1 # Copyright 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
6 # This gyp file contains the platform-specific optimizations for Skia
9 # Due to an unfortunate intersection of lameness between gcc and gyp,
10 # we have to build the *_SSE2.cpp files in a separate target. The
11 # gcc lameness is that, in order to compile SSE2 intrinsics code, it
12 # must be passed the -msse2 flag. However, with this flag, it may
13 # emit SSE2 instructions even for scalar code, such as the CPUID
14 # test used to test for the presence of SSE2. So that, and all other
15 # code must be compiled *without* -msse2. The gyp lameness is that it
16 # does not allow file-specific CFLAGS, so we must create this extra
17 # target for those files to be compiled with -msse2.
19 # This is actually only a problem on 32-bit Linux (all Intel Macs have
20 # SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit
21 # SSE2 from instrinsics, which generating plain ol' 386 for everything
22 # else). However, to keep the .gyp file simple and avoid platform-specific
23 # build breakage, we do this on all platforms.
25 # For about the same reason, we need to compile the ARM opts files
28 'target_name': 'skia_opts',
29 'type': 'static_library',
34 '../third_party/skia/include/core',
35 '../third_party/skia/include/effects',
36 '../third_party/skia/src/core',
37 '../third_party/skia/src/opts',
38 '../third_party/skia/src/utils',
41 [ 'os_posix == 1 and OS != "mac" and OS != "android" and \
42 target_arch != "arm" and target_arch != "arm64" and \
43 target_arch != "mipsel"', {
48 [ 'target_arch != "arm" and target_arch != "mipsel" and \
49 target_arch != "arm64"', {
51 '../third_party/skia/src/opts/SkBitmapFilter_opts_SSE2.cpp',
52 '../third_party/skia/src/opts/SkBitmapProcState_opts_SSE2.cpp',
53 '../third_party/skia/src/opts/SkBlitRect_opts_SSE2.cpp',
54 '../third_party/skia/src/opts/SkBlitRow_opts_SSE2.cpp',
55 '../third_party/skia/src/opts/SkBlurImage_opts_SSE2.cpp',
56 '../third_party/skia/src/opts/SkMorphology_opts_SSE2.cpp',
57 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
58 '../third_party/skia/src/opts/SkUtils_opts_SSE2.cpp',
59 '../third_party/skia/src/opts/SkXfermode_opts_SSE2.cpp',
66 [ 'target_arch == "arm"', {
68 [ 'arm_version >= 7 and arm_neon == 1', {
73 [ 'arm_version >= 7 and arm_neon_optional == 1', {
75 '__ARM_HAVE_OPTIONAL_NEON_SUPPORT',
78 [ 'arm_version >= 7 and (arm_neon == 1 or arm_neon_optional == 1)', {
80 # The neon assembly contains conditional instructions which
81 # aren't enclosed in an IT block. The assembler complains
82 # without this option.
84 '-Wa,-mimplicit-it=always',
91 # The assembly uses the frame pointer register (r7 in Thumb/r11 in
92 # ARM), the compiler doesn't like that. Explicitly remove the
93 # -fno-omit-frame-pointer flag for Android, as that gets added to all
94 # targets via common.gypi.
96 '-fno-omit-frame-pointer',
101 '-fomit-frame-pointer',
104 '../third_party/skia/src/opts/SkBitmapProcState_opts_arm.cpp',
107 [ 'target_arch == "arm" and (arm_version < 7 or arm_neon == 0)', {
109 '../third_party/skia/src/opts/memset.arm.S',
112 [ 'target_arch == "arm" and arm_version < 6', {
114 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
115 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
116 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
117 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
118 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
119 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
120 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
123 [ 'target_arch == "arm" and arm_version >= 6', {
125 '../third_party/skia/src/opts/SkBlitMask_opts_arm.cpp',
126 '../third_party/skia/src/opts/SkBlitRow_opts_arm.cpp',
127 '../third_party/skia/src/opts/SkBlitRow_opts_arm.h',
128 '../third_party/skia/src/opts/SkBlurImage_opts_arm.cpp',
129 '../third_party/skia/src/opts/SkMorphology_opts_arm.cpp',
130 '../third_party/skia/src/opts/SkTextureCompression_opts_arm.cpp',
131 '../third_party/skia/src/opts/SkUtils_opts_arm.cpp',
132 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
135 [ 'target_arch == "mipsel"',{
137 '-fomit-frame-pointer',
140 '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
141 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
142 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
143 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
144 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
145 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
146 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
147 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
150 [ 'target_arch == "arm64"', {
152 '../third_party/skia/src/opts/SkBitmapProcState_arm_neon.cpp',
153 '../third_party/skia/src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
154 '../third_party/skia/src/opts/SkBitmapProcState_opts_arm.cpp',
155 '../third_party/skia/src/opts/SkBlitMask_opts_arm.cpp',
156 '../third_party/skia/src/opts/SkBlitMask_opts_arm_neon.cpp',
157 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
158 '../third_party/skia/src/opts/SkBlurImage_opts_arm.cpp',
159 '../third_party/skia/src/opts/SkBlurImage_opts_neon.cpp',
160 '../third_party/skia/src/opts/SkMorphology_opts_arm.cpp',
161 '../third_party/skia/src/opts/SkMorphology_opts_neon.cpp',
162 '../third_party/skia/src/opts/SkTextureCompression_opts_arm.cpp',
163 '../third_party/skia/src/opts/SkTextureCompression_opts_neon.cpp',
164 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
165 '../third_party/skia/src/opts/SkXfermode_opts_arm.cpp',
166 '../third_party/skia/src/opts/SkXfermode_opts_arm_neon.cpp',
171 # For the same lame reasons as what is done for skia_opts, we have to
172 # create another target specifically for SSSE3 code as we would not want
173 # to compile the SSE2 code with -mssse3 which would potentially allow
174 # gcc to generate SSSE3 code.
