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[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder_unittest_0_autogen.h
blob0aca4df3fa322e1686f66caaad274effa6358afb
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 // It is included by gles2_cmd_decoder_unittest_base.cc
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
16 ExpectEnableDisable(GL_BLEND, false);
17 ExpectEnableDisable(GL_CULL_FACE, false);
18 ExpectEnableDisable(GL_DEPTH_TEST, false);
19 ExpectEnableDisable(GL_DITHER, true);
20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false);
21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false);
22 ExpectEnableDisable(GL_SAMPLE_COVERAGE, false);
23 ExpectEnableDisable(GL_SCISSOR_TEST, false);
24 ExpectEnableDisable(GL_STENCIL_TEST, false);
27 void GLES2DecoderTestBase::SetupInitStateExpectations() {
28 EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f))
29 .Times(1)
30 .RetiresOnSaturation();
31 EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD))
32 .Times(1)
33 .RetiresOnSaturation();
34 EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO))
35 .Times(1)
36 .RetiresOnSaturation();
37 EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f))
38 .Times(1)
39 .RetiresOnSaturation();
40 EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
41 EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation();
42 EXPECT_CALL(*gl_, ColorMask(true, true, true, true))
43 .Times(1)
44 .RetiresOnSaturation();
45 EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation();
46 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation();
47 EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation();
48 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation();
49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation();
50 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE))
51 .Times(1)
52 .RetiresOnSaturation();
53 if (group_->feature_info()->feature_flags().oes_standard_derivatives) {
54 EXPECT_CALL(*gl_,
55 Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_DONT_CARE))
56 .Times(1)
57 .RetiresOnSaturation();
59 EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation();
60 if (group_->feature_info()->feature_flags().chromium_path_rendering) {
61 EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, _))
62 .Times(1)
63 .RetiresOnSaturation();
65 if (group_->feature_info()->feature_flags().chromium_path_rendering) {
66 EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, _))
67 .Times(1)
68 .RetiresOnSaturation();
70 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4))
71 .Times(1)
72 .RetiresOnSaturation();
73 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4))
74 .Times(1)
75 .RetiresOnSaturation();
76 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation();
77 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation();
78 EXPECT_CALL(*gl_,
79 Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
80 .Times(1)
81 .RetiresOnSaturation();
82 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU))
83 .Times(1)
84 .RetiresOnSaturation();
85 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU))
86 .Times(1)
87 .RetiresOnSaturation();
88 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU))
89 .Times(1)
90 .RetiresOnSaturation();
91 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU))
92 .Times(1)
93 .RetiresOnSaturation();
94 EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP))
95 .Times(1)
96 .RetiresOnSaturation();
97 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP))
98 .Times(1)
99 .RetiresOnSaturation();
100 EXPECT_CALL(*gl_,
101 Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
102 .Times(1)
103 .RetiresOnSaturation();
105 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_