Add/resurrect support for bundles of WebStore items.
[chromium-blink-merge.git] / ppapi / cpp / audio_config.h
blob7e12e9d0e408ff60cc172d18c66e39a529bc95af
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_CPP_AUDIO_CONFIG_H_
6 #define PPAPI_CPP_AUDIO_CONFIG_H_
8 #include "ppapi/c/ppb_audio_config.h"
9 #include "ppapi/c/pp_stdint.h"
10 #include "ppapi/cpp/resource.h"
12 /// @file
13 /// This file defines the interface for establishing an
14 /// audio configuration resource within the browser.
16 namespace pp {
18 class InstanceHandle;
20 /// A 16 bit stereo AudioConfig resource. Refer to the
21 /// <a href="/native-client/devguide/coding/audio.html">Audio
22 /// </a>chapter in the Developer's Guide for information on using this
23 /// interface.
24 ///
25 /// A single sample frame on a stereo device means one value for the left
26 /// channel and one value for the right channel.
27 ///
28 /// Buffer layout for a stereo int16 configuration:
29 ///
30 /// <code>int16_t *buffer16;</code>
31 /// <code>buffer16[0]</code> is the first left channel sample.
32 /// <code>buffer16[1]</code> is the first right channel sample.
33 /// <code>buffer16[2]</code> is the second left channel sample.
34 /// <code>buffer16[3]</code> is the second right channel sample.
35 /// <code>...</code>
36 /// <code>buffer16[2 * (sample_frame_count - 1)]</code> is the last left
37 /// channel sample.
38 /// <code>buffer16[2 * (sample_frame_count - 1) + 1]</code> is the last right
39 /// channel sample.
40 /// Data will always be in the native endian format of the platform.
41 ///
42 /// <strong>Example:</strong>
43 /// @code
44 ///
45 /// // Create an audio config with a supported frame count.
46 /// uint32_t sample_frame_count = AudioConfig::RecommendSampleFrameCount(
47 /// PP_AUDIOSAMPLERATE_44100, 4096);
48 /// AudioConfig config(PP_AUDIOSAMPLERATE_44100, sample_frame_count);
49 /// if (config.is_null())
50 /// return false; // Couldn't configure audio.
51 ///
52 /// // Then use the config to create your audio resource.
53 /// Audio audio(instance, config, callback, user_data);
54 /// if (audio.is_null())
55 /// return false; // Couldn't create audio.
56 /// @endcode
57 class AudioConfig : public Resource {
58 public:
59 /// An empty constructor for an <code>AudioConfig</code> resource.
60 AudioConfig();
62 /// A constructor that creates an audio config based on the given sample rate
63 /// and frame count. If the rate and frame count aren't supported, the
64 /// resulting resource will be is_null(). You can pass the result of
65 /// RecommendSampleFrameCount() as the sample frame count.
66 ///
67 /// @param[in] instance The instance associated with this resource.
68 ///
69 /// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either
70 /// <code>PP_AUDIOSAMPLERATE_44100</code> or
71 /// <code>PP_AUDIOSAMPLERATE_48000</code>.
72 ///
73 /// @param[in] sample_frame_count A uint32_t frame count returned from the
74 /// <code>RecommendSampleFrameCount</code> function.
75 AudioConfig(const InstanceHandle& instance,
76 PP_AudioSampleRate sample_rate,
77 uint32_t sample_frame_count);
79 /// RecommendSampleRate() returns the native sample rate used by the
80 /// audio system. Applications that use the recommended sample rate might
81 /// obtain lower latency and higher fidelity output.
82 ///
83 /// @param[in] instance The instance associated with this resource.
84 static PP_AudioSampleRate RecommendSampleRate(
85 const InstanceHandle& instance);
87 /// RecommendSampleFrameCount() returns a supported frame count closest to
88 /// the requested count. The sample frame count determines the overall
89 /// latency of audio. Smaller frame counts will yield lower latency, but
90 /// higher CPU utilization. Supported sample frame counts will vary by
91 /// hardware and system (consider that the local system might be anywhere
92 /// from a cell phone or a high-end audio workstation). Sample counts less
93 /// than <code>PP_AUDIOMINSAMPLEFRAMECOUNT</code> and greater than
94 /// <code>PP_AUDIOMAXSAMPLEFRAMECOUNT</code> are never supported on any
95 /// system, but values in between aren't necessarily valid. This function
96 /// will return a supported count closest to the requested value for use in
97 /// the constructor.
98 ///
99 /// @param[in] instance The instance associated with this resource.
100 /// @param[in] sample_rate A <code>PP_AudioSampleRate</code> which is either
101 /// <code>PP_AUDIOSAMPLERATE_44100</code> or
102 /// <code>PP_AUDIOSAMPLERATE_48000</code>.
103 /// @param[in] requested_sample_frame_count A uint32_t requested frame count.
105 /// @return A uint32_t containing the recommended sample frame count if
106 /// successful. If the sample frame count or bit rate is not supported,
107 /// this function will fail and return 0.
108 static uint32_t RecommendSampleFrameCount(
109 const InstanceHandle& instance,
110 PP_AudioSampleRate sample_rate,
111 uint32_t requested_sample_frame_count);
113 /// Getter function for returning the internal
114 /// <code>PP_AudioSampleRate</code> enum.
116 /// @return The <code>PP_AudioSampleRate</code> enum.
117 PP_AudioSampleRate sample_rate() const { return sample_rate_; }
119 /// Getter function for returning the internal sample frame count.
121 /// @return A uint32_t containing the sample frame count.
122 uint32_t sample_frame_count() const { return sample_frame_count_; }
124 private:
125 PP_AudioSampleRate sample_rate_;
126 uint32_t sample_frame_count_;
129 } // namespace pp
131 #endif // PPAPI_CPP_AUDIO_CONFIG_H_