Linux: Depend on liberation-fonts package for RPMs.
[chromium-blink-merge.git] / cc / trees / damage_tracker_unittest.cc
blob9935e8603fd30e1147d4e1595a6545d87f8fe6c5
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/damage_tracker.h"
7 #include "cc/base/math_util.h"
8 #include "cc/layers/layer_impl.h"
9 #include "cc/output/filter_operation.h"
10 #include "cc/output/filter_operations.h"
11 #include "cc/test/fake_impl_proxy.h"
12 #include "cc/test/fake_layer_tree_host_impl.h"
13 #include "cc/test/geometry_test_utils.h"
14 #include "cc/test/test_shared_bitmap_manager.h"
15 #include "cc/test/test_task_graph_runner.h"
16 #include "cc/trees/layer_tree_host_common.h"
17 #include "cc/trees/layer_tree_impl.h"
18 #include "cc/trees/single_thread_proxy.h"
19 #include "testing/gtest/include/gtest/gtest.h"
20 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
21 #include "ui/gfx/geometry/quad_f.h"
22 #include "ui/gfx/geometry/rect_conversions.h"
24 namespace cc {
25 namespace {
27 void ExecuteCalculateDrawProperties(LayerImpl* root,
28 LayerImplList* render_surface_layer_list) {
29 // Sanity check: The test itself should create the root layer's render
30 // surface, so that the surface (and its damage tracker) can
31 // persist across multiple calls to this function.
32 ASSERT_TRUE(root->render_surface());
33 ASSERT_FALSE(render_surface_layer_list->size());
35 FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root);
36 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
37 root, root->bounds(), render_surface_layer_list);
38 LayerTreeHostCommon::CalculateDrawProperties(&inputs);
41 void ClearDamageForAllSurfaces(LayerImpl* layer) {
42 if (layer->render_surface())
43 layer->render_surface()->damage_tracker()->DidDrawDamagedArea();
45 // Recursively clear damage for any existing surface.
46 for (size_t i = 0; i < layer->children().size(); ++i)
47 ClearDamageForAllSurfaces(layer->children()[i]);
50 void EmulateDrawingOneFrame(LayerImpl* root) {
51 root->layer_tree_impl()->property_trees()->needs_rebuild = true;
52 // This emulates only steps that are relevant to testing the damage tracker:
53 // 1. computing the render passes and layerlists
54 // 2. updating all damage trackers in the correct order
55 // 3. resetting all update_rects and property_changed flags for all layers
56 // and surfaces.
58 LayerImplList render_surface_layer_list;
59 ExecuteCalculateDrawProperties(root, &render_surface_layer_list);
61 // Iterate back-to-front, so that damage correctly propagates from descendant
62 // surfaces to ancestors.
63 size_t render_surface_layer_list_size = render_surface_layer_list.size();
64 for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
65 size_t index = render_surface_layer_list_size - 1 - i;
66 RenderSurfaceImpl* target_surface =
67 render_surface_layer_list[index]->render_surface();
68 target_surface->damage_tracker()->UpdateDamageTrackingState(
69 target_surface->layer_list(), target_surface->OwningLayerId(),
70 target_surface->SurfacePropertyChangedOnlyFromDescendant(),
71 target_surface->content_rect(),
72 render_surface_layer_list[index]->mask_layer(),
73 render_surface_layer_list[index]->filters());
76 root->ResetAllChangeTrackingForSubtree();
79 class DamageTrackerTest : public testing::Test {
80 public:
81 DamageTrackerTest()
82 : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {}
84 scoped_ptr<LayerImpl> CreateTestTreeWithOneSurface() {
85 scoped_ptr<LayerImpl> root =
86 LayerImpl::Create(host_impl_.active_tree(), 1);
87 scoped_ptr<LayerImpl> child =
88 LayerImpl::Create(host_impl_.active_tree(), 2);
90 root->SetPosition(gfx::PointF());
91 root->SetBounds(gfx::Size(500, 500));
92 root->SetDrawsContent(true);
93 root->SetHasRenderSurface(true);
94 root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
96 child->SetPosition(gfx::PointF(100.f, 100.f));
97 child->SetBounds(gfx::Size(30, 30));
98 child->SetDrawsContent(true);
99 root->AddChild(child.Pass());
101 return root.Pass();
104 scoped_ptr<LayerImpl> CreateTestTreeWithTwoSurfaces() {
105 // This test tree has two render surfaces: one for the root, and one for
106 // child1. Additionally, the root has a second child layer, and child1 has
107 // two children of its own.
109 scoped_ptr<LayerImpl> root =
110 LayerImpl::Create(host_impl_.active_tree(), 1);
111 scoped_ptr<LayerImpl> child1 =
112 LayerImpl::Create(host_impl_.active_tree(), 2);
113 scoped_ptr<LayerImpl> child2 =
114 LayerImpl::Create(host_impl_.active_tree(), 3);
115 scoped_ptr<LayerImpl> grand_child1 =
116 LayerImpl::Create(host_impl_.active_tree(), 4);
117 scoped_ptr<LayerImpl> grand_child2 =
118 LayerImpl::Create(host_impl_.active_tree(), 5);
120 root->SetPosition(gfx::PointF());
121 root->SetBounds(gfx::Size(500, 500));
122 root->SetDrawsContent(true);
123 root->SetHasRenderSurface(true);
124 root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
126 child1->SetPosition(gfx::PointF(100.f, 100.f));
127 child1->SetBounds(gfx::Size(30, 30));
128 // With a child that draws_content, opacity will cause the layer to create
129 // its own RenderSurface. This layer does not draw, but is intended to
130 // create its own RenderSurface.
131 child1->SetDrawsContent(false);
132 child1->SetHasRenderSurface(true);
134 child2->SetPosition(gfx::PointF(11.f, 11.f));
135 child2->SetBounds(gfx::Size(18, 18));
136 child2->SetDrawsContent(true);
138 grand_child1->SetPosition(gfx::PointF(200.f, 200.f));
139 grand_child1->SetBounds(gfx::Size(6, 8));
140 grand_child1->SetDrawsContent(true);
142 grand_child2->SetPosition(gfx::PointF(190.f, 190.f));
143 grand_child2->SetBounds(gfx::Size(6, 8));
144 grand_child2->SetDrawsContent(true);
146 child1->AddChild(grand_child1.Pass());
147 child1->AddChild(grand_child2.Pass());
148 root->AddChild(child1.Pass());
149 root->AddChild(child2.Pass());
151 return root.Pass();
154 scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithOneSurface() {
155 scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
157 // Setup includes going past the first frame which always damages
158 // everything, so that we can actually perform specific tests.
159 EmulateDrawingOneFrame(root.get());
161 return root.Pass();
164 scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithTwoSurfaces() {
165 scoped_ptr<LayerImpl> root = CreateTestTreeWithTwoSurfaces();
167 // Setup includes going past the first frame which always damages
168 // everything, so that we can actually perform specific tests.
