1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/context_group.h"
10 #include "base/command_line.h"
11 #include "base/strings/string_util.h"
12 #include "base/sys_info.h"
13 #include "gpu/command_buffer/service/buffer_manager.h"
14 #include "gpu/command_buffer/service/framebuffer_manager.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "gpu/command_buffer/service/mailbox_manager_impl.h"
18 #include "gpu/command_buffer/service/memory_tracking.h"
19 #include "gpu/command_buffer/service/program_manager.h"
20 #include "gpu/command_buffer/service/renderbuffer_manager.h"
21 #include "gpu/command_buffer/service/shader_manager.h"
22 #include "gpu/command_buffer/service/texture_manager.h"
23 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
24 #include "gpu/command_buffer/service/valuebuffer_manager.h"
25 #include "ui/gl/gl_implementation.h"
30 ContextGroup::ContextGroup(
31 const scoped_refptr
<MailboxManager
>& mailbox_manager
,
32 const scoped_refptr
<MemoryTracker
>& memory_tracker
,
33 const scoped_refptr
<ShaderTranslatorCache
>& shader_translator_cache
,
34 const scoped_refptr
<FeatureInfo
>& feature_info
,
35 const scoped_refptr
<SubscriptionRefSet
>& subscription_ref_set
,
36 const scoped_refptr
<ValueStateMap
>& pending_valuebuffer_state
,
37 bool bind_generates_resource
)
38 : context_type_(CONTEXT_TYPE_UNDEFINED
),
39 mailbox_manager_(mailbox_manager
),
40 memory_tracker_(memory_tracker
),
41 shader_translator_cache_(shader_translator_cache
),
42 subscription_ref_set_(subscription_ref_set
),
43 pending_valuebuffer_state_(pending_valuebuffer_state
),
44 enforce_gl_minimums_(base::CommandLine::ForCurrentProcess()->HasSwitch(
45 switches::kEnforceGLMinimums
)),
46 bind_generates_resource_(bind_generates_resource
),
47 max_vertex_attribs_(0u),
48 max_texture_units_(0u),
49 max_texture_image_units_(0u),
50 max_vertex_texture_image_units_(0u),
51 max_fragment_uniform_vectors_(0u),
52 max_varying_vectors_(0u),
53 max_vertex_uniform_vectors_(0u),
54 max_color_attachments_(1u),
55 max_draw_buffers_(1u),
57 feature_info_(feature_info
),
58 draw_buffer_(GL_BACK
) {
60 if (!mailbox_manager_
.get())
61 mailbox_manager_
= new MailboxManagerImpl
;
62 if (!subscription_ref_set_
.get())
63 subscription_ref_set_
= new SubscriptionRefSet();
64 if (!pending_valuebuffer_state_
.get())
65 pending_valuebuffer_state_
= new ValueStateMap();
66 if (!feature_info
.get())
67 feature_info_
= new FeatureInfo
;
68 TransferBufferManager
* manager
= new TransferBufferManager();
69 transfer_buffer_manager_
= manager
;
70 manager
->Initialize();
74 static void GetIntegerv(GLenum pname
, uint32
* var
) {
76 glGetIntegerv(pname
, &value
);
81 ContextGroup::ContextType
ContextGroup::GetContextType(
82 unsigned webgl_version
) {
83 switch (webgl_version
) {
85 return CONTEXT_TYPE_OTHER
;
87 return CONTEXT_TYPE_WEBGL1
;
89 return CONTEXT_TYPE_WEBGL2
;
91 return CONTEXT_TYPE_UNDEFINED
;
95 bool ContextGroup::Initialize(
96 GLES2Decoder
* decoder
,
97 ContextGroup::ContextType context_type
,
98 const DisallowedFeatures
& disallowed_features
) {
99 if (context_type
== CONTEXT_TYPE_UNDEFINED
) {
100 LOG(ERROR
) << "ContextGroup::Initialize failed because of unknown "
104 if (context_type_
== CONTEXT_TYPE_UNDEFINED
) {
105 context_type_
= context_type
;
106 } else if (context_type_
!= context_type
) {
107 LOG(ERROR
) << "ContextGroup::Initialize failed because the type of "
108 << "the context does not fit with the group.";
112 // If we've already initialized the group just add the context.
