1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/tiling_data.h"
9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/vector2d.h"
14 static int ComputeNumTiles(int max_texture_size
,
17 if (max_texture_size
- 2 * border_texels
<= 0)
18 return total_size
> 0 && max_texture_size
>= total_size
? 1 : 0;
20 int num_tiles
= std::max(1,
21 1 + (total_size
- 1 - 2 * border_texels
) /
22 (max_texture_size
- 2 * border_texels
));
23 return total_size
> 0 ? num_tiles
: 0;
26 TilingData::TilingData()
31 TilingData::TilingData(const gfx::Size
& max_texture_size
,
32 const gfx::Size
& tiling_size
,
33 bool has_border_texels
)
34 : max_texture_size_(max_texture_size
),
35 tiling_size_(tiling_size
),
36 border_texels_(has_border_texels
? 1 : 0) {
40 TilingData::TilingData(const gfx::Size
& max_texture_size
,
41 const gfx::Size
& tiling_size
,
43 : max_texture_size_(max_texture_size
),
44 tiling_size_(tiling_size
),
45 border_texels_(border_texels
) {
49 void TilingData::SetTilingSize(const gfx::Size
& tiling_size
) {
50 tiling_size_
= tiling_size
;
54 void TilingData::SetMaxTextureSize(const gfx::Size
& max_texture_size
) {
55 max_texture_size_
= max_texture_size
;
59 void TilingData::SetHasBorderTexels(bool has_border_texels
) {
60 border_texels_
= has_border_texels
? 1 : 0;
64 void TilingData::SetBorderTexels(int border_texels
) {
65 border_texels_
= border_texels
;
69 int TilingData::TileXIndexFromSrcCoord(int src_position
) const {
70 if (num_tiles_x_
<= 1)
73 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
74 int x
= (src_position
- border_texels_
) /
75 (max_texture_size_
.width() - 2 * border_texels_
);
76 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
79 int TilingData::TileYIndexFromSrcCoord(int src_position
) const {
80 if (num_tiles_y_
<= 1)
83 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
84 int y
= (src_position
- border_texels_
) /
85 (max_texture_size_
.height() - 2 * border_texels_
);
86 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
89 int TilingData::FirstBorderTileXIndexFromSrcCoord(int src_position
) const {
90 if (num_tiles_x_
<= 1)
93 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
94 int inner_tile_size
= max_texture_size_
.width() - 2 * border_texels_
;
95 int x
= (src_position
- 2 * border_texels_
) / inner_tile_size
;
96 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
99 int TilingData::FirstBorderTileYIndexFromSrcCoord(int src_position
) const {
100 if (num_tiles_y_
<= 1)
103 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
104 int inner_tile_size
= max_texture_size_
.height() - 2 * border_texels_
;
105 int y
= (src_position
- 2 * border_texels_
) / inner_tile_size
;
106 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
109 int TilingData::LastBorderTileXIndexFromSrcCoord(int src_position
) const {
110 if (num_tiles_x_
<= 1)
113 DCHECK_GT(max_texture_size_
.width() - 2 * border_texels_
, 0);
114 int inner_tile_size
= max_texture_size_
.width() - 2 * border_texels_
;
115 int x
= src_position
/ inner_tile_size
;
116 return std::min(std::max(x
, 0), num_tiles_x_
- 1);
119 int TilingData::LastBorderTileYIndexFromSrcCoord(int src_position
) const {
120 if (num_tiles_y_
<= 1)
123 DCHECK_GT(max_texture_size_
.height() - 2 * border_texels_
, 0);
124 int inner_tile_size
= max_texture_size_
