1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_
8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/gpu_memory_buffer.h"
10 #include "ui/gfx/native_widget_types.h"
11 #include "ui/gfx/size.h"
12 #include "ui/gl/gl_export.h"
18 // Encapsulates an image that can be bound to a texture, hiding platform
19 // specific management.
20 class GL_EXPORT GLImage
: public base::RefCounted
<GLImage
> {
24 // Destroys the image.
25 virtual void Destroy() = 0;
27 // Get the size of the image.
28 virtual gfx::Size
GetSize() = 0;
30 // Bind image to texture currently bound to |target|.
31 virtual bool BindTexImage(unsigned target
) = 0;
33 // Release image from texture currently bound to |target|.
34 virtual void ReleaseTexImage(unsigned target
) = 0;
36 // Called before the texture is used for drawing.
37 virtual void WillUseTexImage() = 0;
39 // Called after the texture has been used for drawing.
40 virtual void DidUseTexImage() = 0;
42 // Called before the texture image data will be modified.
43 virtual void WillModifyTexImage() = 0;
45 // Called after the texture image data has been modified.
46 virtual void DidModifyTexImage() = 0;
48 // Indicate that image should be released after use.
49 // (For an Android work-around only).
50 virtual void SetReleaseAfterUse();
52 // Create a GL image for a window.
53 static scoped_refptr
<GLImage
> CreateGLImage(gfx::PluginWindowHandle window
);
55 // Create a GL image for a GPU Memory buffer.
56 static scoped_refptr
<GLImage
> CreateGLImageForGpuMemoryBuffer(
57 gfx::GpuMemoryBufferHandle buffer
,
59 unsigned internalformat
);
65 friend class base::RefCounted
<GLImage
>;
67 DISALLOW_COPY_AND_ASSIGN(GLImage
);
72 #endif // UI_GL_GL_IMAGE_H_