aw: Move SharedRendererState out of AwContents
[chromium-blink-merge.git] / base / threading / platform_thread_win.cc
blob3df371943f5e6fdf1a91175802b7fb36f78d9aba
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/platform_thread.h"
7 #include "base/debug/alias.h"
8 #include "base/debug/profiler.h"
9 #include "base/logging.h"
10 #include "base/threading/thread_id_name_manager.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "base/tracked_objects.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/windows_version.h"
16 namespace base {
18 namespace {
20 // The information on how to set the thread name comes from
21 // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
22 const DWORD kVCThreadNameException = 0x406D1388;
24 typedef struct tagTHREADNAME_INFO {
25 DWORD dwType; // Must be 0x1000.
26 LPCSTR szName; // Pointer to name (in user addr space).
27 DWORD dwThreadID; // Thread ID (-1=caller thread).
28 DWORD dwFlags; // Reserved for future use, must be zero.
29 } THREADNAME_INFO;
31 // This function has try handling, so it is separated out of its caller.
32 void SetNameInternal(PlatformThreadId thread_id, const char* name) {
33 THREADNAME_INFO info;
34 info.dwType = 0x1000;
35 info.szName = name;
36 info.dwThreadID = thread_id;
37 info.dwFlags = 0;
39 __try {
40 RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
41 reinterpret_cast<DWORD_PTR*>(&info));
42 } __except(EXCEPTION_CONTINUE_EXECUTION) {
46 struct ThreadParams {
47 PlatformThread::Delegate* delegate;
48 bool joinable;
51 DWORD __stdcall ThreadFunc(void* params) {
52 ThreadParams* thread_params = static_cast<ThreadParams*>(params);
53 PlatformThread::Delegate* delegate = thread_params->delegate;
54 if (!thread_params->joinable)
55 base::ThreadRestrictions::SetSingletonAllowed(false);
57 // Retrieve a copy of the thread handle to use as the key in the
58 // thread name mapping.
59 PlatformThreadHandle::Handle platform_handle;
60 BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
61 GetCurrentThread(),
62 GetCurrentProcess(),
63 &platform_handle,
65 FALSE,
66 DUPLICATE_SAME_ACCESS);
68 win::ScopedHandle scoped_platform_handle;
70 if (did_dup) {
71 scoped_platform_handle.Set(platform_handle);
72 ThreadIdNameManager::GetInstance()->RegisterThread(
73 scoped_platform_handle.Get(),
74 PlatformThread::CurrentId());
77 delete thread_params;
78 delegate->ThreadMain();
80 if (did_dup) {
81 ThreadIdNameManager::GetInstance()->RemoveName(
82 scoped_platform_handle.Get(),
83 PlatformThread::CurrentId());
86 return NULL;
89 // CreateThreadInternal() matches PlatformThread::Create(), except that
90 // |out_thread_handle| may be NULL, in which case a non-joinable thread is
91 // created.
92 bool CreateThreadInternal(size_t stack_size,
93 PlatformThread::Delegate* delegate,
94 PlatformThreadHandle* out_thread_handle) {
95 unsigned int flags = 0;
96 if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
97 flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
98 } else {
99 stack_size = 0;
102 ThreadParams* params = new ThreadParams;
103 params->delegate = delegate;
104 params->joinable = out_thread_handle != NULL;
106 // Using CreateThread here vs _beginthreadex makes thread creation a bit
107 // faster and doesn't require the loader lock to be available. Our code will
108 // have to work running on CreateThread() threads anyway, since we run code
109 // on the Windows thread pool, etc. For some background on the difference:
110 // http://www.microsoft.com/msj/1099/win32/win321099.aspx
111 void* thread_handle = CreateThread(
112 NULL, stack_size, ThreadFunc, params, flags, NULL);
113 if (!thread_handle) {
114 delete params;
115 return false;
118 if (out_thread_handle)
119 *out_thread_handle = PlatformThreadHandle(thread_handle);
120 else
121 CloseHandle(thread_handle);
122 return true;
125 } // namespace
127 // static
128 PlatformThreadId PlatformThread::CurrentId() {
129 return GetCurrentThreadId();
132 // static
133 PlatformThreadRef PlatformThread::CurrentRef() {
134 return PlatformThreadRef(GetCurrentThreadId());
137 // static
138 PlatformThreadHandle PlatformThread::CurrentHandle() {
139 NOTIMPLEMENTED(); // See OpenThread()
140 return PlatformThreadHandle();
143 // static
144 void PlatformThread::YieldCurrentThread() {
145 ::Sleep(0);
148 // static
149 void PlatformThread::Sleep(TimeDelta duration) {
150 // When measured with a high resolution clock, Sleep() sometimes returns much
151 // too early. We may need to call it repeatedly to get the desired duration.
