JSONStringValueSerializer takes a StringPiece instead of std::string&.
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_validation_autogen.h
blob6c9d37762e78b7f4ff8117dc237b46b2be49ebc9
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
14 ValueValidator<GLenum> attachment;
15 ValueValidator<GLenum> backbuffer_attachment;
16 ValueValidator<GLenum> blit_filter;
17 ValueValidator<GLenum> buffer_mode;
18 ValueValidator<GLenum> buffer_parameter;
19 ValueValidator<GLenum> buffer_target;
20 ValueValidator<GLenum> buffer_usage;
21 ValueValidator<GLenum> bufferfi;
22 ValueValidator<GLenum> bufferfv;
23 ValueValidator<GLenum> bufferiv;
24 ValueValidator<GLenum> bufferuiv;
25 ValueValidator<GLenum> capability;
26 ValueValidator<GLenum> cmp_function;
27 ValueValidator<GLenum> compressed_texture_format;
28 ValueValidator<GLenum> draw_mode;
29 ValueValidator<GLenum> dst_blend_factor;
30 ValueValidator<GLenum> equation;
31 ValueValidator<GLenum> face_mode;
32 ValueValidator<GLenum> face_type;
33 ValueValidator<GLenum> frame_buffer_parameter;
34 ValueValidator<GLenum> frame_buffer_target;
35 ValueValidator<GLenum> g_l_state;
36 ValueValidator<GLenum> get_max_index_type;
37 ValueValidator<GLenum> get_tex_param_target;
38 ValueValidator<GLenum> hint_mode;
39 ValueValidator<GLenum> hint_target;
40 ValueValidator<GLenum> image_internal_format;
41 ValueValidator<GLenum> image_usage;
42 ValueValidator<GLenum> index_type;
43 ValueValidator<GLenum> indexed_buffer_target;
44 ValueValidator<GLenum> matrix_mode;
45 ValueValidator<GLenum> pixel_store;
46 ValueValidator<GLint> pixel_store_alignment;
47 ValueValidator<GLenum> pixel_type;
48 ValueValidator<GLenum> program_parameter;
49 ValueValidator<GLenum> query_object_parameter;
50 ValueValidator<GLenum> query_parameter;
51 ValueValidator<GLenum> query_target;
52 ValueValidator<GLenum> read_pixel_format;
53 ValueValidator<GLenum> read_pixel_type;
54 ValueValidator<GLenum> render_buffer_format;
55 ValueValidator<GLenum> render_buffer_parameter;
56 ValueValidator<GLenum> render_buffer_target;
57 ValueValidator<GLenum> reset_status;
58 ValueValidator<GLenum> sampler_parameter;
59 ValueValidator<GLenum> shader_binary_format;
60 ValueValidator<GLenum> shader_parameter;
61 ValueValidator<GLenum> shader_precision;
62 ValueValidator<GLenum> shader_type;
63 ValueValidator<GLenum> src_blend_factor;
64 ValueValidator<GLenum> stencil_op;
65 ValueValidator<GLenum> string_type;
66 ValueValidator<GLenum> subscription_target;
67 ValueValidator<GLenum> texture_3_d_target;
68 ValueValidator<GLenum> texture_bind_target;
69 ValueValidator<GLenum> texture_format;
70 ValueValidator<GLenum> texture_internal_format;
71 ValueValidator<GLenum> texture_internal_format_storage;
72 ValueValidator<GLenum> texture_mag_filter_mode;
73 ValueValidator<GLenum> texture_min_filter_mode;
74 ValueValidator<GLenum> texture_parameter;
75 ValueValidator<GLenum> texture_pool;
76 ValueValidator<GLenum> texture_target;
77 ValueValidator<GLenum> texture_usage;
78 ValueValidator<GLenum> texture_wrap_mode;
79 ValueValidator<GLenum> transform_feedback_bind_target;
80 ValueValidator<GLenum> transform_feedback_primitive_mode;
81 ValueValidator<GLenum> value_buffer_target;
82 ValueValidator<GLint> vertex_attrib_size;
83 ValueValidator<GLenum> vertex_attrib_type;
84 ValueValidator<GLenum> vertex_attribute;
85 ValueValidator<GLenum> vertex_pointer;
87 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_