.height() - 2 * border_texels_
;
125 int y
= src_position
/ inner_tile_size
;
126 return std::min(std::max(y
, 0), num_tiles_y_
- 1);
129 gfx::Rect
TilingData::ExpandRectIgnoringBordersToTileBounds(
130 const gfx::Rect
& rect
) const {
131 if (rect
.IsEmpty() || has_empty_bounds())
133 if (rect
.x() > tiling_size_
.width() || rect
.y() > tiling_size_
.height())
135 int index_x
= TileXIndexFromSrcCoord(rect
.x());
136 int index_y
= TileYIndexFromSrcCoord(rect
.y());
137 int index_right
= TileXIndexFromSrcCoord(rect
.right() - 1);
138 int index_bottom
= TileYIndexFromSrcCoord(rect
.bottom() - 1);
140 gfx::Rect
rect_top_left(TileBounds(index_x
, index_y
));
141 gfx::Rect
rect_bottom_right(TileBounds(index_right
, index_bottom
));
143 return gfx::UnionRects(rect_top_left
, rect_bottom_right
);
146 gfx::Rect
TilingData::ExpandRectToTileBounds(const gfx::Rect
& rect
) const {
147 if (rect
.IsEmpty() || has_empty_bounds())
149 if (rect
.x() > tiling_size_
.width() || rect
.y() > tiling_size_
.height())
151 int index_x
= FirstBorderTileXIndexFromSrcCoord(rect
.x());
152 int index_y
= FirstBorderTileYIndexFromSrcCoord(rect
.y());
153 int index_right
= LastBorderTileXIndexFromSrcCoord(rect
.right() - 1);
154 int index_bottom
= LastBorderTileYIndexFromSrcCoord(rect
.bottom() - 1);
156 gfx::Rect
rect_top_left(TileBounds(index_x
, index_y
));
157 gfx::Rect
rect_bottom_right(TileBounds(index_right
, index_bottom
));
159 return gfx::UnionRects(rect_top_left
, rect_bottom_right
);
162 gfx::Rect
TilingData::TileBounds(int i
, int j
) const {
164 int max_texture_size_x
= max_texture_size_
.width() - 2 * border_texels_
;
165 int max_texture_size_y
= max_texture_size_
.height() - 2 * border_texels_
;
167 int lo_x
= max_texture_size_x
* i
;
169 lo_x
+= border_texels_
;
171 int lo_y
= max_texture_size_y
* j
;
173 lo_y
+= border_texels_
;
175 int hi_x
= max_texture_size_x
* (i
+ 1) + border_texels_
;
176 if (i
+ 1 == num_tiles_x_
)
177 hi_x
+= border_texels_
;
179 int hi_y
= max_texture_size_y
* (j
+ 1) + border_texels_
;
180 if (j
+ 1 == num_tiles_y_
)
181 hi_y
+= border_texels_
;
183 hi_x
= std::min(hi_x
, tiling_size_
.width());
184 hi_y
= std::min(hi_y
, tiling_size_
.height());
188 int width
= hi_x
- lo_x
;
189 int height
= hi_y
- lo_y
;
193 DCHECK_GE(height
, 0);
194 DCHECK_LE(x
, tiling_size_
.width());
195 DCHECK_LE(y
, tiling_size_
.height());
196 return gfx::Rect(x
, y
, width
, height
);
199 gfx::Rect
TilingData::TileBoundsWithBorder(int i
, int j
) const {
201 int max_texture_size_x
= max_texture_size_
.width() - 2 * border_texels_
;
202 int max_texture_size_y
= max_texture_size_
.height() - 2 * border_texels_
;
204 int lo_x
= max_texture_size_x
* i
;
205 int lo_y
= max_texture_size_y
* j
;
207 int hi_x
= lo_x
+ max_texture_size_x
+ 2 * border_texels_
;
208 int hi_y
= lo_y
+ max_texture_size_y
+ 2 * border_texels_
;
210 hi_x
= std::min(hi_x
, tiling_size_
.width());
211 hi_y
= std::min(hi_y
, tiling_size_
.height());
215 int width
= hi_x
- lo_x
;
216 int height
= hi_y
- lo_y
;
220 DCHECK_GE(height
, 0);
221 DCHECK_LE(x
, tiling_size_
.width());
222 DCHECK_LE(y
, tiling_size_
.height());
223 return gfx::Rect(x
, y
, width
, height
);
226 int TilingData::TilePositionX(int x_index
) const {
227 DCHECK_GE(x_index
, 0);
228 DCHECK_LT(x_index
, num_tiles_x_
);
230 int pos