169 EmulateDrawingOneFrame(root.get());
171 return root.Pass();
174 protected:
175 FakeImplProxy proxy_;
176 TestSharedBitmapManager shared_bitmap_manager_;
177 TestTaskGraphRunner task_graph_runner_;
178 FakeLayerTreeHostImpl host_impl_;
181 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) {
182 // Sanity check that the simple test tree will actually produce the expected
183 // render surfaces and layer lists.
185 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
187 EXPECT_EQ(2u, root->render_surface()->layer_list().size());
188 EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id());
189 EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id());
191 gfx::Rect root_damage_rect =
192 root->render_surface()->damage_tracker()->current_damage_rect();
194 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
197 TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) {
198 // Sanity check that the complex test tree will actually produce the expected
199 // render surfaces and layer lists.
201 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
203 LayerImpl* child1 = root->children()[0];
204 LayerImpl* child2 = root->children()[1];
205 gfx::Rect child_damage_rect =
206 child1->render_surface()->damage_tracker()->current_damage_rect();
207 gfx::Rect root_damage_rect =
208 root->render_surface()->damage_tracker()->current_damage_rect();
210 ASSERT_TRUE(child1->render_surface());
211 EXPECT_FALSE(child2->render_surface());
212 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
213 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
215 // The render surface for child1 only has a content_rect that encloses
216 // grand_child1 and grand_child2, because child1 does not draw content.
217 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
218 child_damage_rect.ToString());
219 EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
222 TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) {
223 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
224 LayerImpl* child = root->children()[0];
226 // CASE 1: Setting the update rect should cause the corresponding damage to
227 // the surface.
228 ClearDamageForAllSurfaces(root.get());
229 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
230 EmulateDrawingOneFrame(root.get());
232 // Damage position on the surface should be: position of update_rect (10, 11)
233 // relative to the child (100, 100).
234 gfx::Rect root_damage_rect =
235 root->render_surface()->damage_tracker()->current_damage_rect();
236 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
237 root_damage_rect.ToString());
239 // CASE 2: The same update rect twice in a row still produces the same
240 // damage.
241 ClearDamageForAllSurfaces(root.get());
242 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
243 EmulateDrawingOneFrame(root.get());
244 root_damage_rect =
245 root->render_surface()->damage_tracker()->current_damage_rect();
246 EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
247 root_damage_rect.ToString());
249 // CASE 3: Setting a different update rect should cause damage on the new
250 // update region, but no additional exposed old region.
251 ClearDamageForAllSurfaces(root.get());
252 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
253 EmulateDrawingOneFrame(root.get());
255 // Damage position on the surface should be: position of update_rect (20, 25)
256 // relative to the child (100, 100).
257 root_damage_rect =
258 root->render_surface()->damage_tracker()->current_damage_rect();
259 EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
262 TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) {
263 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
264 LayerImpl* child = root->children()[0];
266 // CASE 1: Adding the layer damage rect should cause the corresponding damage
267 // to the surface.
268 ClearDamageForAllSurfaces(root.get());
269 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
270 EmulateDrawingOneFrame(root.get());
272 // Damage position on the surface should be: position of layer damage_rect
273 // (10, 11) relative to the child (100, 100).
274 gfx::Rect root_damage_rect =
275 root->render_surface()->damage_tracker()->current_damage_rect();
276 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
278 // CASE 2: The same layer damage rect twice in a row still produces the same
279 // damage.
280 ClearDamageForAllSurfaces(root.get());
281 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
282 EmulateDrawingOneFrame(root.get());
283 root_damage_rect =
284 root->render_surface()->damage_tracker()->current_damage_rect();
285 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
287 // CASE 3: Adding a different layer damage rect should cause damage on the
288 // new damaged region, but no additional exposed old region.
289 ClearDamageForAllSurfaces(root.get());
290 child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
291 EmulateDrawingOneFrame(root.get());
293 // Damage position on the surface should be: position of layer damage_rect
294 // (20, 25) relative to the child (100, 100).
295 root_damage_rect =
296 root->render_surface()->damage_tracker()->current_damage_rect();
297 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
299 // CASE 4: Adding multiple layer damage rects should cause a unified
300 // damage on root damage rect.
301 ClearDamageForAllSurfaces(root.get());
302 child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
303 child->AddDamageRect(gfx::Rect(10, 15, 3, 4));
304 EmulateDrawingOneFrame(root.get());
306 // Damage position on the surface should be: position of layer damage_rect
307 // (20, 25) relative to the child (100, 100).
308 root_damage_rect =
309 root->render_surface()->damage_tracker()->current_damage_rect();
310 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
311 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
314 TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) {
315 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
316 LayerImpl* child = root->children()[0];
318 // CASE 1: Adding the layer damage rect and update rect should cause the
319 // corresponding damage to the surface.
320 ClearDamageForAllSurfaces(root.get());
321 child->AddDamageRect(gfx::Rect(5, 6, 12, 13));
322 child->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
323 EmulateDrawingOneFrame(root.get());
325 // Damage position on the surface should be: position of unified layer
326 // damage_rect and update rect (5, 6)
327 // relative to the child (100, 100).
328 gfx::Rect root_damage_rect =
329 root->render_surface()->damage_tracker()->current_damage_rect();
330 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
332 // CASE 2: The same layer damage rect and update rect twice in a row still
333 // produces the same damage.
334 ClearDamageForAllSurfaces(root.get());
335 child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
336 child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
337 EmulateDrawingOneFrame(root.get());
338 root_damage_rect =
339 root->render_surface()->damage_tracker()->current_damage_rect();
340 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
342 // CASE 3: Adding a different layer damage rect and update rect should cause
343 // damage on the new damaged region, but no additional exposed old region.
344 ClearDamageForAllSurfaces(root.get());
345 child->AddDamageRect(gfx::Rect(20, 25, 2, 3));
346 child->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
347 EmulateDrawingOneFrame(root.get());
349 // Damage position on the surface should be: position of unified layer damage
350 // rect and update rect (5, 10) relative to the child (100, 100).
351 root_damage_rect =
352 root->render_surface()->damage_tracker()->current_damage_rect();
353 EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
356 TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) {
357 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
358 LayerImpl* child = root->children()[0];
360 // CASE 1: The layer's property changed flag takes priority over update rect.
362 ClearDamageForAllSurfaces(root.get());
363 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
364 child->SetOpacity(0.5f);
365 EmulateDrawingOneFrame(root.get());
367 // Sanity check - we should not have accidentally created a separate render
368 // surface for the translucent layer.
369 ASSERT_FALSE(child->render_surface());
370 ASSERT_EQ(2u, root->render_surface()->layer_list().size());
372 // Damage should be the entire child layer in target_surface space.
373 gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
374 gfx::Rect root_damage_rect =
375 root->render_surface()->damage_tracker()->current_damage_rect();
376 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
378 // CASE 2: If a layer moves due to property change, it damages both the new
379 // location and the old (exposed) location. The old location is the
380 // entire old layer, not just the update_rect.