152 TimeTicks end = TimeTicks::Now() + duration;
153 for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
154 ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
157 // static
158 void PlatformThread::SetName(const char* name) {
159 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
161 // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
162 // thread, as it exists only in the chrome.exe image, and never spawns or runs
163 // tasks (items which could be profiled). This test avoids the notification,
164 // which would also (as a side effect) initialize the profiler in this unused
165 // context, including setting up thread local storage, etc. The performance
166 // impact is not terrible, but there is no reason to do initialize it.
167 if (0 != strcmp(name, "BrokerEvent"))
168 tracked_objects::ThreadData::InitializeThreadContext(name);
170 // The debugger needs to be around to catch the name in the exception. If
171 // there isn't a debugger, we are just needlessly throwing an exception.
172 // If this image file is instrumented, we raise the exception anyway
173 // to provide the profiler with human-readable thread names.
174 if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
175 return;
177 SetNameInternal(CurrentId(), name);
180 // static
181 const char* PlatformThread::GetName() {
182 return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
185 // static
186 bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
187 PlatformThreadHandle* thread_handle) {
188 DCHECK(thread_handle);
189 return CreateThreadInternal(stack_size, delegate, thread_handle);
192 // static
193 bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
194 PlatformThreadHandle* thread_handle,
195 ThreadPriority priority) {
196 bool result = Create(stack_size, delegate, thread_handle);
197 if (result)
198 SetThreadPriority(*thread_handle, priority);
199 return result;
202 // static
203 bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
204 return CreateThreadInternal(stack_size, delegate, NULL);
207 // static
208 void PlatformThread::Join(PlatformThreadHandle thread_handle) {
209 DCHECK(thread_handle.handle_);
210 // TODO(willchan): Enable this check once I can get it to work for Windows
211 // shutdown.
212 // Joining another thread may block the current thread for a long time, since
213 // the thread referred to by |thread_handle| may still be running long-lived /
214 // blocking tasks.
215 #if 0
216 base::ThreadRestrictions::AssertIOAllowed();
217 #endif
219 // Wait for the thread to exit. It should already have terminated but make
220 // sure this assumption is valid.
221 DWORD result = WaitForSingleObject(thread_handle.handle_, INFINITE);
222 if (result != WAIT_OBJECT_0) {
223 // Debug info for bug 127931.
224 DWORD error = GetLastError();
225 debug::Alias(&error);
226 debug::Alias(&result);
227 debug::Alias(&thread_handle.handle_);
228 CHECK(false);
231 CloseHandle(thread_handle.handle_);
234 // static
235 void PlatformThread::SetThreadPriority(PlatformThreadHandle handle,
236 ThreadPriority priority) {
237 switch (priority) {
238 case kThreadPriority_Normal:
239 ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_NORMAL);
240 break;
241 case kThreadPriority_RealtimeAudio:
242 ::SetThreadPriority(handle.handle_, THREAD_PRIORITY_TIME_CRITICAL);
243 break;
244 default:
245 NOTREACHED() << "Unknown priority.";
246 break;
250 } // namespace base