= (max_texture_size_
.width() - 2 * border_texels_
) * x_index
;
232 pos
+= border_texels_
;
237 int TilingData::TilePositionY(int y_index
) const {
238 DCHECK_GE(y_index
, 0);
239 DCHECK_LT(y_index
, num_tiles_y_
);
241 int pos
= (max_texture_size_
.height() - 2 * border_texels_
) * y_index
;
243 pos
+= border_texels_
;
248 int TilingData::TileSizeX(int x_index
) const {
249 DCHECK_GE(x_index
, 0);
250 DCHECK_LT(x_index
, num_tiles_x_
);
252 if (!x_index
&& num_tiles_x_
== 1)
253 return tiling_size_
.width();
254 if (!x_index
&& num_tiles_x_
> 1)
255 return max_texture_size_
.width() - border_texels_
;
256 if (x_index
< num_tiles_x_
- 1)
257 return max_texture_size_
.width() - 2 * border_texels_
;
258 if (x_index
== num_tiles_x_
- 1)
259 return tiling_size_
.width() - TilePositionX(x_index
);
265 int TilingData::TileSizeY(int y_index
) const {
266 DCHECK_GE(y_index
, 0);
267 DCHECK_LT(y_index
, num_tiles_y_
);
269 if (!y_index
&& num_tiles_y_
== 1)
270 return tiling_size_
.height();
271 if (!y_index
&& num_tiles_y_
> 1)
272 return max_texture_size_
.height() - border_texels_
;
273 if (y_index
< num_tiles_y_
- 1)
274 return max_texture_size_
.height() - 2 * border_texels_
;
275 if (y_index
== num_tiles_y_
- 1)
276 return tiling_size_
.height() - TilePositionY(y_index
);
282 gfx::Vector2d
TilingData::TextureOffset(int x_index
, int y_index
) const {
283 int left
= (!x_index
|| num_tiles_x_
== 1) ? 0 : border_texels_
;
284 int top
= (!y_index
|| num_tiles_y_
== 1) ? 0 : border_texels_
;
286 return gfx::Vector2d(left
, top
);
289 void TilingData::RecomputeNumTiles() {
290 num_tiles_x_
= ComputeNumTiles(
291 max_texture_size_
.width(), tiling_size_
.width(), border_texels_
);
292 num_tiles_y_
= ComputeNumTiles(
293 max_texture_size_
.height(), tiling_size_
.height(), border_texels_
);
296 TilingData::BaseIterator::BaseIterator(const TilingData
* tiling_data
)
297 : tiling_data_(tiling_data
),
302 TilingData::Iterator::Iterator() : BaseIterator(nullptr) { done(); }
304 TilingData::Iterator::Iterator(const TilingData
* tiling_data
,
305 const gfx::Rect
& consider_rect
,
306 bool include_borders
)
307 : BaseIterator(tiling_data
), left_(-1), right_(-1), bottom_(-1) {
308 if (tiling_data_
->num_tiles_x() <= 0 || tiling_data_
->num_tiles_y() <= 0) {
313 gfx::Rect
tiling_bounds_rect(tiling_data_
->tiling_size());
314 gfx::Rect
rect(consider_rect
);
315 rect
.Intersect(tiling_bounds_rect
);
317 gfx::Rect top_left_tile
;
318 if (include_borders
) {
319 index_x_
= tiling_data_
->FirstBorderTileXIndexFromSrcCoord(rect
.x());
320 index_y_
= tiling_data_
->FirstBorderTileYIndexFromSrcCoord(rect
.y());
321 right_
= tiling_data_
->LastBorderTileXIndexFromSrcCoord(rect
.right() - 1);
322 bottom_
= tiling_data_
->LastBorderTileYIndexFromSrcCoord(rect
.bottom() - 1);
323 top_left_tile
= tiling_data_
->TileBoundsWithBorder(index_x_
, index_y_
);
325 index_x_
= tiling_data_
->TileXIndexFromSrcCoord(rect
.x());
326 index_y_
= tiling_data_
->TileYIndexFromSrcCoord(rect
.y());
327 right_
= tiling_data_
->TileXIndexFromSrcCoord(rect
.right() - 1);
328 bottom_
= tiling_data_
->TileYIndexFromSrcCoord(rect
.bottom() - 1);
329 top_left_tile
= tiling_data_
->TileBounds(index_x_
, index_y_
);
333 // Index functions always return valid indices, so explicitly check
334 // for non-intersecting rects.