382 // Cycle one frame of no change, just to sanity check that the next rect is
383 // not because of the old damage state.
384 ClearDamageForAllSurfaces(root.get());
385 EmulateDrawingOneFrame(root.get());
386 root_damage_rect =
387 root->render_surface()->damage_tracker()->current_damage_rect();
388 EXPECT_TRUE(root_damage_rect.IsEmpty());
390 // Then, test the actual layer movement.
391 ClearDamageForAllSurfaces(root.get());
392 child->SetPosition(gfx::PointF(200.f, 230.f));
393 EmulateDrawingOneFrame(root.get());
395 // Expect damage to be the combination of the previous one and the new one.
396 expected_rect.Union(gfx::Rect(200, 230, 30, 30));
397 root_damage_rect =
398 root->render_surface()->damage_tracker()->current_damage_rect();
399 EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
402 TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) {
403 // If a layer is transformed, the damage rect should still enclose the entire
404 // transformed layer.
406 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
407 LayerImpl* child = root->children()[0];
409 gfx::Transform rotation;
410 rotation.Rotate(45.0);
412 ClearDamageForAllSurfaces(root.get());
413 child->SetTransformOrigin(gfx::Point3F(
414 child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f));
415 child->SetPosition(gfx::PointF(85.f, 85.f));
416 EmulateDrawingOneFrame(root.get());
418 // Sanity check that the layer actually moved to (85, 85), damaging its old
419 // location and new location.
420 gfx::Rect root_damage_rect =
421 root->render_surface()->damage_tracker()->current_damage_rect();
422 EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
424 // With the anchor on the layer's center, now we can test the rotation more
425 // intuitively, since it applies about the layer's anchor.
426 ClearDamageForAllSurfaces(root.get());
427 child->SetTransform(rotation);
428 EmulateDrawingOneFrame(root.get());
430 // Since the child layer is square, rotation by 45 degrees about the center
431 // should increase the size of the expected rect by sqrt(2), centered around
432 // (100, 100). The old exposed region should be fully contained in the new
433 // region.
434 float expected_width = 30.f * sqrt(2.f);
435 float expected_position = 100.f - 0.5f * expected_width;
436 gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
437 expected_position, expected_position, expected_width, expected_width));
438 root_damage_rect =
439 root->render_surface()->damage_tracker()->current_damage_rect();
440 EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
443 TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) {
444 // If a layer has a perspective transform that causes w < 0, then not
445 // clipping the layer can cause an invalid damage rect. This test checks that
446 // the w < 0 case is tracked properly.
448 // The transform is constructed so that if w < 0 clipping is not performed,
449 // the incorrect rect will be very small, specifically: position (500.972504,
450 // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly
451 // transformed rect should actually be very huge (i.e. in theory, -infinity
452 // on the left), and positioned so that the right-most bound rect will be
453 // approximately 501 units in root surface space.
456 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
457 LayerImpl* child = root->children()[0];
459 gfx::Transform transform;
460 transform.Translate3d(500.0, 500.0, 0.0);
461 transform.ApplyPerspectiveDepth(1.0);
462 transform.RotateAboutYAxis(45.0);
463 transform.Translate3d(-50.0, -50.0, 0.0);
465 // Set up the child
466 child->SetPosition(gfx::PointF(0.f, 0.f));
467 child->SetBounds(gfx::Size(100, 100));
468 child->SetTransform(transform);
469 EmulateDrawingOneFrame(root.get());
471 // Sanity check that the child layer's bounds would actually get clipped by
472 // w < 0, otherwise this test is not actually testing the intended scenario.
473 gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f)));
474 bool clipped = false;
475 MathUtil::MapQuad(transform, test_quad, &clipped);
476 EXPECT_TRUE(clipped);
478 // Damage the child without moving it.
479 ClearDamageForAllSurfaces(root.get());
480 child->SetOpacity(0.5f);
481 EmulateDrawingOneFrame(root.get());
483 // The expected damage should cover the entire root surface (500x500), but we
484 // don't care whether the damage rect was clamped or is larger than the
485 // surface for this test.
486 gfx::Rect root_damage_rect =
487 root->render_surface()->damage_tracker()->current_damage_rect();
488 gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
489 EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
492 TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) {
493 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
494 LayerImpl* surface = root->children()[0];
495 LayerImpl* child = surface->children()[0];
497 FilterOperations filters;
498 filters.Append(FilterOperation::CreateBlurFilter(5.f));
499 int outset_top, outset_right, outset_bottom, outset_left;
500 filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
502 // Setting the filter will damage the whole surface.
503 ClearDamageForAllSurfaces(root.get());
504 surface->SetFilters(filters);
505 EmulateDrawingOneFrame(root.get());
507 // Setting the update rect should cause the corresponding damage to the
508 // surface, blurred based on the size of the blur filter.
509 ClearDamageForAllSurfaces(root.get());
510 child->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
511 EmulateDrawingOneFrame(root.get());
513 // Damage position on the surface should be: position of update_rect (1, 2)
514 // relative to the child (300, 300), but expanded by the blur outsets.
515 gfx::Rect root_damage_rect =
516 root->render_surface()->damage_tracker()->current_damage_rect();
517 gfx::Rect expected_damage_rect = gfx::Rect(301, 302, 3, 4);
519 expected_damage_rect.Inset(-outset_left,
520 -outset_top,
521 -outset_right,
522 -outset_bottom);
523 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
526 TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) {
527 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
528 LayerImpl* child = root->children()[0];
529 gfx::Rect root_damage_rect, child_damage_rect;
531 // Allow us to set damage on child too.
532 child->SetDrawsContent(true);
534 skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
535 SkBlurImageFilter::Create(SkIntToScalar(2), SkIntToScalar(2)));
536 FilterOperations filters;
537 filters.Append(FilterOperation::CreateReferenceFilter(filter));
538 int outset_top, outset_right, outset_bottom, outset_left;
539 filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
541 // Setting the filter will damage the whole surface.
542 ClearDamageForAllSurfaces(root.get());
543 child->SetHasRenderSurface(true);
544 child->SetFilters(filters);
545 EmulateDrawingOneFrame(root.get());
546 root_damage_rect =
547 root->render_surface()->damage_tracker()->current_damage_rect();
548 child_damage_rect =
549 child->render_surface()->damage_tracker()->current_damage_rect();
550 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
551 root_damage_rect.ToString());
552 EXPECT_EQ(
553 gfx::Rect(-outset_left, -outset_top, 30 + (outset_left + outset_right),
554 30 + (outset_top + outset_bottom))
555 .ToString(),
556 child_damage_rect.ToString());
558 // CASE 1: Setting the update rect should damage the whole surface (for now)
559 ClearDamageForAllSurfaces(root.get());
560 child->SetUpdateRect(gfx::Rect(1, 1));
561 EmulateDrawingOneFrame(root.get());
563 root_damage_rect =
564 root->render_surface()->damage_tracker()->current_damage_rect();
565 child_damage_rect =
566 child->render_surface()->damage_tracker()->current_damage_rect();
568 int expect_width = 1 + outset_left + outset_right;
569 int expect_height = 1 + outset_top + outset_bottom;
570 EXPECT_EQ(gfx::Rect(100 - outset_left, 100 - outset_top, expect_width,
571 expect_height)
572 .ToString(),
573 root_damage_rect.ToString());
574 EXPECT_EQ(gfx::Rect(-outset_left, -outset_top, expect_width, expect_height)
575 .ToString(),
576 child_damage_rect.ToString());
579 TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) {
580 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
581 LayerImpl* child1 = root->children()[0];
582 LayerImpl* child2 = root->children()[1];
584 // Allow us to set damage on child1 too.
