Removed Polymer elements depending on web-animations-js.
[chromium-blink-merge.git] / cc / input / input_handler.h
blobb3205a8a6485bbe9839c7d621beb39ae15c83d31
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
14 namespace gfx {
15 class Point;
16 class PointF;
17 class Vector2d;
18 class Vector2dF;
21 namespace ui { struct LatencyInfo; }
23 namespace cc {
25 class LayerScrollOffsetDelegate;
27 class CC_EXPORT InputHandlerClient {
28 public:
29 virtual ~InputHandlerClient() {}
31 virtual void WillShutdown() = 0;
32 virtual void Animate(base::TimeTicks time) = 0;
33 virtual void MainThreadHasStoppedFlinging() = 0;
35 // Called when scroll deltas reaching the root scrolling layer go unused.
36 // The accumulated overscroll is scoped by the most recent call to
37 // InputHandler::ScrollBegin.
38 virtual void DidOverscroll(const gfx::PointF& causal_event_viewport_point,
39 const gfx::Vector2dF& accumulated_overscroll,
40 const gfx::Vector2dF& latest_overscroll_delta) = 0;
42 protected:
43 InputHandlerClient() {}
45 private:
46 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
49 // The InputHandler is a way for the embedders to interact with the impl thread
50 // side of the compositor implementation. There is one InputHandler per
51 // LayerTreeHost. To use the input handler, implement the InputHanderClient
52 // interface and bind it to the handler on the compositor thread.
53 class CC_EXPORT InputHandler {
54 public:
55 // Note these are used in a histogram. Do not reorder or delete existing
56 // entries.
57 enum ScrollStatus {
58 ScrollOnMainThread = 0,
59 ScrollStarted,
60 ScrollIgnored,
61 ScrollUnknown,
62 // This must be the last entry.
63 ScrollStatusCount
65 enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
67 // Binds a client to this handler to receive notifications. Only one client
68 // can be bound to an InputHandler. The client must live at least until the
69 // handler calls WillShutdown() on the client.
70 virtual void BindToClient(InputHandlerClient* client) = 0;
72 // Selects a layer to be scrolled at a given point in viewport (logical
73 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
74 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
75 // delegated to the main thread, or ScrollIgnored if there is nothing to be
76 // scrolled at the given coordinates.
77 virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
78 ScrollInputType type) = 0;
80 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
81 const gfx::Vector2dF& scroll_delta) = 0;
83 // Scroll the selected layer starting at the given position. If the scroll
84 // type given to ScrollBegin was a gesture, then the scroll point and delta
85 // should be in viewport (logical pixel) coordinates. Otherwise they are in
86 // scrolling layer's (logical pixel) space. If there is no room to move the
87 // layer in the requested direction, its first ancestor layer that can be
88 // scrolled will be moved instead. If no layer can be moved in the requested
89 // direction at all, then false is returned. If any layer is moved, then
90 // true is returned.
91 // If the scroll delta hits the root layer, and the layer can no longer move,
92 // the root overscroll accumulated within this ScrollBegin() scope is reported
93 // to the client.
94 // Should only be called if ScrollBegin() returned ScrollStarted.
95 virtual bool ScrollBy(const gfx::Point& viewport_point,
96 const gfx::Vector2dF& scroll_delta) = 0;
98 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
99 ScrollDirection direction) = 0;
101 // Returns ScrollStarted if a layer was being actively being scrolled,
102 // ScrollIgnored if not.
103 virtual ScrollStatus FlingScrollBegin() = 0;
105 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
107 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
108 // returned ScrollStarted.
109 virtual void ScrollEnd() = 0;
111 virtual void SetRootLayerScrollOffsetDelegate(
112 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
114 // Called when the value returned by
115 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
116 // other than a SetTotalScrollOffset call.
117 // NOTE: This should only called after a valid delegate was set via a call to
118 // SetRootLayerScrollOffsetDelegate.
119 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
121 virtual void PinchGestureBegin() = 0;
122 virtual void PinchGestureUpdate(float magnify_delta,
123 const gfx::Point& anchor) = 0;
124 virtual void PinchGestureEnd() = 0;
126 // Request another callback to InputHandlerClient::Animate().
127 virtual void SetNeedsAnimate() = 0;
129 // Whether the layer under |viewport_point| is the currently scrolling layer.
130 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
131 ScrollInputType type) = 0;
133 virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0;
135 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
136 // LatencyInfoSwapPromiseMonitor. During the life time of the
137 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
138 // is called on LayerTreeHostImpl, the original latency info will be turned
139 // into a LatencyInfoSwapPromise.
140 virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
141 ui::LatencyInfo* latency) = 0;
143 protected:
144 InputHandler() {}
145 virtual ~InputHandler() {}
147 private:
148 DISALLOW_COPY_AND_ASSIGN(InputHandler);
151 } // namespace cc
153 #endif // CC_INPUT_INPUT_HANDLER_H_