335 if (!top_left_tile
.Intersects(rect
))
339 TilingData::Iterator
& TilingData::Iterator::operator++() {
344 if (index_x_
> right_
) {
347 if (index_y_
> bottom_
)
354 TilingData::DifferenceIterator::DifferenceIterator(
355 const TilingData
* tiling_data
,
356 const gfx::Rect
& consider_rect
,
357 const gfx::Rect
& ignore_rect
)
358 : BaseIterator(tiling_data
),
362 consider_bottom_(-1),
367 if (tiling_data_
->num_tiles_x() <= 0 || tiling_data_
->num_tiles_y() <= 0) {
372 gfx::Rect
tiling_bounds_rect(tiling_data_
->tiling_size());
373 gfx::Rect
consider(consider_rect
);
374 gfx::Rect
ignore(ignore_rect
);
375 consider
.Intersect(tiling_bounds_rect
);
376 ignore
.Intersect(tiling_bounds_rect
);
377 if (consider
.IsEmpty()) {
382 consider_left_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.x());
383 consider_top_
= tiling_data_
->TileYIndexFromSrcCoord(consider
.y());
384 consider_right_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.right() - 1);
386 tiling_data_
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
388 if (!ignore
.IsEmpty()) {
389 ignore_left_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.x());
390 ignore_top_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.y());
391 ignore_right_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.right() - 1);
392 ignore_bottom_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
394 // Clamp ignore indices to consider indices.
395 ignore_left_
= std::max(ignore_left_
, consider_left_
);
396 ignore_top_
= std::max(ignore_top_
, consider_top_
);
397 ignore_right_
= std::min(ignore_right_
, consider_right_
);
398 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
401 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
402 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
407 index_x_
= consider_left_
;
408 index_y_
= consider_top_
;
410 if (in_ignore_rect())
414 TilingData::DifferenceIterator
& TilingData::DifferenceIterator::operator++() {
419 if (in_ignore_rect())
420 index_x_
= ignore_right_
+ 1;
422 if (index_x_
> consider_right_
) {
423 index_x_
= consider_left_
;
426 if (in_ignore_rect()) {
427 index_x_
= ignore_right_
+ 1;
428 // If the ignore rect spans the whole consider rect horizontally, then
429 // ignore_right + 1 will be out of bounds.
430 if (in_ignore_rect() || index_x_
> consider_right_
) {
431 index_y_
= ignore_bottom_
+ 1;
432 index_x_
= consider_left_
;
436 if (index_y_
> consider_bottom_
)
443 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator()
444 : BaseIterator(nullptr) {
448 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator(
449 const TilingData
* tiling_data
,
450 const gfx::Rect
& consider_rect
,
451 const gfx::Rect
& ignore_rect
,
452 const gfx::Rect
& center_rect
)
453 : BaseIterator(tiling_data
),
457 consider_bottom_(-1),
466 horizontal_step_count_(0),
467 vertical_step_count_(0) {
468 if (tiling_data_
->num_tiles_x() <= 0 || tiling_data_
->num_tiles_y() <= 0) {
473 gfx::Rect
tiling_bounds_rect(tiling_data_
->tiling_size());
474 gfx::Rect
consider(consider_rect
);
475 gfx::Rect
ignore(ignore_rect
);
476 gfx::Rect
center(center_rect
);
477 consider
.Intersect(tiling_bounds_rect
);
478 ignore
.Intersect(tiling_bounds_rect
);
479 if (consider
.IsEmpty()) {
484 consider_left_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.x());
485 consider_top_
= tiling_data_
->TileYIndexFromSrcCoord(consider
.y());
486 consider_right_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.right() - 1);
488 tiling_data_
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
490 if (!ignore
.IsEmpty()) {
491 ignore_left_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.x());
492 ignore_top_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.y());
493 ignore_right_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.right() - 1);
494 ignore_bottom_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
496 // Clamp ignore indices to consider indices.
497 ignore_left_
= std::max(ignore_left_
, consider_left_
);
498 ignore_top_
= std::max(ignore_top_
, consider_top_
);
499 ignore_right_
= std::min(ignore_right_
, consider_right_
);
500 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
503 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
504 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
509 // Determine around left, such that it is between -1 and num_tiles_x.
511 if (center
.x() < 0 || center
.IsEmpty())
513 else if (center
.x() >= tiling_data
->tiling_size().width())
514 around_left
= tiling_data
->num_tiles_x();
516 around_left
= tiling_data
->TileXIndexFromSrcCoord(center
.x());
518 // Determine around top, such that it is between -1 and num_tiles_y.
520 if (center
.y() < 0 || center
.IsEmpty())
522 else if (center
.y() >= tiling_data
->tiling_size().height())
523 around_top
= tiling_data
->num_tiles_y();
525 around_top
= tiling_data
->TileYIndexFromSrcCoord(center
.y());
527 // Determine around right, such that it is between -1 and num_tiles_x.