585 child1->SetDrawsContent(true);
587 FilterOperations filters;
588 filters.Append(FilterOperation::CreateBlurFilter(2.f));
589 int outset_top, outset_right, outset_bottom, outset_left;
590 filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
592 // Setting the filter will damage the whole surface.
593 ClearDamageForAllSurfaces(root.get());
594 child1->SetBackgroundFilters(filters);
595 EmulateDrawingOneFrame(root.get());
597 // CASE 1: Setting the update rect should cause the corresponding damage to
598 // the surface, blurred based on the size of the child's background
599 // blur filter.
600 ClearDamageForAllSurfaces(root.get());
601 root->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
602 EmulateDrawingOneFrame(root.get());
604 gfx::Rect root_damage_rect =
605 root->render_surface()->damage_tracker()->current_damage_rect();
606 // Damage position on the surface should be a composition of the damage on
607 // the root and on child2. Damage on the root should be: position of
608 // update_rect (297, 297), but expanded by the blur outsets.
609 gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2);
611 expected_damage_rect.Inset(-outset_left,
612 -outset_top,
613 -outset_right,
614 -outset_bottom);
615 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
617 // CASE 2: Setting the update rect should cause the corresponding damage to
618 // the surface, blurred based on the size of the child's background
619 // blur filter. Since the damage extends to the right/bottom outside
620 // of the blurred layer, only the left/top should end up expanded.
621 ClearDamageForAllSurfaces(root.get());
622 root->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
623 EmulateDrawingOneFrame(root.get());
625 root_damage_rect =
626 root->render_surface()->damage_tracker()->current_damage_rect();
627 // Damage position on the surface should be a composition of the damage on
628 // the root and on child2. Damage on the root should be: position of
629 // update_rect (297, 297), but expanded on the left/top by the blur outsets.
630 expected_damage_rect = gfx::Rect(297, 297, 30, 30);
632 expected_damage_rect.Inset(-outset_left,
633 -outset_top,
636 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
638 // CASE 3: Setting this update rect outside the blurred content_bounds of the
639 // blurred child1 will not cause it to be expanded.
640 ClearDamageForAllSurfaces(root.get());
641 root->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
642 EmulateDrawingOneFrame(root.get());
644 root_damage_rect =
645 root->render_surface()->damage_tracker()->current_damage_rect();
646 // Damage on the root should be: position of update_rect (30, 30), not
647 // expanded.
648 expected_damage_rect = gfx::Rect(30, 30, 2, 2);
650 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
652 // CASE 4: Setting this update rect inside the blurred content_bounds but
653 // outside the original content_bounds of the blurred child1 will
654 // cause it to be expanded.
655 ClearDamageForAllSurfaces(root.get());
656 root->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
657 EmulateDrawingOneFrame(root.get());
659 root_damage_rect =
660 root->render_surface()->damage_tracker()->current_damage_rect();
661 // Damage on the root should be: position of update_rect (99, 99), expanded by
662 // the blurring on child1, but since it is 1 pixel outside the layer, the
663 // expanding should be reduced by 1.
664 expected_damage_rect = gfx::Rect(99, 99, 1, 1);
666 expected_damage_rect.Inset(-outset_left + 1,
667 -outset_top + 1,
668 -outset_right,
669 -outset_bottom);
670 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
672 // CASE 5: Setting the update rect on child2, which is above child1, will
673 // not get blurred by child1, so it does not need to get expanded.
674 ClearDamageForAllSurfaces(root.get());
675 child2->SetUpdateRect(gfx::Rect(1, 1));
676 EmulateDrawingOneFrame(root.get());
678 root_damage_rect =
679 root->render_surface()->damage_tracker()->current_damage_rect();
680 // Damage on child2 should be: position of update_rect offset by the child's
681 // position (11, 11), and not expanded by anything.
682 expected_damage_rect = gfx::Rect(11, 11, 1, 1);
684 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
686 // CASE 6: Setting the update rect on child1 will also blur the damage, so
687 // that any pixels needed for the blur are redrawn in the current
688 // frame.
689 ClearDamageForAllSurfaces(root.get());
690 child1->SetUpdateRect(gfx::Rect(1, 1));
691 EmulateDrawingOneFrame(root.get());
693 root_damage_rect =
694 root->render_surface()->damage_tracker()->current_damage_rect();
695 // Damage on child1 should be: position of update_rect offset by the child's
696 // position (100, 100), and expanded by the damage.
697 expected_damage_rect = gfx::Rect(100, 100, 1, 1);
699 expected_damage_rect.Inset(-outset_left,
700 -outset_top,
701 -outset_right,
702 -outset_bottom);
703 EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
706 TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) {
707 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
708 LayerImpl* child1 = root->children()[0];
710 // CASE 1: Adding a new layer should cause the appropriate damage.
712 ClearDamageForAllSurfaces(root.get());
714 scoped_ptr<LayerImpl> child2 =
715 LayerImpl::Create(host_impl_.active_tree(), 3);
716 child2->SetPosition(gfx::PointF(400.f, 380.f));
717 child2->SetBounds(gfx::Size(6, 8));
718 child2->SetDrawsContent(true);
719 root->AddChild(child2.Pass());
721 EmulateDrawingOneFrame(root.get());
723 // Sanity check - all 3 layers should be on the same render surface; render
724 // surfaces are tested elsewhere.
725 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
727 gfx::Rect root_damage_rect =
728 root->render_surface()->damage_tracker()->current_damage_rect();
729 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
731 // CASE 2: If the layer is removed, its entire old layer becomes exposed, not
732 // just the last update rect.
734 // Advance one frame without damage so that we know the damage rect is not
735 // leftover from the previous case.
736 ClearDamageForAllSurfaces(root.get());
737 EmulateDrawingOneFrame(root.get());
739 root_damage_rect =
740 root->render_surface()->damage_tracker()->current_damage_rect();
741 EXPECT_TRUE(root_damage_rect.IsEmpty());
743 // Then, test removing child1.