113 if (HaveContexts()) {
114 decoders_
.push_back(base::AsWeakPtr
<GLES2Decoder
>(decoder
));
118 if (!feature_info_
->Initialize(disallowed_features
)) {
119 LOG(ERROR
) << "ContextGroup::Initialize failed because FeatureInfo "
120 << "initialization failed.";
124 const GLint kMinRenderbufferSize
= 512; // GL says 1 pixel!
125 GLint max_renderbuffer_size
= 0;
127 GL_MAX_RENDERBUFFER_SIZE
, kMinRenderbufferSize
,
128 &max_renderbuffer_size
)) {
129 LOG(ERROR
) << "ContextGroup::Initialize failed because maximum "
130 << "renderbuffer size too small (" << max_renderbuffer_size
131 << ", should be " << kMinRenderbufferSize
<< ").";
134 GLint max_samples
= 0;
135 if (feature_info_
->feature_flags().chromium_framebuffer_multisample
||
136 feature_info_
->feature_flags().multisampled_render_to_texture
) {
137 if (feature_info_
->feature_flags(
138 ).use_img_for_multisampled_render_to_texture
) {
139 glGetIntegerv(GL_MAX_SAMPLES_IMG
, &max_samples
);
141 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
145 if (feature_info_
->feature_flags().ext_draw_buffers
) {
146 GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments_
);
147 if (max_color_attachments_
< 1)
148 max_color_attachments_
= 1;
149 GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers_
);
150 if (max_draw_buffers_
< 1)
151 max_draw_buffers_
= 1;
152 draw_buffer_
= GL_BACK
;
155 buffer_manager_
.reset(
156 new BufferManager(memory_tracker_
.get(), feature_info_
.get()));
157 framebuffer_manager_
.reset(new FramebufferManager(
158 max_draw_buffers_
, max_color_attachments_
, context_type
));
159 renderbuffer_manager_
.reset(new RenderbufferManager(
160 memory_tracker_
.get(), max_renderbuffer_size
, max_samples
,
161 feature_info_
.get()));
162 shader_manager_
.reset(new ShaderManager());
163 valuebuffer_manager_
.reset(
164 new ValuebufferManager(subscription_ref_set_
.get(),
165 pending_valuebuffer_state_
.get()));
167 // Lookup GL things we need to know.
168 const GLint kGLES2RequiredMinimumVertexAttribs
= 8u;
169 if (!QueryGLFeatureU(
170 GL_MAX_VERTEX_ATTRIBS
, kGLES2RequiredMinimumVertexAttribs
,
171 &max_vertex_attribs_
)) {
172 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
173 << "vertex attributes supported.";
177 const GLuint kGLES2RequiredMinimumTextureUnits
= 8u;
178 if (!QueryGLFeatureU(
179 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
, kGLES2RequiredMinimumTextureUnits
,
180 &max_texture_units_
)) {
181 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
182 << "texture units supported.";
186 GLint max_texture_size
= 0;
187 GLint max_cube_map_texture_size
= 0;
188 GLint max_rectangle_texture_size
= 0;
189 GLint max_3d_texture_size
= 0;
191 const GLint kMinTextureSize
= 2048; // GL actually says 64!?!?
192 // TODO(zmo): In ES3, max cubemap size is required to be at least 2048.
193 const GLint kMinCubeMapSize
= 256; // GL actually says 16!?!?