528 int right_src_coord
= center
.right() - 1;
529 int around_right
= 0;
530 if (right_src_coord
< 0 || center
.IsEmpty()) {
532 } else if (right_src_coord
>= tiling_data
->tiling_size().width()) {
533 around_right
= tiling_data
->num_tiles_x();
535 around_right
= tiling_data
->TileXIndexFromSrcCoord(right_src_coord
);
538 // Determine around bottom, such that it is between -1 and num_tiles_y.
539 int bottom_src_coord
= center
.bottom() - 1;
540 int around_bottom
= 0;
541 if (bottom_src_coord
< 0 || center
.IsEmpty()) {
543 } else if (bottom_src_coord
>= tiling_data
->tiling_size().height()) {
544 around_bottom
= tiling_data
->num_tiles_y();
546 around_bottom
= tiling_data
->TileYIndexFromSrcCoord(bottom_src_coord
);
549 vertical_step_count_
= around_bottom
- around_top
+ 1;
550 horizontal_step_count_
= around_right
- around_left
+ 1;
551 current_step_
= horizontal_step_count_
- 1;
553 index_x_
= around_right
;
554 index_y_
= around_bottom
;
556 // The current index is the bottom right of the around rect, which is also
557 // ignored. So we have to advance.
561 TilingData::SpiralDifferenceIterator
& TilingData::SpiralDifferenceIterator::
563 int cannot_hit_consider_count
= 0;
564 while (cannot_hit_consider_count
< 4) {
565 if (needs_direction_switch())
568 index_x_
+= delta_x_
;
569 index_y_
+= delta_y_
;
572 if (in_consider_rect()) {
573 cannot_hit_consider_count
= 0;
575 if (!in_ignore_rect())
578 // Steps needed to reach the very edge of the ignore rect, while remaining
579 // inside (so that the continue would take us outside).
580 int steps_to_edge
= 0;
581 switch (direction_
) {
583 steps_to_edge
= index_y_
- ignore_top_
;
586 steps_to_edge
= index_x_
- ignore_left_
;
589 steps_to_edge
= ignore_bottom_
- index_y_
;
592 steps_to_edge
= ignore_right_
- index_x_
;
596 // We need to switch directions in |max_steps|.
597 int max_steps
= current_step_count() - current_step_
;
599 int steps_to_take
= std::min(steps_to_edge
, max_steps
);
600 DCHECK_GE(steps_to_take
, 0);
602 index_x_
+= steps_to_take
* delta_x_
;
603 index_y_
+= steps_to_take
* delta_y_
;
604 current_step_
+= steps_to_take
;
606 int max_steps
= current_step_count() - current_step_
;
607 int steps_to_take
= max_steps
;
608 bool can_hit_consider_rect
= false;
609 switch (direction_
) {
611 if (valid_column() && consider_bottom_
< index_y_
)
612 steps_to_take
= index_y_
- consider_bottom_
- 1;
613 can_hit_consider_rect
|= consider_right_
>= index_x_
;
616 if (valid_row() && consider_right_
< index_x_
)
617 steps_to_take
= index_x_
- consider_right_
- 1;
618 can_hit_consider_rect
|= consider_top_
<= index_y_
;
621 if (valid_column() && consider_top_
> index_y_
)
622 steps_to_take
= consider_top_
- index_y_
- 1;
623 can_hit_consider_rect
|= consider_left_
<= index_x_
;
626 if (valid_row() && consider_left_
> index_x_
)
627 steps_to_take
= consider_left_
- index_x_
- 1;
628 can_hit_consider_rect
|= consider_bottom_
>= index_y_
;
631 steps_to_take
= std::min(steps_to_take
, max_steps
);
632 DCHECK_GE(steps_to_take
, 0);
634 index_x_
+= steps_to_take
* delta_x_
;
635 index_y_
+= steps_to_take
* delta_y_
;
636 current_step_
+= steps_to_take
;
638 if (can_hit_consider_rect
)
639 cannot_hit_consider_count
= 0;
641 ++cannot_hit_consider_count
;
645 if (cannot_hit_consider_count
>= 4)
650 bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const {
651 return current_step_
>= current_step_count();
654 void TilingData::SpiralDifferenceIterator::switch_direction() {
655 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
656 int new_delta_x_
= delta_y_