744 root->RemoveChild(child1);
745 child1 = NULL;
746 EmulateDrawingOneFrame(root.get());
748 root_damage_rect =
749 root->render_surface()->damage_tracker()->current_damage_rect();
750 EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
751 root_damage_rect.ToString());
754 TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) {
755 // If child2 is added to the layer tree, but it doesn't have any explicit
756 // damage of its own, it should still indeed damage the target surface.
758 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
760 ClearDamageForAllSurfaces(root.get());
762 scoped_ptr<LayerImpl> child2 =
763 LayerImpl::Create(host_impl_.active_tree(), 3);
764 child2->SetPosition(gfx::PointF(400.f, 380.f));
765 child2->SetBounds(gfx::Size(6, 8));
766 child2->SetDrawsContent(true);
767 child2->ResetAllChangeTrackingForSubtree();
768 // Sanity check the initial conditions of the test, if these asserts
769 // trigger, it means the test no longer actually covers the intended
770 // scenario.
771 ASSERT_FALSE(child2->LayerPropertyChanged());
772 ASSERT_TRUE(child2->update_rect().IsEmpty());
773 root->AddChild(child2.Pass());
775 EmulateDrawingOneFrame(root.get());
777 // Sanity check - all 3 layers should be on the same render surface; render
778 // surfaces are tested elsewhere.
779 ASSERT_EQ(3u, root->render_surface()->layer_list().size());
781 gfx::Rect root_damage_rect =
782 root->render_surface()->damage_tracker()->current_damage_rect();
783 EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
786 TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) {
787 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
788 LayerImpl* child1 = root->children()[0];
790 // In this test we don't want the above tree manipulation to be considered
791 // part of the same frame.
792 ClearDamageForAllSurfaces(root.get());
794 scoped_ptr<LayerImpl> child2 =
795 LayerImpl::Create(host_impl_.active_tree(), 3);
796 child2->SetPosition(gfx::PointF(400.f, 380.f));
797 child2->SetBounds(gfx::Size(6, 8));
798 child2->SetDrawsContent(true);
799 root->AddChild(child2.Pass());
801 LayerImpl* child2 = root->children()[1];
802 EmulateDrawingOneFrame(root.get());
804 // Damaging two layers simultaneously should cause combined damage.
805 // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
806 // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
807 ClearDamageForAllSurfaces(root.get());
808 child1->SetUpdateRect(gfx::Rect(1, 2));
809 child2->SetUpdateRect(gfx::Rect(3, 4));
810 EmulateDrawingOneFrame(root.get());
811 gfx::Rect root_damage_rect =
812 root->render_surface()->damage_tracker()->current_damage_rect();
813 EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
814 root_damage_rect.ToString());
817 TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) {
818 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
819 LayerImpl* child1 = root->children()[0];
820 LayerImpl* child2 = root->children()[1];
821 LayerImpl* grand_child1 = root->children()[0]->children()[0];
822 gfx::Rect child_damage_rect;
823 gfx::Rect root_damage_rect;
825 // CASE 1: Damage to a descendant surface should propagate properly to
826 // ancestor surface.
827 ClearDamageForAllSurfaces(root.get());
828 grand_child1->SetOpacity(0.5f);
829 EmulateDrawingOneFrame(root.get());
830 child_damage_rect =
831 child1->render_surface()->damage_tracker()->current_damage_rect();
832 root_damage_rect =
833 root->render_surface()->damage_tracker()->current_damage_rect();
834 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
835 EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
837 // CASE 2: Same as previous case, but with additional damage elsewhere that
838 // should be properly unioned.
839 // - child1 surface damage in root surface space:
840 // gfx::Rect(300, 300, 6, 8);
841 // - child2 damage in root surface space:
842 // gfx::Rect(11, 11, 18, 18);
843 ClearDamageForAllSurfaces(root.get());
844 grand_child1->SetOpacity(0.7f);
845 child2->SetOpacity(0.7f);
846 EmulateDrawingOneFrame(root.get());
847 child_damage_rect =
848 child1->render_surface()->damage_tracker()->current_damage_rect();
849 root_damage_rect =
850 root->render_surface()->damage_tracker()->current_damage_rect();
851 EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
852 EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
853 root_damage_rect.ToString());
856 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) {
857 // If descendant layer changes and affects the content bounds of the render
858 // surface, then the entire descendant surface should be damaged, and it
859 // should damage its ancestor surface with the old and new surface regions.
861 // This is a tricky case, since only the first grand_child changes, but the
862 // entire surface should be marked dirty.
864 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
865 LayerImpl* child1 = root->children()[0];
866 LayerImpl* grand_child1 = root->children()[0]->children()[0];
867 gfx::Rect child_damage_rect;
868 gfx::Rect root_damage_rect;
870 ClearDamageForAllSurfaces(root.get());
871 grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
872 EmulateDrawingOneFrame(root.get());
873 child_damage_rect =
874 child1->render_surface()->damage_tracker()->current_damage_rect();
875 root_damage_rect =
876 root->render_surface()->damage_tracker()->current_damage_rect();
878 // The new surface bounds should be damaged entirely, even though only one of
879 // the layers changed.
880 EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
881 child_damage_rect.ToString());
883 // Damage to the root surface should be the union of child1's *entire* render
884 // surface (in target space), and its old exposed area (also in target
885 // space).
886 EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
887 root_damage_rect.ToString());
890 TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) {
891 // An ancestor/owning layer changes that affects the position/transform of
892 // the render surface. Note that in this case, the layer_property_changed flag
893 // already propagates to the subtree (tested in LayerImpltest), which damages
894 // the entire child1 surface, but the damage tracker still needs the correct
895 // logic to compute the exposed region on the root surface.
897 // TODO(shawnsingh): the expectations of this test case should change when we
898 // add support for a unique scissor_rect per RenderSurface. In that case, the
899 // child1 surface should be completely unchanged, since we are only
900 // transforming it, while the root surface would be damaged appropriately.
902 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
903 LayerImpl* child1 = root->children()[0];
904 gfx::Rect child_damage_rect;
905 gfx::Rect root_damage_rect;
907 ClearDamageForAllSurfaces(root.get());
908 child1->SetPosition(gfx::PointF(50.f, 50.f));
909 EmulateDrawingOneFrame(root.get());
910 child_damage_rect =
911 child1->render_surface()->damage_tracker()->current_damage_rect();
912 root_damage_rect =
913 root->render_surface()->damage_tracker()->current_damage_rect();
915 // The new surface bounds should be damaged entirely.
916 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
917 child_damage_rect.ToString());
919 // The entire child1 surface and the old exposed child1 surface should damage
920 // the root surface.
921 // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
922 // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
923 EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
924 root_damage_rect.ToString());
927 TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) {
928 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
929 LayerImpl* child1 = root->children()[0];
930 gfx::Rect child_damage_rect;
931 gfx::Rect root_damage_rect;
933 // CASE 1: If a descendant surface disappears, its entire old area becomes
934 // exposed.
