1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Implementation notes:
7 // - It is recommended to first acquire the native sample rate of the default
8 // output device and then use the same rate when creating this object.
9 // Use AudioManagerMac::HardwareSampleRate() to retrieve the sample rate.
10 // - Calling Close() also leads to self destruction.
11 // - The latency consists of two parts:
12 // 1) Hardware latency, which includes Audio Unit latency, audio device
14 // 2) The delay between the moment getting the callback and the scheduled time
15 // stamp that tells when the data is going to be played out.
17 #ifndef MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
18 #define MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_
20 #include <AudioUnit/AudioUnit.h>
21 #include <CoreAudio/CoreAudio.h>
23 #include "base/cancelable_callback.h"
24 #include "base/compiler_specific.h"
25 #include "base/synchronization/lock.h"
26 #include "media/audio/audio_io.h"
27 #include "media/audio/audio_parameters.h"
31 class AudioManagerMac
;
34 // Implementation of AudioOuputStream for Mac OS X using the
35 // AUHAL Audio Unit present in OS 10.4 and later.
36 // It is useful for low-latency output.
38 // Overview of operation:
39 // 1) An object of AUHALStream is created by the AudioManager
40 // factory: audio_man->MakeAudioStream().
41 // 2) Next some thread will call Open(), at that point the underlying
42 // AUHAL Audio Unit is created and configured to use the |device|.
43 // 3) Then some thread will call Start(source).
44 // Then the AUHAL is started which creates its own thread which
45 // periodically will call the source for more data as buffers are being
47 // 4) At some point some thread will call Stop(), which we handle by directly
48 // stopping the default output Audio Unit.
49 // 6) The same thread that called stop will call Close() where we cleanup
50 // and notify the audio manager, which likely will destroy this object.
52 class AUHALStream
: public AudioOutputStream
{
54 // |manager| creates this object.
55 // |device| is the CoreAudio device to use for the stream.
56 // It will often be the default output device.
57 AUHALStream(AudioManagerMac
* manager
,
58 const AudioParameters
& params
,
59 AudioDeviceID device
);
60 // The dtor is typically called by the AudioManager only and it is usually
61 // triggered by calling AudioOutputStream::Close().
62 ~AUHALStream() override
;
64 // Implementation of AudioOutputStream.
66 void Close() override
;
67 void Start(AudioSourceCallback
* callback
) override
;
69 void SetVolume(double volume
) override
;
70 void GetVolume(double* volume
) override
;
72 AudioDeviceID
device_id() const { return device_
; }
73 size_t requested_buffer_size() const { return number_of_frames_
; }
77 static OSStatus
InputProc(void* user_data
,
78 AudioUnitRenderActionFlags
* flags
,
79 const AudioTimeStamp
* time_stamp
,
81 UInt32 number_of_frames
,
82 AudioBufferList
* io_data
);
84 OSStatus
Render(AudioUnitRenderActionFlags
* flags
,
85 const AudioTimeStamp
* output_time_stamp
,
87 UInt32 number_of_frames
,
88 AudioBufferList
* io_data
);
90 // Called by either |audio_fifo_| or Render() to provide audio data.
91 void ProvideInput(int frame_delay
, AudioBus
* dest
);
93 // Sets the stream format on the AUHAL to PCM Float32 non-interleaved
94 // for the given number of channels on the given scope and element.
95 // The created stream description will be stored in |desc|.
96 bool SetStreamFormat(AudioStreamBasicDescription
* desc
,
101 // Creates the AUHAL, sets its stream format, buffer-size, etc.
102 bool ConfigureAUHAL();
104 // Creates the input and output busses.
105 void CreateIOBusses();
107 // Gets the fixed playout device hardware latency and stores it. Returns 0
109 double GetHardwareLatency();
111 // Gets the current playout latency value.
112 double GetPlayoutLatency(const AudioTimeStamp
* output_time_stamp
);
114 // Our creator, the audio manager needs to be notified when we close.
115 AudioManagerMac
* const manager_
;
117 const AudioParameters params_
;
118 // For convenience - same as in params_.
119 const int output_channels_
;
122 const size_t number_of_frames_
;
124 // Pointer to the object that will provide the audio samples.
125 AudioSourceCallback
* source_
;
127 // Protects |source_|. Necessary since Render() calls seem to be in flight
128 // when |audio_unit_| is supposedly stopped. See http://crbug.com/178765.
129 base::Lock source_lock_
;
131 // Holds the stream format details such as bitrate.
132 AudioStreamBasicDescription output_format_
;
134 // The audio device to use with the AUHAL.
135 // We can potentially handle both input and output with this device.
136 const AudioDeviceID device_
;
138 // The AUHAL Audio Unit which talks to |device_|.
139 AudioUnit audio_unit_
;
141 // Volume level from 0 to 1.
144 // Fixed playout hardware latency in frames.
145 double hardware_latency_frames_
;
147 // The flag used to stop the streaming.
150 // Container for retrieving data from AudioSourceCallback::OnMoreData().
151 scoped_ptr
<AudioBus
> output_bus_
;
153 // Dynamically allocated FIFO used when CoreAudio asks for unexpected frame
155 scoped_ptr
<AudioPullFifo
> audio_fifo_
;
157 // Current buffer delay. Set by Render().
158 uint32 current_hardware_pending_bytes_
;
160 // Used to defer Start() to workaround http://crbug.com/160920.
161 base::CancelableClosure deferred_start_cb_
;
163 DISALLOW_COPY_AND_ASSIGN(AUHALStream
);
168 #endif // MEDIA_AUDIO_MAC_AUDIO_AUHAL_MAC_H_