Fix OOP <webview> resize and autosize.
[chromium-blink-merge.git] / tools / perf / page_sets / tough_animation_cases / balls_svg_animations.html
blob93a8a4cd0b799e80764927badb33605608cfe0d1
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2 Copyright (c) 2012 Cameron Adams. All rights reserved.
3 Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4 Copyright (C) 2013 Google Inc. All rights reserved.
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31 This test is based on code written by Cameron Adams and imported from
32 http://themaninblue.com/experiment/AnimationBenchmark/html
33 -->
35 <!doctype html>
36 <head>
37 <title>Benchmark - Balls Animation using SVG Animations</title>
38 <style>
39 html {
40 height: 100%;
43 body {
44 width: 100%;
45 height: 100%;
46 overflow: hidden;
47 margin: 0;
48 padding: 0;
51 span {
52 position: absolute;
53 width: 12px;
54 height: 12px;
55 border-radius: 6px;
57 </style>
58 <script src="resources/perf_test_helper.js"></script>
59 <script>
60 var measurementReady = false;
61 var stageWidth = 600;
62 var stageHeight = 600;
63 var maxParticles = 2500;
64 var minVelocity = 50;
65 var maxVelocity = 500;
66 var particleRadius = 6;
67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
68 var animationDuration = 10;
70 var particles = [];
72 window.onload = function () {
73 svgContainer.setAttribute('width', stageWidth);
74 svgContainer.setAttribute('height', stageHeight);
76 for (var i = 0; i < maxParticles; i++)
77 addParticle();
79 measurementReady = true;
82 function addParticle()
84 var circle = document.createElementNS('http://www.w3.org/2000/svg','circle');
85 circle.setAttribute('r', particleRadius);
86 circle.setAttribute('fill', colors[Math.floor(PerfTestHelper.random() * colors.length)]);
87 addAnimation(circle);
88 svgContainer.appendChild(circle);
91 function addAnimation(target) {
92 var angle = Math.PI * 2 * PerfTestHelper.random();
93 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestHelper.random());
94 var x = stageWidth / 2 - particleRadius;
95 var y = stageHeight / 2 - particleRadius;
96 var dx = Math.cos(angle) * velocity;
97 var dy = Math.sin(angle) * velocity;
98 var prevX = x;
99 var prevY = y;
101 function detectCollision(lineX, normalX, lineY, normalY) {
102 var dtx = Infinity;
103 var dty = Infinity;
104 if (dx * normalX < 0)
105 dtx = (lineX - x) / dx;
106 if (dy * normalY < 0)
107 dty = (lineY - y) / dy;
108 var dt = Math.min(dtx, dty);
109 var hitX = (dtx < dty);
110 return {
111 dt: dt,
112 x: hitX ? lineX : x + (dx * dt),
113 y: hitX ? y + (dy * dt) : lineY,
114 dx: hitX ? -dx : dx,
115 dy: hitX ? dy : -dy,
119 var t = 0;
120 var prevT = t;
121 while (t < animationDuration) {
122 var collisionA = detectCollision(0, 1, 0, 1);
123 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1);
124 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB;
125 if (t + collision.dt > animationDuration) {
126 var dt = animationDuration - t;
127 t = animationDuration;
128 x += dx * dt;
129 y += dy * dt;
130 } else {
131 t += collision.dt;
132 x = collision.x;
133 y = collision.y;
134 dx = collision.dx;
135 dy = collision.dy;
137 target.appendChild(generateTransition(prevT, prevX, prevY, t, x, y));
138 prevX = x;
139 prevY = y;
140 prevT = t;
142 if (target.lastChild) {
143 target.lastChild.setAttribute('repeatCount', '1000');
147 function generateTransition(prevT, prevX, prevY, t, x, y) {
148 var animation = document.createElementNS('http://www.w3.org/2000/svg','animateTransform');
149 animation.setAttribute('attributeName', 'transform');
150 animation.setAttribute('attributeType', 'xml');
151 animation.setAttribute('type', 'translate' );
152 animation.setAttribute('from', prevX + ' ' + prevY);
153 animation.setAttribute('to', x + ' ' + y);
154 animation.setAttribute('begin', prevT + 's');
155 animation.setAttribute('dur', (t - prevT) + 's');
156 return animation;
158 </script>
159 </head>
160 <svg ns="http://www.w3.org/2000/svg" version="1.1" id="svgContainer"></svg>
161 </html>