // audio has been shutdown. TODO(dalecurtis): This stinks. PPAPI should have
216 // a better way to know when it should exit PPB_Audio_Shared::Run().
217 sync_reader_->UpdatePendingBytes(kuint32max);
219 handler_->OnPaused();
222 void AudioOutputController::DoClose() {
223 DCHECK(message_loop_->BelongsToCurrentThread());
224 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
225 TRACE_EVENT0("audio", "AudioOutputController::DoClose");
227 if (state_ != kClosed) {
228 DoStopCloseAndClearStream();
229 sync_reader_->Close();
230 state_ = kClosed;
234 void AudioOutputController::DoSetVolume(double volume) {
235 DCHECK(message_loop_->BelongsToCurrentThread());
237 // Saves the volume to a member first. We may not be able to set the volume
238 // right away but when the stream is created we'll set the volume.
239 volume_ = volume;
241 switch (state_) {
242 case kCreated:
243 case kPlaying:
244 case kPaused:
245 stream_->SetVolume(volume_);
246 break;
247 default:
248 return;
252 std::string AudioOutputController::DoGetOutputDeviceId() const {
253 DCHECK(message_loop_->BelongsToCurrentThread());
254 return output_device_id_;
257 void AudioOutputController::DoSwitchOutputDevice(
258 const std::string& output_device_id) {
259 DCHECK(message_loop_->BelongsToCurrentThread());
261 if (state_ == kClosed)
262 return;
264 if (output_device_id == output_device_id_)
265 return;
267 output_device_id_ = output_device_id;
269 // If output is currently diverted, we must not call OnDeviceChange
270 // since it would break the diverted setup. Once diversion is
271 // finished using StopDiverting() the output will switch to the new
272 // device ID.
273 if (stream_ != diverting_to_stream_)
274 OnDeviceChange();
277 void AudioOutputController::DoReportError() {
278 DCHECK(message_loop_->BelongsToCurrentThread());
279 if (state_ != kClosed)
280 handler_->OnError();
283 int AudioOutputController::OnMoreData(AudioBus* dest,
284 uint32 total_bytes_delay) {
285 TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");
287 // Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
288 // may have already fired if OnMoreData() took an abnormal amount of time).
289 // Since this thread is the only writer of |on_more_io_data_called_| once the
290 // thread starts, its safe to compare and then increment.
291 if (base::AtomicRefCountIsZero(&on_more_io_data_called_))
292 base::AtomicRefCountInc(&on_more_io_data_called_);
294 sync_reader_->Read(dest);
296 const int frames = dest->frames();
297 sync_reader_->UpdatePendingBytes(base::saturated_cast<uint32>(
298 total_bytes_delay + frames * params_.GetBytesPerFrame()));
300 if (will_monitor_audio_levels())
301 power_monitor_.Scan(*dest, frames);
303 return frames;
306 void AudioOutputController::OnError(AudioOutputStream* stream) {
307 // Handle error on the audio controller thread.
308 message_loop_->PostTask(FROM_HERE, base::Bind(
309 &AudioOutputController::DoReportError, this));
312 void AudioOutputController::DoStopCloseAndClearStream() {
313 DCHECK(message_loop_->BelongsToCurrentThread());
315 // Allow calling unconditionally and bail if we don't have a stream_ to close.
316 if (stream_) {
317 // De-register from state change callbacks if stream_ was created via
318 // AudioManager.
319 if (stream_ != diverting_to_stream_)
320 audio_manager_->RemoveOutputDeviceChangeListener(this);
322 StopStream();
323 stream_->Close();
324 if (stream_ == diverting_to_stream_)
325 diverting_to_stream_ = NULL;
326 stream_ = NULL;
329 state_ = kEmpty;
332 void AudioOutputController::OnDeviceChange() {
333 DCHECK(message_loop_->BelongsToCurrentThread());
334 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
335 TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");
337 // TODO(dalecurtis): Notify the renderer side that a device change has
338 // occurred. Currently querying the hardware information here will lead to
339 // crashes on OSX. See http://crbug.com/158170.
341 // Recreate the stream (DoCreate() will first shut down an existing stream).
342 // Exit if we ran into an error.
343 const State original_state = state_;
344 DoCreate(true);
345 if (!stream_ || state_ == kError)
346 return;
348 // Get us back to the original state or an equivalent state.
349 switch (original_state) {
350 case kPlaying:
351 DoPlay();
352 return;
353 case kCreated:
354 case kPaused:
355 // From the outside these two states are equivalent.
356 return;
357 default:
358 NOTREACHED() << "Invalid original state.";
362 const AudioParameters& AudioOutputController::GetAudioParameters() {
363 return params_;
366 void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
367 message_loop_->PostTask(
368 FROM_HERE,
369 base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
372 void AudioOutputController::StopDiverting() {
373 message_loop_->PostTask(
374 FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
377 void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
378 DCHECK(message_loop_->BelongsToCurrentThread());
380 if (state_ == kClosed)
381 return;
383 DCHECK(!diverting_to_stream_);
384 diverting_to_stream_ = to_stream;
385 // Note: OnDeviceChange() will engage the "re-create" process, which will
386 // detect and use the alternate AudioOutputStream rather than create a new one
387 // via AudioManager.
388 OnDeviceChange();
391 void AudioOutputController::DoStopDiverting() {
392 DCHECK(message_loop_->BelongsToCurrentThread());
394 if (state_ == kClosed)
395 return;
397 // Note: OnDeviceChange() will cause the existing stream (the consumer of the
398 // diverted audio data) to be closed, and diverting_to_stream_ will be set
399 // back to NULL.
400 OnDeviceChange();
401 DCHECK(!diverting_to_stream_);
404 std::pair<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
405 DCHECK(will_monitor_audio_levels());
406 return power_monitor_.ReadCurrentPowerAndClip();
409 void AudioOutputController::WedgeCheck() {
410 DCHECK(message_loop_->BelongsToCurrentThread());
412 // If we should be playing and we haven't, that's a wedge.
413 if (state_ == kPlaying) {
414 UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
415 base::AtomicRefCountIsOne(&on_more_io_data_called_));
419 } // namespace media