Fix OOP <webview> resize and autosize.
[chromium-blink-merge.git] / tools / perf / page_sets / tough_animation_cases / balls_css_keyframe_animations.html
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2 Copyright (c) 2012 Cameron Adams. All rights reserved.
3 Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4 Copyright (C) 2013 Google Inc. All rights reserved.
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31 This test is based on code written by Cameron Adams and imported from
32 http://themaninblue.com/experiment/AnimationBenchmark/html
33 -->
35 <!doctype html>
36 <head>
37 <title>Benchmark - Balls Animation using CSS Animations</title>
38 <style>
39 html {
40 height: 100%;
43 body {
44 width: 100%;
45 height: 100%;
46 overflow: hidden;
47 margin: 0;
48 padding: 0;
51 span {
52 position: absolute;
53 width: 12px;
54 height: 12px;
55 border-radius: 6px;
57 </style>
58 <script src="resources/perf_test_helper.js"></script>
59 <script>
60 var measurementReady = false;
61 var stageWidth = 600;
62 var stageHeight = 600;
63 var maxParticles = 2500;
64 var minVelocity = 50;
65 var maxVelocity = 500;
66 var particleRadius = 6;
67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68 var animationDuration = 10;
70 var particles = [];
72 window.onload = function () {
73 generateStyleElement();
75 // Create the particles
76 for (var i = 0; i < maxParticles; i++) {
77 var particle = new Particle(i);
78 particle.start();
79 particles.push(particle);
82 measurementReady = true;
85 function generateStyleElement() {
86 var allParticleKeyframes = '';
87 for (var i = 0; i < maxParticles; i++)
88 allParticleKeyframes += generateParticleKeyframes(i);
89 document.querySelector('#keyframes').innerHTML = allParticleKeyframes;
92 function generateParticleKeyframes(index) {
93 var keyframes = '@-webkit-keyframes ' + animationNameForIndex(index) + '{\n';
95 var angle = Math.PI * 2 * PerfTestHelper.random();
96 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestHelper.random());
97 var x = stageWidth / 2 - particleRadius;
98 var y = stageHeight / 2 - particleRadius;
99 var dx = Math.cos(angle) * velocity;
100 var dy = Math.sin(angle) * velocity;
102 function detectCollision(lineX, normalX, lineY, normalY) {
103 var dtx = Infinity;
104 var dty = Infinity;
105 if (dx * normalX < 0)
106 dtx = (lineX - x) / dx;
107 if (dy * normalY < 0)
108 dty = (lineY - y) / dy;
109 var dt = Math.min(dtx, dty);
110 var hitX = (dtx < dty);
111 return {
112 dt: dt,
113 x: hitX ? lineX : x + (dx * dt),
114 y: hitX ? y + (dy * dt) : lineY,
115 dx: hitX ? -dx : dx,
116 dy: hitX ? dy : -dy,
120 var t = 0;
121 keyframes += generateKeyframe(0, x, y);
122 while (t < animationDuration) {
123 var collisionA = detectCollision(0, 1, 0, 1);
124 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
125 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
126 if (t + collision.dt > animationDuration) {
127 var dt = animationDuration - t;
128 t = animationDuration;
129 x += dx * dt;
130 y += dy * dt;
131 } else {
132 t += collision.dt;
133 x = collision.x;
134 y = collision.y;
135 dx = collision.dx;
136 dy = collision.dy;
138 keyframes += generateKeyframe(t, x, y);
141 keyframes += '}\n';
142 return keyframes;
145 function generateKeyframe(t, x, y) {
146 return (100 * t / animationDuration) + '% { left: ' + x + 'px; top: ' + y + 'px; }\n';
149 function animationNameForIndex(index) {
150 return 'animation-' + index;
153 function Particle(index)
155 // Create visual element for the particle.
156 var domNode = document.createElement('span');
157 document.body.appendChild(domNode);
159 // Set colour of element.
160 domNode.style.backgroundColor = colors[Math.floor(PerfTestHelper.random() * colors.length)];
161 domNode.style.webkitAnimationTimingFunction = 'linear';
162 domNode.style.webkitAnimationIterationCount = 'infinite';
163 domNode.style.webkitAnimationDirection = 'alternate';
164 domNode.style.webkitAnimationDuration = animationDuration + 's';
166 function start() {
167 domNode.style.webkitAnimationName = animationNameForIndex(index);
170 function destroy()
172 document.body.removeChild(domNode);
175 this.start = start;
176 this.destroy = destroy;
178 </script>
179 <style id="keyframes"></style>
180 </head>
181 </html>