;
657 delta_y_
= -delta_x_
;
658 delta_x_
= new_delta_x_
;
661 direction_
= static_cast<Direction
>((direction_
+ 1) % 4);
663 if (direction_
== RIGHT
|| direction_
== LEFT
) {
664 ++vertical_step_count_
;
665 ++horizontal_step_count_
;
669 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator()
670 : BaseIterator(nullptr) {
674 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator(
675 const TilingData
* tiling_data
,
676 const gfx::Rect
& consider_rect
,
677 const gfx::Rect
& ignore_rect
,
678 const gfx::Rect
& center_rect
)
679 : BaseIterator(tiling_data
),
683 consider_bottom_(-1),
696 horizontal_step_count_(0),
697 vertical_step_count_(0) {
698 if (tiling_data_
->num_tiles_x() <= 0 || tiling_data_
->num_tiles_y() <= 0) {
703 gfx::Rect
tiling_bounds_rect(tiling_data_
->tiling_size());
704 gfx::Rect
consider(consider_rect
);
705 gfx::Rect
ignore(ignore_rect
);
706 gfx::Rect
center(center_rect
);
707 consider
.Intersect(tiling_bounds_rect
);
708 ignore
.Intersect(tiling_bounds_rect
);
709 if (consider
.IsEmpty()) {
714 consider_left_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.x());
715 consider_top_
= tiling_data_
->TileYIndexFromSrcCoord(consider
.y());
716 consider_right_
= tiling_data_
->TileXIndexFromSrcCoord(consider
.right() - 1);
718 tiling_data_
->TileYIndexFromSrcCoord(consider
.bottom() - 1);
720 if (!ignore
.IsEmpty()) {
721 ignore_left_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.x());
722 ignore_top_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.y());
723 ignore_right_
= tiling_data_
->TileXIndexFromSrcCoord(ignore
.right() - 1);
724 ignore_bottom_
= tiling_data_
->TileYIndexFromSrcCoord(ignore
.bottom() - 1);
726 // Clamp ignore indices to consider indices.
727 ignore_left_
= std::max(ignore_left_
, consider_left_
);
728 ignore_top_
= std::max(ignore_top_
, consider_top_
);
729 ignore_right_
= std::min(ignore_right_
, consider_right_
);
730 ignore_bottom_
= std::min(ignore_bottom_
, consider_bottom_
);
733 if (ignore_left_
== consider_left_
&& ignore_right_
== consider_right_
&&
734 ignore_top_
== consider_top_
&& ignore_bottom_
== consider_bottom_
) {
739 // Determine around left, such that it is between -1 and num_tiles_x.
740 if (center
.x() < 0 || center
.IsEmpty())
742 else if (center
.x() >= tiling_data
->tiling_size().width())
743 around_left_
= tiling_data
->num_tiles_x();
745 around_left_
= tiling_data
->TileXIndexFromSrcCoord(center
.x());
747 // Determine around top, such that it is between -1 and num_tiles_y.
748 if (center
.y() < 0 || center
.IsEmpty())
750 else if (center
.y() >= tiling_data
->tiling_size().height())
751 around_top_
= tiling_data
->num_tiles_y();
753 around_top_
= tiling_data
->TileYIndexFromSrcCoord(center
.y());
755 // Determine around right, such that it is between -1 and num_tiles_x.
756 int right_src_coord
= center
.right() - 1;
757 if (right_src_coord
< 0 || center
.IsEmpty()) {
759 } else if (right_src_coord
>= tiling_data
->tiling_size().width()) {
760 around_right_
= tiling_data
->num_tiles_x();
762 around_right_
= tiling_data
->TileXIndexFromSrcCoord(right_src_coord
);
765 // Determine around bottom, such that it is between -1 and num_tiles_y.
766 int bottom_src_coord
= center
.bottom() - 1;
767 if (bottom_src_coord
< 0 || center
.IsEmpty()) {
769 } else if (bottom_src_coord
>= tiling_data
->tiling_size().height()) {
770 around_bottom_
= tiling_data
->num_tiles_y();
772 around_bottom_
= tiling_data
->TileYIndexFromSrcCoord(bottom_src_coord
);
775 // Figure out the maximum distance from the around edge to consider edge.