935 ClearDamageForAllSurfaces(root.get());
936 child1->SetHasRenderSurface(false);
937 EmulateDrawingOneFrame(root.get());
939 // Sanity check that there is only one surface now.
940 ASSERT_FALSE(child1->render_surface());
941 ASSERT_EQ(4u, root->render_surface()->layer_list().size());
943 root_damage_rect =
944 root->render_surface()->damage_tracker()->current_damage_rect();
945 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
946 root_damage_rect.ToString());
948 // CASE 2: If a descendant surface appears, its entire old area becomes
949 // exposed.
951 // Cycle one frame of no change, just to sanity check that the next rect is
952 // not because of the old damage state.
953 ClearDamageForAllSurfaces(root.get());
954 EmulateDrawingOneFrame(root.get());
955 root_damage_rect =
956 root->render_surface()->damage_tracker()->current_damage_rect();
957 EXPECT_TRUE(root_damage_rect.IsEmpty());
959 // Then change the tree so that the render surface is added back.
960 ClearDamageForAllSurfaces(root.get());
961 child1->SetHasRenderSurface(true);
963 EmulateDrawingOneFrame(root.get());
965 // Sanity check that there is a new surface now.
966 ASSERT_TRUE(child1->render_surface());
967 EXPECT_EQ(3u, root->render_surface()->layer_list().size());
968 EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
970 child_damage_rect =
971 child1->render_surface()->damage_tracker()->current_damage_rect();
972 root_damage_rect =
973 root->render_surface()->damage_tracker()->current_damage_rect();
974 EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
975 child_damage_rect.ToString());
976 EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
977 root_damage_rect.ToString());
980 TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) {
981 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
982 LayerImpl* child1 = root->children()[0];
983 gfx::Rect child_damage_rect;
984 gfx::Rect root_damage_rect;
986 // CASE 1: If nothing changes, the damage rect should be empty.
988 ClearDamageForAllSurfaces(root.get());
989 EmulateDrawingOneFrame(root.get());
990 child_damage_rect =
991 child1->render_surface()->damage_tracker()->current_damage_rect();
992 root_damage_rect =
993 root->render_surface()->damage_tracker()->current_damage_rect();
994 EXPECT_TRUE(child_damage_rect.IsEmpty());
995 EXPECT_TRUE(root_damage_rect.IsEmpty());
997 // CASE 2: If nothing changes twice in a row, the damage rect should still be
998 // empty.
1000 ClearDamageForAllSurfaces(root.get());
1001 EmulateDrawingOneFrame(root.get());
1002 child_damage_rect =
1003 child1->render_surface()->damage_tracker()->current_damage_rect();
1004 root_damage_rect =
1005 root->render_surface()->damage_tracker()->current_damage_rect();
1006 EXPECT_TRUE(child_damage_rect.IsEmpty());
1007 EXPECT_TRUE(root_damage_rect.IsEmpty());
1010 TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) {
1011 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1012 LayerImpl* child1 = root->children()[0];
1013 gfx::Rect child_damage_rect;
1014 gfx::Rect root_damage_rect;
1016 // In our specific tree, the update rect of child1 should not cause any
1017 // damage to any surface because it does not actually draw content.
1018 ClearDamageForAllSurfaces(root.get());
1019 child1->SetUpdateRect(gfx::Rect(1, 2));
1020 EmulateDrawingOneFrame(root.get());
1021 child_damage_rect =
1022 child1->render_surface()->damage_tracker()->current_damage_rect();
1023 root_damage_rect =
1024 root->render_surface()->damage_tracker()->current_damage_rect();
1025 EXPECT_TRUE(child_damage_rect.IsEmpty());
1026 EXPECT_TRUE(root_damage_rect.IsEmpty());
1029 TEST_F(DamageTrackerTest, VerifyDamageForReplica) {
1030 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1031 LayerImpl* child1 = root->children()[0];
1032 LayerImpl* grand_child1 = child1->children()[0];
1033 LayerImpl* grand_child2 = child1->children()[1];
1035 // Damage on a surface that has a reflection should cause the target surface
1036 // to receive the surface's damage and the surface's reflected damage.
1038 // For this test case, we modify grand_child2, and add grand_child3 to extend
1039 // the bounds of child1's surface. This way, we can test reflection changes
1040 // without changing content_bounds of the surface.
1041 grand_child2->SetPosition(gfx::PointF(180.f, 180.f));
1043 scoped_ptr<LayerImpl> grand_child3 =
1044 LayerImpl::Create(host_impl_.active_tree(), 6);
1045 grand_child3->SetPosition(gfx::PointF(240.f, 240.f));
1046 grand_child3->SetBounds(gfx::Size(10, 10));
1047 grand_child3->SetDrawsContent(true);
1048 child1->AddChild(grand_child3.Pass());
1050 child1->SetOpacity(0.5f);
1051 EmulateDrawingOneFrame(root.get());
1053 // CASE 1: adding a reflection about the left edge of grand_child1.
1055 ClearDamageForAllSurfaces(root.get());
1057 scoped_ptr<LayerImpl> grand_child1_replica =
1058 LayerImpl::Create(host_impl_.active_tree(), 7);
1059 grand_child1_replica->SetPosition(gfx::PointF());
1060 gfx::Transform reflection;
1061 reflection.Scale3d(-1.0, 1.0, 1.0);
1062 grand_child1_replica->SetTransform(reflection);
1063 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1064 grand_child1->SetHasRenderSurface(true);
1066 EmulateDrawingOneFrame(root.get());
1068 gfx::Rect grand_child_damage_rect =
1069 grand_child1->render_surface()->damage_tracker()->current_damage_rect();
1070 gfx::Rect child_damage_rect =
1071 child1->render_surface()->damage_tracker()->current_damage_rect();
1072 gfx::Rect root_damage_rect =
1073 root->render_surface()->damage_tracker()->current_damage_rect();
1075 // The grand_child surface damage should not include its own replica. The
1076 // child surface damage should include the normal and replica surfaces.
1077 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
1078 EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(),
1079 child_damage_rect.ToString());
1080 EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString());
1082 // CASE 2: moving the descendant surface should cause both the original and
1083 // reflected areas to be damaged on the target.
1084 ClearDamageForAllSurfaces(root.get());
1085 gfx::Rect old_content_rect = child1->render_surface()->content_rect();
1086 grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
1087 EmulateDrawingOneFrame(root.get());
1088 ASSERT_EQ(old_content_rect.width(),
1089 child1->render_surface()->content_rect().width());
1090 ASSERT_EQ(old_content_rect.height(),
1091 child1->render_surface()->content_rect().height());
1093 grand_child_damage_rect =
1094 grand_child1->render_surface()->
1095 damage_tracker()->current_damage_rect();
1096 child_damage_rect =
1097 child1->render_surface()->damage_tracker()->current_damage_rect();
1098 root_damage_rect =
1099 root->render_surface()->damage_tracker()->current_damage_rect();
1101 // The child surface damage should include normal and replica surfaces for
1102 // both old and new locations.
