1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 // It is included by gles2_cmd_decoder_unittest_base.cc
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
16 ExpectEnableDisable(GL_BLEND
, false);
17 ExpectEnableDisable(GL_CULL_FACE
, false);
18 ExpectEnableDisable(GL_DEPTH_TEST
, false);
19 ExpectEnableDisable(GL_DITHER
, true);
20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL
, false);
21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE
, false);
22 ExpectEnableDisable(GL_SAMPLE_COVERAGE
, false);
23 ExpectEnableDisable(GL_SCISSOR_TEST
, false);
24 ExpectEnableDisable(GL_STENCIL_TEST
, false);
27 void GLES2DecoderTestBase::SetupInitStateExpectations() {
28 EXPECT_CALL(*gl_
, BlendColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
30 .RetiresOnSaturation();
31 EXPECT_CALL(*gl_
, BlendEquationSeparate(GL_FUNC_ADD
, GL_FUNC_ADD
))
33 .RetiresOnSaturation();
34 EXPECT_CALL(*gl_
, BlendFuncSeparate(GL_ONE
, GL_ZERO
, GL_ONE
, GL_ZERO
))
36 .RetiresOnSaturation();
37 EXPECT_CALL(*gl_
, ClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
39 .RetiresOnSaturation();
40 EXPECT_CALL(*gl_
, ClearDepth(1.0f
)).Times(1).RetiresOnSaturation();
41 EXPECT_CALL(*gl_
, ClearStencil(0)).Times(1).RetiresOnSaturation();
42 EXPECT_CALL(*gl_
, ColorMask(true, true, true, true))
44 .RetiresOnSaturation();
45 EXPECT_CALL(*gl_
, CullFace(GL_BACK
)).Times(1).RetiresOnSaturation();
46 EXPECT_CALL(*gl_
, DepthFunc(GL_LESS
)).Times(1).RetiresOnSaturation();
47 EXPECT_CALL(*gl_
, DepthMask(true)).Times(1).RetiresOnSaturation();
48 EXPECT_CALL(*gl_
, DepthRange(0.0f
, 1.0f
)).Times(1).RetiresOnSaturation();
49 EXPECT_CALL(*gl_
, FrontFace(GL_CCW
)).Times(1).RetiresOnSaturation();
50 EXPECT_CALL(*gl_
, Hint(GL_GENERATE_MIPMAP_HINT
, GL_DONT_CARE
))
52 .RetiresOnSaturation();
53 if (group_
->feature_info()->feature_flags().oes_standard_derivatives
) {
55 Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
, GL_DONT_CARE
))
57 .RetiresOnSaturation();
59 EXPECT_CALL(*gl_
, LineWidth(1.0f
)).Times(1).RetiresOnSaturation();
60 if (group_
->feature_info()->feature_flags().chromium_path_rendering
) {
61 EXPECT_CALL(*gl_
, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM
, _
))
63 .RetiresOnSaturation();
65 if (group_
->feature_info()->feature_flags().chromium_path_rendering
) {
66 EXPECT_CALL(*gl_
, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM
, _
))
68 .RetiresOnSaturation();
70 EXPECT_CALL(*gl_
, PixelStorei(GL_PACK_ALIGNMENT
, 4))
72 .RetiresOnSaturation();
73 EXPECT_CALL(*gl_
, PixelStorei(GL_UNPACK_ALIGNMENT
, 4))
75 .RetiresOnSaturation();
76 EXPECT_CALL(*gl_
, PolygonOffset(0.0f
, 0.0f
)).Times(1).RetiresOnSaturation();
77 EXPECT_CALL(*gl_
, SampleCoverage(1.0f
, false)).Times(1).RetiresOnSaturation();
79 Scissor(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
81 .RetiresOnSaturation();
82 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
84 .RetiresOnSaturation();
85 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
87 .RetiresOnSaturation();
88 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_FRONT
, 0xFFFFFFFFU
))
90 .RetiresOnSaturation();
91 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_BACK
, 0xFFFFFFFFU
))
93 .RetiresOnSaturation();
94 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
96 .RetiresOnSaturation();
97 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
99 .RetiresOnSaturation();
101 Viewport(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
103 .RetiresOnSaturation();
105 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_