1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_
6 #define SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "skia/ext/platform_device.h"
11 #include "third_party/skia/include/core/SkMatrix.h"
12 #include "third_party/skia/include/core/SkRegion.h"
16 // A device is basically a wrapper around SkBitmap that provides a surface for
17 // SkCanvas to draw into. This specific device is not not backed by a surface
18 // and is thus unreadable. This is because the backend is completely vectorial.
19 // This device is a simple wrapper over a Windows device context (HDC) handle.
20 // TODO(robertphillips): Once Skia's SkBaseDevice is refactored to remove
21 // the bitmap-specific entry points, this class should derive from it.
22 class VectorPlatformDeviceEmf
: public SkBitmapDevice
, public PlatformDevice
{
24 SK_API
static SkBaseDevice
* CreateDevice(int width
, int height
, bool isOpaque
,
25 HANDLE shared_section
);
27 // Factory function. The DC is kept as the output context.
28 static SkBaseDevice
* create(HDC dc
, int width
, int height
);
30 VectorPlatformDeviceEmf(HDC dc
, const SkBitmap
& bitmap
);
31 virtual ~VectorPlatformDeviceEmf();
33 // PlatformDevice methods
34 virtual PlatformSurface
BeginPlatformPaint() OVERRIDE
;
35 virtual void DrawToNativeContext(HDC dc
, int x
, int y
,
36 const RECT
* src_rect
) OVERRIDE
;
37 // SkBaseDevice methods.
38 virtual void drawPaint(const SkDraw
& draw
, const SkPaint
& paint
) OVERRIDE
;
39 virtual void drawPoints(const SkDraw
& draw
, SkCanvas::PointMode mode
,
40 size_t count
, const SkPoint
[],
41 const SkPaint
& paint
) OVERRIDE
;
42 virtual void drawRect(const SkDraw
& draw
, const SkRect
& r
,
43 const SkPaint
& paint
) OVERRIDE
;
44 virtual void drawRRect(const SkDraw
&, const SkRRect
& rr
,
45 const SkPaint
& paint
) OVERRIDE
;
46 virtual void drawPath(const SkDraw
& draw
, const SkPath
& path
,
48 const SkMatrix
* prePathMatrix
= NULL
,
49 bool pathIsMutable
= false) OVERRIDE
;
50 virtual void drawBitmapRect(const SkDraw
& draw
, const SkBitmap
& bitmap
,
51 const SkRect
* src
, const SkRect
& dst
,
53 SkCanvas::DrawBitmapRectFlags flags
) SK_OVERRIDE
;
54 virtual void drawBitmap(const SkDraw
& draw
, const SkBitmap
& bitmap
,
55 const SkMatrix
& matrix
,
56 const SkPaint
& paint
) OVERRIDE
;
57 virtual void drawSprite(const SkDraw
& draw
, const SkBitmap
& bitmap
,
58 int x
, int y
, const SkPaint
& paint
) OVERRIDE
;
59 virtual void drawText(const SkDraw
& draw
, const void* text
, size_t len
,
60 SkScalar x
, SkScalar y
, const SkPaint
& paint
) OVERRIDE
;
61 virtual void drawPosText(const SkDraw
& draw
, const void* text
, size_t len
,
62 const SkScalar pos
[], SkScalar constY
,
63 int scalarsPerPos
, const SkPaint
& paint
) OVERRIDE
;
64 virtual void drawTextOnPath(const SkDraw
& draw
, const void* text
, size_t len
,
65 const SkPath
& path
, const SkMatrix
* matrix
,
66 const SkPaint
& paint
) OVERRIDE
;
67 virtual void drawVertices(const SkDraw
& draw
, SkCanvas::VertexMode
,
69 const SkPoint verts
[], const SkPoint texs
[],
70 const SkColor colors
[], SkXfermode
* xmode
,
71 const uint16_t indices
[], int indexCount
,
72 const SkPaint
& paint
) OVERRIDE
;
73 virtual void drawDevice(const SkDraw
& draw
, SkBaseDevice
*, int x
, int y
,
74 const SkPaint
&) OVERRIDE
;
76 virtual void setMatrixClip(const SkMatrix
& transform
, const SkRegion
& region
,
77 const SkClipStack
&) OVERRIDE
;
79 void LoadClipRegion();
82 virtual SkBaseDevice
* onCreateDevice(const SkImageInfo
& info
,
83 Usage usage
) OVERRIDE
;
86 // Applies the SkPaint's painting properties in the current GDI context, if
87 // possible. If GDI can't support all paint's properties, returns false. It
88 // doesn't execute the "commands" in SkPaint.
89 bool ApplyPaint(const SkPaint
& paint
);
91 // Selects a new object in the device context. It can be a pen, a brush, a
92 // clipping region, a bitmap or a font. Returns the old selected object.
93 HGDIOBJ
SelectObject(HGDIOBJ object
);
95 // Creates a brush according to SkPaint's properties.
96 bool CreateBrush(bool use_brush
, const SkPaint
& paint
);
98 // Creates a pen according to SkPaint's properties.
99 bool CreatePen(bool use_pen
, const SkPaint
& paint
);
101 // Restores back the previous objects (pen, brush, etc) after a paint command.
104 // Creates a brush according to SkPaint's properties.
105 bool CreateBrush(bool use_brush
, COLORREF color
);
107 // Creates a pen according to SkPaint's properties.
108 bool CreatePen(bool use_pen
, COLORREF color
, int stroke_width
,
109 float stroke_miter
, DWORD pen_style
);
111 // Draws a bitmap in the the device, using the currently loaded matrix.
112 void InternalDrawBitmap(const SkBitmap
& bitmap
, int x
, int y
,
113 const SkPaint
& paint
);
115 // The Windows Device Context handle. It is the backend used with GDI drawing.
116 // This backend is write-only and vectorial.
119 // Translation assigned to the DC: we need to keep track of this separately
120 // so it can be updated even if the DC isn't created yet.
123 // The current clipping
124 SkRegion clip_region_
;
126 // Previously selected brush before the current drawing.
127 HGDIOBJ previous_brush_
;
129 // Previously selected pen before the current drawing.
130 HGDIOBJ previous_pen_
;
132 DISALLOW_COPY_AND_ASSIGN(VectorPlatformDeviceEmf
);
135 typedef void (*SkiaEnsureTypefaceCharactersAccessible
)
136 (const LOGFONT
& font
, const wchar_t* text
, unsigned int text_length
);
138 SK_API
void SetSkiaEnsureTypefaceCharactersAccessible(
139 SkiaEnsureTypefaceCharactersAccessible func
);
143 #endif // SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_