194 const GLint kMinRectangleTextureSize
= 64;
195 const GLint kMin3DTextureSize
= 256;
197 if (!QueryGLFeature(GL_MAX_TEXTURE_SIZE
, kMinTextureSize
,
198 &max_texture_size
) ||
199 !QueryGLFeature(GL_MAX_CUBE_MAP_TEXTURE_SIZE
, kMinCubeMapSize
,
200 &max_cube_map_texture_size
) ||
201 (feature_info_
->gl_version_info().IsES3Capable() &&
202 !QueryGLFeature(GL_MAX_3D_TEXTURE_SIZE
, kMin3DTextureSize
,
203 &max_3d_texture_size
)) ||
204 (feature_info_
->feature_flags().arb_texture_rectangle
&&
205 !QueryGLFeature(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
,
206 kMinRectangleTextureSize
,
207 &max_rectangle_texture_size
))) {
208 LOG(ERROR
) << "ContextGroup::Initialize failed because maximum "
209 << "texture size is too small.";
213 if (feature_info_
->workarounds().max_texture_size
) {
214 max_texture_size
= std::min(
216 feature_info_
->workarounds().max_texture_size
);
217 max_rectangle_texture_size
= std::min(
218 max_rectangle_texture_size
,
219 feature_info_
->workarounds().max_texture_size
);
221 if (feature_info_
->workarounds().max_cube_map_texture_size
) {
222 max_cube_map_texture_size
= std::min(
223 max_cube_map_texture_size
,
224 feature_info_
->workarounds().max_cube_map_texture_size
);
227 texture_manager_
.reset(new TextureManager(memory_tracker_
.get(),
230 max_cube_map_texture_size
,
231 max_rectangle_texture_size
,
233 bind_generates_resource_
));
234 texture_manager_
->set_framebuffer_manager(framebuffer_manager_
.get());
236 const GLint kMinTextureImageUnits
= 8;
237 const GLint kMinVertexTextureImageUnits
= 0;
238 if (!QueryGLFeatureU(
239 GL_MAX_TEXTURE_IMAGE_UNITS
, kMinTextureImageUnits
,
240 &max_texture_image_units_
) ||
242 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
, kMinVertexTextureImageUnits
,
243 &max_vertex_texture_image_units_
)) {
244 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
249 if (feature_info_
->gl_version_info().BehavesLikeGLES()) {
250 GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS
,
251 &max_fragment_uniform_vectors_
);
252 GetIntegerv(GL_MAX_VARYING_VECTORS
, &max_varying_vectors_
);
253 GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS
, &max_vertex_uniform_vectors_
);
256 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, &max_fragment_uniform_vectors_
);
257 max_fragment_uniform_vectors_
/= 4;
258 GetIntegerv(GL_MAX_VARYING_FLOATS
, &max_varying_vectors_
);
259 max_varying_vectors_
/= 4;
260 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS
, &max_vertex_uniform_vectors_
);
261 max_vertex_uniform_vectors_
/= 4;
264 const GLint kMinFragmentUniformVectors
= 16;
265 const GLint kMinVaryingVectors
= 8;
266 const GLint kMinVertexUniformVectors
= 128;
267 if (!CheckGLFeatureU(
268 kMinFragmentUniformVectors
, &max_fragment_uniform_vectors_
) ||
269 !CheckGLFeatureU(kMinVaryingVectors
, &max_varying_vectors_
) ||
271 kMinVertexUniformVectors
, &max_vertex_uniform_vectors_
)) {
272 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
273 << "uniforms or varyings supported.";
277 // Some shaders in Skia need more than the min available vertex and
278 // fragment shader uniform vectors in case of OSMesa GL Implementation
279 if (feature_info_
->workarounds().max_fragment_uniform_vectors
) {
280 max_fragment_uniform_vectors_
= std::min(
281 max_fragment_uniform_vectors_
,
283 feature_info_
->workarounds().max_fragment_uniform_vectors
));
285 if (feature_info_
->workarounds().max_varying_vectors
) {
286 max_varying_vectors_
= std::min(
287 max_varying_vectors_
,
288 static_cast<uint32
>(feature_info_
->workarounds().max_varying_vectors
));
290 if (feature_info_
->workarounds().max_vertex_uniform_vectors
) {
291 max_vertex_uniform_vectors_
=
292 std::min(max_vertex_uniform_vectors_
,
294 feature_info_
->workarounds().max_vertex_uniform_vectors
));
297 program_manager_
.reset(new ProgramManager(
298 program_cache_
, max_varying_vectors_
));
300 if (!texture_manager_
->Initialize()) {
301 LOG(ERROR
) << "Context::Group::Initialize failed because texture manager "
302 << "failed to initialize.";
306 decoders_
.push_back(base::AsWeakPtr
<GLES2Decoder
>(decoder
));
312 bool IsNull(const base::WeakPtr
<gles2::GLES2Decoder
>& decoder
) {
313 return !decoder
.get();
316 template <typename T
>
317 class WeakPtrEquals
{
319 explicit WeakPtrEquals(T
* t
) : t_(t
) {}
321 bool operator()(const base::WeakPtr
<T
>& t
) {
322 return t
.get() == t_
;
329 } // namespace anonymous
331 bool ContextGroup::HaveContexts() {
332 decoders_
.erase(std::remove_if(decoders_
.begin(), decoders_
.end(), IsNull
),
334 return !decoders_
.empty();
337 void ContextGroup::Destroy(GLES2Decoder
* decoder
, bool have_context
) {
338 decoders_
.erase(std::remove_if(decoders_
.begin(), decoders_
.end(),
339 WeakPtrEquals
<gles2::GLES2Decoder
>(decoder
)),
341 // If we still have contexts do nothing.