1103 // - old location in target space: gfx::Rect(194, 200, 12, 8)
1104 // - new location in target space: gfx::Rect(189, 205, 12, 8)
1105 EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
1106 EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(),
1107 child_damage_rect.ToString());
1108 EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(),
1109 root_damage_rect.ToString());
1111 // CASE 3: removing the reflection should cause the entire region including
1112 // reflection to damage the target surface.
1113 ClearDamageForAllSurfaces(root.get());
1114 grand_child1->SetReplicaLayer(nullptr);
1115 grand_child1->SetHasRenderSurface(false);
1116 EmulateDrawingOneFrame(root.get());
1117 ASSERT_EQ(old_content_rect.width(),
1118 child1->render_surface()->content_rect().width());
1119 ASSERT_EQ(old_content_rect.height(),
1120 child1->render_surface()->content_rect().height());
1122 EXPECT_FALSE(grand_child1->render_surface());
1123 child_damage_rect =
1124 child1->render_surface()->damage_tracker()->current_damage_rect();
1125 root_damage_rect =
1126 root->render_surface()->damage_tracker()->current_damage_rect();
1128 EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(),
1129 child_damage_rect.ToString());
1130 EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString());
1133 TEST_F(DamageTrackerTest, VerifyDamageForMask) {
1134 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1135 LayerImpl* child = root->children()[0];
1137 // In the current implementation of the damage tracker, changes to mask
1138 // layers should damage the entire corresponding surface.
1140 ClearDamageForAllSurfaces(root.get());
1142 // Set up the mask layer.
1144 scoped_ptr<LayerImpl> mask_layer =
1145 LayerImpl::Create(host_impl_.active_tree(), 3);
1146 mask_layer->SetPosition(child->position());
1147 mask_layer->SetBounds(child->bounds());
1148 child->SetMaskLayer(mask_layer.Pass());
1149 child->SetHasRenderSurface(true);
1151 LayerImpl* mask_layer = child->mask_layer();
1153 // Add opacity and a grand_child so that the render surface persists even
1154 // after we remove the mask.
1156 scoped_ptr<LayerImpl> grand_child =
1157 LayerImpl::Create(host_impl_.active_tree(), 4);
1158 grand_child->SetPosition(gfx::PointF(2.f, 2.f));
1159 grand_child->SetBounds(gfx::Size(2, 2));
1160 grand_child->SetDrawsContent(true);
1161 child->AddChild(grand_child.Pass());
1163 EmulateDrawingOneFrame(root.get());
1165 // CASE 1: the update_rect on a mask layer should damage the entire target
1166 // surface.
1167 ClearDamageForAllSurfaces(root.get());
1168 mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
1169 EmulateDrawingOneFrame(root.get());
1170 gfx::Rect child_damage_rect =
1171 child->render_surface()->damage_tracker()->current_damage_rect();
1172 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1174 // CASE 2: a property change on the mask layer should damage the entire
1175 // target surface.
1177 // Advance one frame without damage so that we know the damage rect is not
1178 // leftover from the previous case.
1179 ClearDamageForAllSurfaces(root.get());
1180 EmulateDrawingOneFrame(root.get());
1181 child_damage_rect =
1182 child->render_surface()->damage_tracker()->current_damage_rect();
1183 EXPECT_TRUE(child_damage_rect.IsEmpty());
1185 // Then test the property change.
1186 ClearDamageForAllSurfaces(root.get());
1187 mask_layer->SetStackingOrderChanged(true);
1189 EmulateDrawingOneFrame(root.get());
1190 child_damage_rect =
1191 child->render_surface()->damage_tracker()->current_damage_rect();
1192 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1194 // CASE 3: removing the mask also damages the entire target surface.
1197 // Advance one frame without damage so that we know the damage rect is not
1198 // leftover from the previous case.
1199 ClearDamageForAllSurfaces(root.get());
1200 EmulateDrawingOneFrame(root.get());
1201 child_damage_rect =
1202 child->render_surface()->damage_tracker()->current_damage_rect();
1203 EXPECT_TRUE(child_damage_rect.IsEmpty());
1205 // Then test mask removal.
1206 ClearDamageForAllSurfaces(root.get());
1207 child->SetMaskLayer(nullptr);
1208 ASSERT_TRUE(child->LayerPropertyChanged());
1209 EmulateDrawingOneFrame(root.get());
1211 // Sanity check that a render surface still exists.
1212 ASSERT_TRUE(child->render_surface());
1214 child_damage_rect =
1215 child->render_surface()->damage_tracker()->current_damage_rect();
1216 EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
1219 TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) {
1220 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1221 LayerImpl* child1 = root->children()[0];
1222 LayerImpl* grand_child1 = child1->children()[0];
1224 // Changes to a replica's mask should not damage the original surface,
1225 // because it is not masked. But it does damage the ancestor target surface.
1227 ClearDamageForAllSurfaces(root.get());
1229 // Create a reflection about the left edge of grand_child1.
1231 scoped_ptr<LayerImpl> grand_child1_replica =
1232 LayerImpl::Create(host_impl_.active_tree(), 6);
1233 grand_child1_replica->SetPosition(gfx::PointF());
1234 gfx::Transform reflection;
1235 reflection.Scale3d(-1.0, 1.0, 1.0);
1236 grand_child1_replica->SetTransform(reflection);
1237 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1238 grand_child1->SetHasRenderSurface(true);
1240 LayerImpl* grand_child1_replica = grand_child1->replica_layer();
1242 // Set up the mask layer on the replica layer
1244 scoped_ptr<LayerImpl> replica_mask_layer =
1245 LayerImpl::Create(host_impl_.active_tree(), 7);
1246 replica_mask_layer->SetPosition(gfx::PointF());
1247 replica_mask_layer->SetBounds(grand_child1->bounds());
1248 grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
1250 LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
1252 EmulateDrawingOneFrame(root.get());
1254 // Sanity check that the appropriate render surfaces were created
1255 ASSERT_TRUE(grand_child1->render_surface());
1257 // CASE 1: a property change on the mask should damage only the reflected
1258 // region on the target surface.
1259 ClearDamageForAllSurfaces(root.get());
1260 replica_mask_layer->SetStackingOrderChanged(true);
1261 EmulateDrawingOneFrame(root.get());
1263 gfx::Rect grand_child_damage_rect =
1264 grand_child1->render_surface()->damage_tracker()->current_damage_rect();
1265 gfx::Rect child_damage_rect =
1266 child1->render_surface()->damage_tracker()->current_damage_rect();
1268 EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
1269 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
1271 // CASE 2: removing the replica mask damages only the reflected region on the
1272 // target surface.