176 'target_name': 'skia_opts_ssse3',
177 'type': 'static_library',
182 '../third_party/skia/include/core',
183 '../third_party/skia/include/effects',
184 '../third_party/skia/src/core',
187 [ 'OS in ["linux", "freebsd", "openbsd", "solaris", "android"]', {
194 'GCC_ENABLE_SUPPLEMENTAL_SSE3_INSTRUCTIONS': 'YES',
201 'direct_dependent_settings': {
207 [ 'target_arch != "arm" and target_arch != "arm64" and \
208 target_arch != "mipsel"', {
210 '../third_party/skia/src/opts/SkBitmapProcState_opts_SSSE3.cpp',
215 # For the same lame reasons as what is done for skia_opts, we also have to
216 # create another target specifically for SSE4 code as we would not want
217 # to compile the SSE2 code with -msse4 which would potentially allow
218 # gcc to generate SSE4 code.
220 'target_name': 'skia_opts_sse4',
221 'type': 'static_library',
226 '../third_party/skia/include/core',
227 '../third_party/skia/src/core',
230 '../third_party/skia/src/opts/SkBlurImage_opts_SSE4.cpp',
233 [ 'OS in ["linux", "freebsd", "openbsd", "solaris", "android"]', {
240 'GCC_ENABLE_SSE41_EXTENSIONS': 'YES',
243 [ 'target_arch == "x64"', {
245 '../third_party/skia/src/opts/SkBlitRow_opts_SSE4_x64_asm.S',
248 [ 'target_arch == "ia32"', {
250 '../third_party/skia/src/opts/SkBlitRow_opts_SSE4_asm.S',
256 'target_name': 'skia_opts_none',
257 'type': 'static_library',
262 '../third_party/skia/include/core',
263 '../third_party/skia/include/effects',
264 '../third_party/skia/src/core',
265 '../third_party/skia/src/utils',
268 '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
269 '../third_party/skia/src/opts/SkBlitMask_opts_none.cpp',
270 '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
271 '../third_party/skia/src/opts/SkBlurImage_opts_none.cpp',
272 '../third_party/skia/src/opts/SkMorphology_opts_none.cpp',
273 '../third_party/skia/src/opts/SkTextureCompression_opts_none.cpp',
274 '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
275 '../third_party/skia/src/opts/SkXfermode_opts_none.cpp',
280 # NEON code must be compiled with -mfpu=neon which also affects scalar
281 # code. To support dynamic NEON code paths, we need to build all
282 # NEON-specific sources in a separate static library. The situation
283 # is very similar to the SSSE3 one.
284 ['target_arch == "arm" and (arm_neon == 1 or arm_neon_optional == 1)', {
287 'target_name': 'skia_opts_neon',
288 'type': 'static_library',
293 '../third_party/skia/include/core',
294 '../third_party/skia/include/effects',
295 '../third_party/skia/src/core',
296 '../third_party/skia/src/opts',
297 '../third_party/skia/src/utils',
300 '-fno-omit-frame-pointer',
301 '-mfpu=vfp', # remove them all, just in case.
307 '-fomit-frame-pointer',
311 '-Wl,--fix-cortex-a8',
314 '../third_party/skia/src/opts/SkBitmapProcState_arm_neon.cpp',
315 '../third_party/skia/src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
316 '../third_party/skia/src/opts/SkBitmapProcState_matrix_clamp_neon.h',
317 '../third_party/skia/src/opts/SkBitmapProcState_matrix_repeat_neon.h',
318 '../third_party/skia/src/opts/SkBlitMask_opts_arm_neon.cpp',
319 '../third_party/skia/src/opts/SkBlitRow_opts_arm_neon.cpp',
320 '../third_party/skia/src/opts/SkBlurImage_opts_neon.cpp',
321 '../third_party/skia/src/opts/SkMorphology_opts_neon.cpp',
322 '../third_party/skia/src/opts/SkTextureCompression_opts_neon.cpp',
323 '../third_party/skia/src/opts/SkXfermode_opts_arm_neon.cpp',
324 '../third_party/skia/src/opts/memset16_neon.S',
325 '../third_party/skia/src/opts/memset32_neon.S',
333 ['arm_neon_optional == 1', {
335 '__ARM_HAVE_OPTIONAL_NEON_SUPPORT',