342 if (HaveContexts()) {
346 if (buffer_manager_
!= NULL
) {
347 buffer_manager_
->Destroy(have_context
);
348 buffer_manager_
.reset();
351 if (framebuffer_manager_
!= NULL
) {
352 framebuffer_manager_
->Destroy(have_context
);
353 if (texture_manager_
)
354 texture_manager_
->set_framebuffer_manager(NULL
);
355 framebuffer_manager_
.reset();
358 if (renderbuffer_manager_
!= NULL
) {
359 renderbuffer_manager_
->Destroy(have_context
);
360 renderbuffer_manager_
.reset();
363 if (texture_manager_
!= NULL
) {
364 texture_manager_
->Destroy(have_context
);
365 texture_manager_
.reset();
368 if (program_manager_
!= NULL
) {
369 program_manager_
->Destroy(have_context
);
370 program_manager_
.reset();
373 if (shader_manager_
!= NULL
) {
374 shader_manager_
->Destroy(have_context
);
375 shader_manager_
.reset();
378 if (valuebuffer_manager_
!= NULL
) {
379 valuebuffer_manager_
->Destroy();
380 valuebuffer_manager_
.reset();
383 memory_tracker_
= NULL
;
386 uint32
ContextGroup::GetMemRepresented() const {
388 if (buffer_manager_
.get())
389 total
+= buffer_manager_
->mem_represented();
390 if (renderbuffer_manager_
.get())
391 total
+= renderbuffer_manager_
->mem_represented();
392 if (texture_manager_
.get())
393 total
+= texture_manager_
->mem_represented();
397 void ContextGroup::LoseContexts(error::ContextLostReason reason
) {
398 for (size_t ii
= 0; ii
< decoders_
.size(); ++ii
) {
399 if (decoders_
[ii
].get()) {
400 decoders_
[ii
]->MarkContextLost(reason
);
405 ContextGroup::~ContextGroup() {
406 CHECK(!HaveContexts());
409 bool ContextGroup::CheckGLFeature(GLint min_required
, GLint
* v
) {
411 if (enforce_gl_minimums_
) {
412 value
= std::min(min_required
, value
);
415 return value
>= min_required
;
418 bool ContextGroup::CheckGLFeatureU(GLint min_required
, uint32
* v
) {
420 if (enforce_gl_minimums_
) {
421 value
= std::min(min_required
, value
);
424 return value
>= min_required
;
427 bool ContextGroup::QueryGLFeature(
428 GLenum pname
, GLint min_required
, GLint
* v
) {
430 glGetIntegerv(pname
, &value
);
432 return CheckGLFeature(min_required
, v
);
435 bool ContextGroup::QueryGLFeatureU(
436 GLenum pname
, GLint min_required
, uint32
* v
) {
438 GetIntegerv(pname
, &value
);
439 bool result
= CheckGLFeatureU(min_required
, &value
);
444 bool ContextGroup::GetBufferServiceId(
445 GLuint client_id
, GLuint
* service_id
) const {
446 Buffer
* buffer
= buffer_manager_
->GetBuffer(client_id
);
449 *service_id
= buffer
->service_id();