1274 ClearDamageForAllSurfaces(root.get());
1275 grand_child1_replica->SetMaskLayer(nullptr);
1276 EmulateDrawingOneFrame(root.get());
1278 grand_child_damage_rect =
1279 grand_child1->render_surface()->damage_tracker()->
1280 current_damage_rect();
1281 child_damage_rect =
1282 child1->render_surface()->damage_tracker()->current_damage_rect();
1284 EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
1285 EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
1288 TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) {
1289 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
1290 LayerImpl* child1 = root->children()[0];
1291 LayerImpl* grand_child1 = child1->children()[0];
1293 // Verify that the correct replica_origin_transform is used for the
1294 // replica_mask.
1295 ClearDamageForAllSurfaces(root.get());
1297 // This is not actually the transform origin point being tested, but by
1298 // convention its
1299 // expected to be the same as the replica's anchor point.
1300 grand_child1->SetTransformOrigin(
1301 gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
1304 scoped_ptr<LayerImpl> grand_child1_replica =
1305 LayerImpl::Create(host_impl_.active_tree(), 6);
1306 grand_child1_replica->SetPosition(gfx::PointF());
1308 // This is the anchor being tested.
1309 grand_child1_replica->SetTransformOrigin(
1310 gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
1311 gfx::Transform reflection;
1312 reflection.Scale3d(-1.0, 1.0, 1.0);
1313 grand_child1_replica->SetTransform(reflection);
1314 grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
1315 grand_child1->SetHasRenderSurface(true);
1317 LayerImpl* grand_child1_replica = grand_child1->replica_layer();
1319 // Set up the mask layer on the replica layer
1321 scoped_ptr<LayerImpl> replica_mask_layer =
1322 LayerImpl::Create(host_impl_.active_tree(), 7);
1323 replica_mask_layer->SetPosition(gfx::PointF());
1324 // Note: this is not the transform origin being tested.
1325 replica_mask_layer->SetBounds(grand_child1->bounds());
1326 grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
1328 LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
1330 EmulateDrawingOneFrame(root.get());
1332 // Sanity check that the appropriate render surfaces were created
1333 ASSERT_TRUE(grand_child1->render_surface());
1335 // A property change on the replica_mask should damage the reflected region on
1336 // the target surface.
1337 ClearDamageForAllSurfaces(root.get());
1338 replica_mask_layer->SetStackingOrderChanged(true);
1340 EmulateDrawingOneFrame(root.get());
1342 gfx::Rect child_damage_rect =
1343 child1->render_surface()->damage_tracker()->current_damage_rect();
1344 EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString());
1347 TEST_F(DamageTrackerTest, DamageWhenAddedExternally) {
1348 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1349 LayerImpl* child = root->children()[0];
1351 // Case 1: This test ensures that when the tracker is given damage, that
1352 // it is included with any other partial damage.
1354 ClearDamageForAllSurfaces(root.get());
1355 child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
1356 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1357 gfx::Rect(15, 16, 32, 33));
1358 EmulateDrawingOneFrame(root.get());
1359 gfx::Rect root_damage_rect =
1360 root->render_surface()->damage_tracker()->current_damage_rect();
1361 EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
1362 gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
1363 root_damage_rect.ToString());
1365 // Case 2: An additional sanity check that adding damage works even when
1366 // nothing on the layer tree changed.
1368 ClearDamageForAllSurfaces(root.get());
1369 root->render_surface()->damage_tracker()->AddDamageNextUpdate(
1370 gfx::Rect(30, 31, 14, 15));
1371 EmulateDrawingOneFrame(root.get());
1372 root_damage_rect =
1373 root->render_surface()->damage_tracker()->current_damage_rect();
1374 EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
1377 TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) {
1378 // Though it should never happen, its a good idea to verify that the damage
1379 // tracker does not crash when it receives an empty layer_list.
1381 scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_.active_tree(), 1);
1382 root->SetHasRenderSurface(true);
1383 root->draw_properties().render_target = root.get();
1385 ASSERT_TRUE(root == root->render_target());
1386 RenderSurfaceImpl* target_surface = root->render_surface();
1388 LayerImplList empty_list;
1389 target_surface->damage_tracker()->UpdateDamageTrackingState(
1390 empty_list,
1391 target_surface->OwningLayerId(),
1392 false,
1393 gfx::Rect(),
1394 NULL,
1395 FilterOperations());
1397 gfx::Rect damage_rect =
1398 target_surface->damage_tracker()->current_damage_rect();
1399 EXPECT_TRUE(damage_rect.IsEmpty());
1402 TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) {
1403 // If damage is not cleared, it should accumulate.
1405 scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
1406 LayerImpl* child = root->children()[0];
1408 ClearDamageForAllSurfaces(root.get());
1409 child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f));
1410 EmulateDrawingOneFrame(root.get());
1412 // Sanity check damage after the first frame; this isnt the actual test yet.
1413 gfx::Rect root_damage_rect =
1414 root->render_surface()->damage_tracker()->current_damage_rect();
1415 EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
1417 // New damage, without having cleared the previous damage, should be unioned
1418 // to the previous one.
1419 child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
1420 EmulateDrawingOneFrame(root.get());
1421 root_damage_rect =
1422 root->render_surface()->damage_tracker()->current_damage_rect();
1423 EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
1424 root_damage_rect.ToString());
1426 // If we notify the damage tracker that we drew the damaged area, then damage
1427 // should be emptied.
1428 root->render_surface()->damage_tracker()->DidDrawDamagedArea();
1429 root_damage_rect =
1430 root->render_surface()->damage_tracker()->current_damage_rect();
1431 EXPECT_TRUE(root_damage_rect.IsEmpty());
1433 // Damage should remain empty even after one frame, since there's yet no new
1434 // damage.
1435 EmulateDrawingOneFrame(root.get());
1436 root_damage_rect =
1437 root->render_surface()->damage_tracker()->current_damage_rect();
1438 EXPECT_TRUE(root_damage_rect.IsEmpty());
1441 TEST_F(DamageTrackerTest, HugeDamageRect) {
1442 // This number is so large that we start losting floating point accuracy.
1443 const int kBigNumber = 900000000;
1444 // Walk over a range to find floating point inaccuracy boundaries that move
1445 // toward the wrong direction.
1446 const int kRange = 5000;
1448 for (int i = 0; i < kRange; ++i) {
1449 scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
1450 LayerImpl* child = root->children()[0];
1452 gfx::Transform transform;
1453 transform.Translate(-kBigNumber, -kBigNumber);
1455 // The child layer covers (0, 0, i, i) of the viewport,
1456 // but has a huge negative position.
1457 child->SetPosition(gfx::PointF());
1458 child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
1459 child->SetTransform(transform);
1460 EmulateDrawingOneFrame(root.get());
1462 // The expected damage should cover the visible part of the child layer,
1463 // which is (0, 0, i, i) in the viewport.
1464 gfx::Rect root_damage_rect =
1465 root->render_surface()->damage_tracker()->current_damage_rect();
1466 gfx::Rect damage_we_care_about = gfx::Rect(i, i);
1467 EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
1468 EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
1472 } // namespace
1473 } // namespace cc