776 int max_distance
= 0;
777 max_distance
= std::max(max_distance
, around_top_
- consider_top_
);
778 max_distance
= std::max(max_distance
, around_left_
- consider_left_
);
779 max_distance
= std::max(max_distance
, consider_bottom_
- around_bottom_
);
780 max_distance
= std::max(max_distance
, consider_right_
- around_right_
);
782 // The step count is the length of the edge (around_right_ - around_left_ + 1)
783 // plus twice the max distance to pad (to the right and to the left). This way
784 // the initial rect is the size proportional to the center, but big enough
785 // to cover the consider rect.
789 // . = area of the padded around rect
790 // md = max distance (note in the picture below, there's md written vertically
792 // I = initial starting position
806 vertical_step_count_
= around_bottom_
- around_top_
+ 1 + 2 * max_distance
;
807 horizontal_step_count_
= around_right_
- around_left_
+ 1 + 2 * max_distance
;
809 // Start with one to the right of the padded around rect.
810 index_x_
= around_right_
+ max_distance
+ 1;
811 index_y_
= around_bottom_
+ max_distance
;
813 // The current index is outside a valid tile, so advance immediately.
817 TilingData::ReverseSpiralDifferenceIterator
&
818 TilingData::ReverseSpiralDifferenceIterator::
820 while (!in_around_rect()) {
821 if (needs_direction_switch())
824 index_x_
+= delta_x_
;
825 index_y_
+= delta_y_
;
828 if (in_around_rect()) {
830 } else if (in_consider_rect()) {
831 // If the tile is in the consider rect but not in ignore rect, then it's a
832 // valid tile to visit.
833 if (!in_ignore_rect())
836 // Steps needed to reach the very edge of the ignore rect, while remaining
837 // inside it (so that the continue would take us outside).
838 int steps_to_edge
= 0;
839 switch (direction_
) {
841 steps_to_edge
= index_y_
- ignore_top_
;
844 steps_to_edge
= index_x_
- ignore_left_
;
847 steps_to_edge
= ignore_bottom_
- index_y_
;
850 steps_to_edge
= ignore_right_
- index_x_
;
854 // We need to switch directions in |max_steps|.
855 int max_steps
= current_step_count() - current_step_
;
857 int steps_to_take
= std::min(steps_to_edge
, max_steps
);
858 DCHECK_GE(steps_to_take
, 0);
860 index_x_
+= steps_to_take
* delta_x_
;
861 index_y_
+= steps_to_take
* delta_y_
;
862 current_step_
+= steps_to_take
;
864 // We're not in the consider rect.
866 int max_steps
= current_step_count() - current_step_
;
867 int steps_to_take
= max_steps
;
869 // We might hit the consider rect before needing to switch directions:
870 // update steps to take.
871 switch (direction_
) {
873 if (valid_column() && consider_bottom_
< index_y_
)
874 steps_to_take
= index_y_
- consider_bottom_
- 1;
877 if (valid_row() && consider_right_
< index_x_
)
878 steps_to_take
= index_x_
- consider_right_
- 1;
881 if (valid_column() && consider_top_
> index_y_
)
882 steps_to_take
= consider_top_
- index_y_
- 1;
885 if (valid_row() && consider_left_
> index_x_
)
886 steps_to_take
= consider_left_
- index_x_
- 1;
889 steps_to_take
= std::min(steps_to_take
, max_steps
);
890 DCHECK_GE(steps_to_take
, 0);
892 index_x_
+= steps_to_take
* delta_x_
;
893 index_y_
+= steps_to_take
* delta_y_
;
894 current_step_
+= steps_to_take
;
898 // Once we enter the around rect, we're done.
899 if (in_around_rect())
904 bool TilingData::ReverseSpiralDifferenceIterator::needs_direction_switch()
906 return current_step_
>= current_step_count();
909 void TilingData::ReverseSpiralDifferenceIterator::switch_direction() {
910 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
911 int new_delta_y_
= delta_x_
;
912 delta_x_
= -delta_y_
;
913 delta_y_
= new_delta_y_
;
916 direction_
= static_cast<Direction
>((direction_
+ 1) % 4);
918 if (direction_
== UP
|| direction_
== DOWN
) {
919 --vertical_step_count_
;
920 --horizontal_step_count_
;
922 // We should always end up in an around rect at some point.
923 // Since the direction is now vertical, we have to ensure that we will
925 DCHECK_GE(horizontal_step_count_
, 1);
926 DCHECK_GE(vertical_step_count_
, 1);